Adapt RA rules

This commit is contained in:
reaperrr
2018-03-09 01:52:47 +01:00
committed by abcdefg30
parent d643d2ebda
commit b40970ca5d
3 changed files with 8 additions and 0 deletions

View File

@@ -145,6 +145,8 @@ MINVV:
HiddenUnderFog:
Building:
TerrainTypes: Clear,Road
BuildSounds: placbldg.aud, build5.aud
UndeploySounds: cashturn.aud
Buildable:
Queue: Building
BuildPaletteOrder: 10

View File

@@ -2,6 +2,7 @@ BADR:
Inherits: ^NeutralPlane
ParaDrop:
DropRange: 4c0
ChuteSound: chute1.aud
Health:
HP: 30000
Armor:

View File

@@ -531,6 +531,7 @@
EjectOnGround: false
EjectInAir: true
AllowUnsuitableCell: true
ChuteSound: chute1.aud
GpsDot:
String: Plane
Tooltip:
@@ -591,6 +592,8 @@
Footprint: x
TerrainTypes: Clear,Road
RequiresBaseProvider: True
BuildSounds: placbldg.aud, build5.aud
UndeploySounds: cashturn.aud
RequiresBuildableArea:
AreaTypes: building
SoundOnDamageTransition:
@@ -671,6 +674,7 @@
Footprint: x
BuildSounds: placbldg.aud
TerrainTypes: Clear,Road
UndeploySounds: cashturn.aud
RequiresBuildableArea:
AreaTypes: building
Adjacent: 7
@@ -717,6 +721,7 @@
Building:
BuildSounds: place2.aud
TerrainTypes: Clear, Road
UndeploySounds: cashturn.aud
RequiresBuildableArea:
AreaTypes: building
Adjacent: 4