Set yaml filename when loading from FileSystem.

This commit is contained in:
Paul Chote
2016-06-04 15:18:47 +01:00
parent 916f2ea2ea
commit b4d1517d0d
15 changed files with 17 additions and 17 deletions

View File

@@ -38,7 +38,7 @@ namespace OpenRA.Mods.Common.UtilityCommands
var ts = new TileSet(modData.DefaultFileSystem, t);
Console.WriteLine("Tileset: " + ts.Name);
var sc = new SpriteCache(modData.DefaultFileSystem, modData.SpriteLoaders, new SheetBuilder(SheetType.Indexed));
var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.DefaultFileSystem.Open(s))));
var nodes = MiniYaml.Merge(modData.Manifest.Sequences.Select(s => MiniYaml.FromStream(modData.DefaultFileSystem.Open(s), s)));
foreach (var n in nodes)
modData.SpriteSequenceLoader.ParseSequences(modData, ts, sc, n);
}