Merge pull request #8653 from abcdefg30/botsettings
Fix Team set in PlayerReference being ignored for unplayable players
This commit is contained in:
@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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}
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var team = item.Get<LabelWidget>("TEAM");
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var teamNumber = (client == null) ? 0 : client.Team;
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var teamNumber = pp.PlayerReference.Playable ? ((client == null) ? 0 : client.Team) : pp.PlayerReference.Team;
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team.GetText = () => (teamNumber == 0) ? "-" : teamNumber.ToString();
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playerPanel.AddChild(item);
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@@ -41,7 +41,7 @@ Players:
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Playable: True
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AllowBots: False
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LockTeam: True
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Team: 0
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Team: 1
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LockRace: True
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Race: allies
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Allies: Multi1, Multi2, Multi3
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@@ -51,7 +51,7 @@ Players:
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Playable: True
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AllowBots: False
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LockTeam: True
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Team: 0
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Team: 1
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LockRace: True
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Race: allies
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Allies: Multi0, Multi2, Multi3
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@@ -61,7 +61,7 @@ Players:
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Playable: True
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AllowBots: False
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LockTeam: True
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Team: 0
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Team: 1
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LockRace: True
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Race: allies
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Allies: Multi0, Multi1, Multi3
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@@ -71,7 +71,7 @@ Players:
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Playable: True
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AllowBots: False
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LockTeam: True
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Team: 0
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Team: 1
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LockRace: True
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Race: allies
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Allies: Multi0, Multi1, Multi2
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@@ -79,6 +79,8 @@ Players:
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PlayerReference@Soviets:
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Name: Soviets
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Race: soviet
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LockTeam: True
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Team: 2
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ColorRamp: 0,255,128
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Enemies: Multi0, Multi1, Multi2, Multi3
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