Merge pull request #10170 from abcdefg30/crashActorsNear
Fix a crash when producing an actor without OccupiesSpace...
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@@ -106,6 +106,10 @@ namespace OpenRA.Mods.Common.Traits
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public void UnitProducedByOther(Actor self, Actor producer, Actor produced)
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{
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// If the produced Actor doesn't occupy space, it can't be in range
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if (produced.OccupiesSpace == null)
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return;
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// Work around for actors produced within the region not triggering until the second tick
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if ((produced.CenterPosition - self.CenterPosition).HorizontalLengthSquared <= info.Range.LengthSquared)
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{
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