Misc constructor caching
Cache trait look-ups in constructor for various other traits and activities.
This commit is contained in:
@@ -16,15 +16,19 @@ namespace OpenRA.Mods.Common.Activities
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public class CaptureActor : Enter
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{
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readonly Actor actor;
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readonly Building building;
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readonly Capturable capturable;
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readonly CapturesInfo capturesInfo;
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readonly Health health;
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public CaptureActor(Actor self, Actor target)
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: base(self, target)
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{
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actor = target;
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building = actor.TraitOrDefault<Building>();
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capturesInfo = self.Info.Traits.Get<CapturesInfo>();
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capturable = target.Trait<Capturable>();
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health = actor.Trait<Health>();
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}
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protected override bool CanReserve(Actor self)
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@@ -37,20 +41,17 @@ namespace OpenRA.Mods.Common.Activities
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if (actor.IsDead || capturable.BeingCaptured)
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return;
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var b = actor.TraitOrDefault<Building>();
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if (b != null && !b.Lock())
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if (building != null && !building.Lock())
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return;
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self.World.AddFrameEndTask(w =>
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{
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if (b != null && b.Locked)
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b.Unlock();
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if (building != null && building.Locked)
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building.Unlock();
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if (actor.IsDead || capturable.BeingCaptured)
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return;
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var health = actor.Trait<Health>();
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var lowEnoughHealth = health.HP <= capturable.Info.CaptureThreshold * health.MaxHP;
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if (!capturesInfo.Sabotage || lowEnoughHealth || actor.Owner.NonCombatant)
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{
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@@ -61,8 +62,8 @@ namespace OpenRA.Mods.Common.Activities
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foreach (var t in actor.TraitsImplementing<INotifyCapture>())
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t.OnCapture(actor, self, oldOwner, self.Owner);
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if (b != null && b.Locked)
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b.Unlock();
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if (building != null && building.Locked)
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building.Unlock();
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}
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else
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{
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@@ -17,17 +17,24 @@ namespace OpenRA.Mods.Common.Activities
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{
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class ExternalCaptureActor : Activity
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{
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Target target;
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readonly ExternalCapturable capturable;
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readonly ExternalCapturesInfo capturesInfo;
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readonly Mobile mobile;
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readonly Target target;
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public ExternalCaptureActor(Target target) { this.target = target; }
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public ExternalCaptureActor(Actor self, Target target)
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{
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this.target = target;
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capturable = target.Actor.Trait<ExternalCapturable>();
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capturesInfo = self.Info.Traits.Get<ExternalCapturesInfo>();
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mobile = self.Trait<Mobile>();
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}
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public override Activity Tick(Actor self)
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{
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if (target.Type != TargetType.Actor)
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return NextActivity;
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var capturable = target.Actor.Trait<ExternalCapturable>();
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if (IsCanceled || !self.IsInWorld || self.IsDead || !target.IsValidFor(self))
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{
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if (capturable.CaptureInProgress)
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@@ -36,7 +43,6 @@ namespace OpenRA.Mods.Common.Activities
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return NextActivity;
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}
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var mobile = self.Trait<Mobile>();
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var nearest = target.Actor.OccupiesSpace.NearestCellTo(mobile.ToCell);
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if ((nearest - mobile.ToCell).LengthSquared > 2)
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@@ -56,8 +62,6 @@ namespace OpenRA.Mods.Common.Activities
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if (capturable.CaptureProgressTime == capturable.Info.CaptureCompleteTime * 25)
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{
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var capturesInfo = self.Info.Traits.Get<ExternalCapturesInfo>();
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self.World.AddFrameEndTask(w =>
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{
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if (target.Actor.IsDead)
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@@ -17,16 +17,23 @@ namespace OpenRA.Mods.Common.Activities
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{
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class Sell : Activity
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{
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readonly Health health;
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readonly SellableInfo sellableInfo;
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readonly PlayerResources playerResources;
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public Sell(Actor self)
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{
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health = self.TraitOrDefault<Health>();
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sellableInfo = self.Info.Traits.Get<SellableInfo>();
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playerResources = self.Owner.PlayerActor.Trait<PlayerResources>();
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}
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public override Activity Tick(Actor self)
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{
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var h = self.TraitOrDefault<Health>();
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var si = self.Info.Traits.Get<SellableInfo>();
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var pr = self.Owner.PlayerActor.Trait<PlayerResources>();
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var cost = self.GetSellValue();
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var refund = (cost * si.RefundPercent * (h == null ? 1 : h.HP)) / (100 * (h == null ? 1 : h.MaxHP));
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pr.GiveCash(refund);
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var refund = (cost * sellableInfo.RefundPercent * (health == null ? 1 : health.HP)) / (100 * (health == null ? 1 : health.MaxHP));
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playerResources.GiveCash(refund);
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Sold(self);
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@@ -25,8 +25,8 @@ namespace OpenRA.Mods.Common.Traits
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class Burns : ITick, ISync
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{
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readonly BurnsInfo info;
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[Sync] int ticks;
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BurnsInfo info;
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public Burns(Actor self, BurnsInfo info)
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{
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@@ -51,21 +51,20 @@ namespace OpenRA.Mods.Common.Traits
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public class ExternalCapturable : ITick
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{
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readonly Building building;
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[Sync] public int CaptureProgressTime = 0;
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[Sync] public Actor Captor;
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private Actor self;
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public ExternalCapturableInfo Info;
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public bool CaptureInProgress { get { return Captor != null; } }
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public ExternalCapturable(Actor self, ExternalCapturableInfo info)
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{
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this.self = self;
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Info = info;
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building = self.TraitOrDefault<Building>();
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}
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public void BeginCapture(Actor captor)
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{
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var building = self.TraitOrDefault<Building>();
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if (building != null)
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building.Lock();
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@@ -74,7 +73,6 @@ namespace OpenRA.Mods.Common.Traits
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public void EndCapture()
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{
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var building = self.TraitOrDefault<Building>();
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if (building != null)
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building.Unlock();
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@@ -99,7 +99,7 @@ namespace OpenRA.Mods.Common.Traits
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self.CancelActivity();
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self.SetTargetLine(target, Color.Red);
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self.QueueActivity(new ExternalCaptureActor(target));
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self.QueueActivity(new ExternalCaptureActor(self, target));
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}
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}
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@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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class ScaredyCat : ITick, INotifyIdle, INotifyDamage, INotifyAttack, ISpeedModifier, ISync, IRenderInfantrySequenceModifier
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{
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readonly ScaredyCatInfo info;
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readonly Mobile mobile;
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[Sync] readonly Actor self;
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[Sync] int panicStartedTick;
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bool Panicking { get { return panicStartedTick > 0; } }
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@@ -41,6 +42,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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this.self = self;
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this.info = info;
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mobile = self.Trait<Mobile>();
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}
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public void Panic()
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@@ -68,7 +70,7 @@ namespace OpenRA.Mods.Common.Traits
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if (!Panicking)
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return;
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self.Trait<Mobile>().Nudge(self, self, true);
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mobile.Nudge(self, self, true);
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}
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public void Damaged(Actor self, AttackInfo e)
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@@ -27,21 +27,22 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Custom palette name")]
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public readonly string Palette = "effect";
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public object Create(ActorInitializer init) { return new WithBuildingExplosion(this); }
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public object Create(ActorInitializer init) { return new WithBuildingExplosion(init.Self, this); }
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}
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class WithBuildingExplosion : INotifyKilled
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{
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WithBuildingExplosionInfo info;
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BuildingInfo buildingInfo;
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public WithBuildingExplosion(WithBuildingExplosionInfo info)
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public WithBuildingExplosion(Actor self, WithBuildingExplosionInfo info)
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{
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this.info = info;
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buildingInfo = self.Info.Traits.Get<BuildingInfo>();
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}
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public void Killed(Actor self, AttackInfo e)
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{
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var buildingInfo = self.Info.Traits.Get<BuildingInfo>();
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var cells = FootprintUtils.UnpathableTiles(self.Info.Name, buildingInfo, self.Location);
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if (info.Delay > 0)
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@@ -29,8 +29,14 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly Actor self;
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readonly RepairableNearInfo info;
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readonly IMove movement;
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public RepairableNear(Actor self, RepairableNearInfo info) { this.self = self; this.info = info; }
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public RepairableNear(Actor self, RepairableNearInfo info)
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{
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this.self = self;
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this.info = info;
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movement = self.Trait<IMove>();
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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@@ -63,7 +69,6 @@ namespace OpenRA.Mods.Common.Traits
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{
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if (order.OrderString == "RepairNear" && CanRepairAt(order.TargetActor) && ShouldRepair())
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{
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var movement = self.Trait<IMove>();
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var target = Target.FromOrder(self.World, order);
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self.CancelActivity();
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@@ -29,12 +29,18 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly Actor self;
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readonly Lazy<Health> health;
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readonly SellableInfo info;
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readonly Building building;
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readonly WithMakeAnimation makeAnimation;
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public Sellable(Actor self, SellableInfo info)
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: base(info)
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{
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this.self = self;
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this.info = info;
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health = Exts.Lazy(() => self.TraitOrDefault<Health>());
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building = self.TraitOrDefault<Building>();
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makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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}
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public void ResolveOrder(Actor self, Order order)
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@@ -48,23 +54,21 @@ namespace OpenRA.Mods.Common.Traits
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if (IsTraitDisabled)
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return;
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var building = self.TraitOrDefault<Building>();
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if (building != null && !building.Lock())
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return;
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self.CancelActivity();
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foreach (var s in Info.SellSounds)
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foreach (var s in info.SellSounds)
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Sound.PlayToPlayer(self.Owner, s, self.CenterPosition);
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foreach (var ns in self.TraitsImplementing<INotifySold>())
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ns.Selling(self);
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (makeAnimation != null)
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makeAnimation.Reverse(self, new Sell(), false);
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makeAnimation.Reverse(self, new Sell(self), false);
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else
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self.QueueActivity(false, new Sell());
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self.QueueActivity(false, new Sell(self));
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}
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public bool IsTooltipVisible(Player forPlayer)
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@@ -78,7 +82,7 @@ namespace OpenRA.Mods.Common.Traits
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{
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get
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{
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var sellValue = self.GetSellValue() * Info.RefundPercent / 100;
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var sellValue = self.GetSellValue() * info.RefundPercent / 100;
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if (health.Value != null)
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{
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sellValue *= health.Value.HP;
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@@ -46,14 +46,18 @@ namespace OpenRA.Mods.Common.Traits
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{
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readonly Actor self;
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readonly TransformsInfo info;
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readonly BuildingInfo bi;
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readonly Building building;
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readonly BuildingInfo buildingInfo;
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readonly string race;
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readonly WithMakeAnimation makeAnimation;
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public Transforms(ActorInitializer init, TransformsInfo info)
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{
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self = init.Self;
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this.info = info;
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bi = self.World.Map.Rules.Actors[info.IntoActor].Traits.GetOrDefault<BuildingInfo>();
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buildingInfo = self.World.Map.Rules.Actors[info.IntoActor].Traits.GetOrDefault<BuildingInfo>();
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building = self.TraitOrDefault<Building>();
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makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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race = init.Contains<RaceInit>() ? init.Get<RaceInit, string>() : self.Owner.Country.Race;
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}
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@@ -64,11 +68,10 @@ namespace OpenRA.Mods.Common.Traits
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bool CanDeploy()
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{
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var b = self.TraitOrDefault<Building>();
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if (b != null && b.Locked)
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if (building != null && building.Locked)
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return false;
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return bi == null || self.World.CanPlaceBuilding(info.IntoActor, bi, self.Location + info.Offset, self);
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return buildingInfo == null || self.World.CanPlaceBuilding(info.IntoActor, buildingInfo, self.Location + info.Offset, self);
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}
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public IEnumerable<IOrderTargeter> Orders
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@@ -86,9 +89,7 @@ namespace OpenRA.Mods.Common.Traits
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public void DeployTransform(bool queued)
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{
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var b = self.TraitOrDefault<Building>();
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if (!CanDeploy() || (b != null && !b.Lock()))
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if (!CanDeploy() || (building != null && !building.Lock()))
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{
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foreach (var s in info.NoTransformSounds)
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Sound.PlayToPlayer(self.Owner, s);
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@@ -116,7 +117,6 @@ namespace OpenRA.Mods.Common.Traits
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Race = race
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};
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var makeAnimation = self.TraitOrDefault<WithMakeAnimation>();
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if (makeAnimation != null)
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makeAnimation.Reverse(self, transform);
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else
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