Adapt RA rules
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@@ -145,6 +145,8 @@ MINVV:
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HiddenUnderFog:
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HiddenUnderFog:
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Building:
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Building:
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TerrainTypes: Clear,Road
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TerrainTypes: Clear,Road
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BuildSounds: placbldg.aud, build5.aud
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UndeploySounds: cashturn.aud
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Buildable:
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Buildable:
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Queue: Building
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Queue: Building
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BuildPaletteOrder: 10
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BuildPaletteOrder: 10
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@@ -2,6 +2,7 @@ BADR:
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Inherits: ^NeutralPlane
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Inherits: ^NeutralPlane
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ParaDrop:
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ParaDrop:
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DropRange: 4c0
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DropRange: 4c0
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ChuteSound: chute1.aud
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Health:
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Health:
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HP: 30000
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HP: 30000
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Armor:
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Armor:
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@@ -531,6 +531,7 @@
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EjectOnGround: false
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EjectOnGround: false
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EjectInAir: true
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EjectInAir: true
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AllowUnsuitableCell: true
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AllowUnsuitableCell: true
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ChuteSound: chute1.aud
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GpsDot:
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GpsDot:
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String: Plane
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String: Plane
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Tooltip:
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Tooltip:
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@@ -591,6 +592,8 @@
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Footprint: x
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Footprint: x
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TerrainTypes: Clear,Road
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TerrainTypes: Clear,Road
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RequiresBaseProvider: True
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RequiresBaseProvider: True
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BuildSounds: placbldg.aud, build5.aud
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UndeploySounds: cashturn.aud
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RequiresBuildableArea:
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RequiresBuildableArea:
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AreaTypes: building
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AreaTypes: building
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SoundOnDamageTransition:
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SoundOnDamageTransition:
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@@ -671,6 +674,7 @@
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Footprint: x
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Footprint: x
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BuildSounds: placbldg.aud
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BuildSounds: placbldg.aud
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TerrainTypes: Clear,Road
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TerrainTypes: Clear,Road
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UndeploySounds: cashturn.aud
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RequiresBuildableArea:
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RequiresBuildableArea:
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AreaTypes: building
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AreaTypes: building
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Adjacent: 7
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Adjacent: 7
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@@ -717,6 +721,7 @@
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Building:
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Building:
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BuildSounds: place2.aud
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BuildSounds: place2.aud
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TerrainTypes: Clear, Road
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TerrainTypes: Clear, Road
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UndeploySounds: cashturn.aud
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RequiresBuildableArea:
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RequiresBuildableArea:
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AreaTypes: building
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AreaTypes: building
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Adjacent: 4
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Adjacent: 4
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