Game csproj: Use MSBuild tasks instead of shelling out
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@@ -338,12 +338,28 @@
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<Content Include="OpenRA.ico" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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<Copy
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SourceFiles="$(TargetPath)"
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DestinationFolder="$(SolutionDir)"/>
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<!--
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We need to copy OpenRA.Game.pdb (not `.dll.pdb`). This is only necessary on Windows.
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Mono outputs a `.dll.mdb` so we can just append `.mdb` directly.
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-->
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<Copy
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SourceFiles="$(TargetDir)$(TargetName).pdb"
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DestinationFolder="$(SolutionDir)"
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Condition="'$(OS)' == 'Windows_NT'"/>
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<Copy
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SourceFiles="$(TargetPath).mdb"
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DestinationFolder="$(SolutionDir)"
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Condition="'$(OS)' == 'Unix'"/>
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<!-- Uncomment these lines when debugging or adding to this target
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<Message Text="DEBUG OS: $(OS)"/>
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<Message Text="DEBUG SolutionDir: $(SolutionDir)"/>
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<Message Text="DEBUG TargetPath: $(TargetPath)"/>
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<Message Text="DEBUG TargetDir: $(TargetDir)"/>
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<Message Text="DEBUG TargetName: $(TargetName)"/>
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-->
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</Target>
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-->
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<ItemGroup />
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</Project>
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</Project>
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