Misc constructor caching

Cache trait look-ups in constructor for various other traits and
activities.
This commit is contained in:
reaperrr
2015-03-14 04:00:39 +01:00
parent 1e9d1a6cb7
commit b52d055eec
11 changed files with 70 additions and 48 deletions

View File

@@ -27,21 +27,22 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Custom palette name")]
public readonly string Palette = "effect";
public object Create(ActorInitializer init) { return new WithBuildingExplosion(this); }
public object Create(ActorInitializer init) { return new WithBuildingExplosion(init.Self, this); }
}
class WithBuildingExplosion : INotifyKilled
{
WithBuildingExplosionInfo info;
BuildingInfo buildingInfo;
public WithBuildingExplosion(WithBuildingExplosionInfo info)
public WithBuildingExplosion(Actor self, WithBuildingExplosionInfo info)
{
this.info = info;
buildingInfo = self.Info.Traits.Get<BuildingInfo>();
}
public void Killed(Actor self, AttackInfo e)
{
var buildingInfo = self.Info.Traits.Get<BuildingInfo>();
var cells = FootprintUtils.UnpathableTiles(self.Info.Name, buildingInfo, self.Location);
if (info.Delay > 0)