Add FrozenUnderFog property to BibLayer.

Note: This implements the desired behavior
for FrozenUnderFog, so is still inconsistent
with its current (broken) behavior.
This commit is contained in:
Paul Chote
2013-07-24 19:27:49 +12:00
parent f95c19e5b2
commit b54ffdbabd
2 changed files with 57 additions and 16 deletions

View File

@@ -10,6 +10,7 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Graphics;
@@ -21,14 +22,23 @@ namespace OpenRA.Mods.RA.Buildings
{
public readonly string[] BibTypes = { "bib3", "bib2", "bib1" };
public readonly int[] BibWidths = { 2, 3, 4 };
public readonly bool FrozenUnderFog = false;
public object Create(ActorInitializer init) { return new BibLayer(init.self, this); }
}
class BibLayer : IRenderOverlay, IWorldLoaded
struct CachedBib
{
public Dictionary<CPos, TileReference<byte, byte>> Tiles;
public IEnumerable<CPos> Footprint;
public bool Visible;
}
class BibLayer : IRenderOverlay, IWorldLoaded, ITickRender
{
World world;
BibLayerInfo info;
Dictionary<CPos, TileReference<byte, byte>> tiles;
Dictionary<Actor, CachedBib> visible;
Dictionary<Actor, CachedBib> dirty;
Sprite[][] bibSprites;
public BibLayer(Actor self, BibLayerInfo info)
@@ -43,7 +53,8 @@ namespace OpenRA.Mods.RA.Buildings
public void WorldLoaded(World w)
{
world = w;
tiles = new Dictionary<CPos, TileReference<byte, byte>>();
visible = new Dictionary<Actor, CachedBib>();
dirty = new Dictionary<Actor, CachedBib>();
}
public void DoBib(Actor b, bool isAdd)
@@ -55,40 +66,69 @@ namespace OpenRA.Mods.RA.Buildings
var size = buildingInfo.Dimensions.X;
var bibOffset = buildingInfo.Dimensions.Y - 1;
int bib = Array.IndexOf(info.BibWidths, size);
var bib = Array.IndexOf(info.BibWidths, size);
if (bib < 0)
{
Log.Write("debug", "Cannot bib {0}-wide building {1}", size, b.Info.Name);
return;
}
dirty[b] = new CachedBib()
{
Footprint = FootprintUtils.Tiles(b),
Tiles = new Dictionary<CPos, TileReference<byte, byte>>(),
Visible = isAdd
};
for (var i = 0; i < 2 * size; i++)
{
var p = b.Location + new CVec(i % size, i / size + bibOffset);
if (isAdd)
tiles[p] = new TileReference<byte, byte>((byte)(bib + 1), (byte)i);
else
tiles.Remove(p);
var cell = b.Location + new CVec(i % size, i / size + bibOffset);
var tile = new TileReference<byte, byte>((byte)(bib + 1), (byte) i);
dirty[b].Tiles.Add(cell, tile);
}
}
public void TickRender(WorldRenderer wr, Actor self)
{
var remove = new List<Actor>();
foreach (var kv in dirty)
{
if (!info.FrozenUnderFog || kv.Value.Footprint.Any(c => !self.World.FogObscures(c)))
{
if (kv.Value.Visible)
visible[kv.Key] = kv.Value;
else
visible.Remove(kv.Key);
remove.Add(kv.Key);
}
}
foreach (var r in remove)
dirty.Remove(r);
}
public void Render(WorldRenderer wr)
{
var pal = wr.Palette("terrain");
var cliprect = Game.viewport.WorldBounds(world);
foreach (var kv in tiles)
foreach (var bib in visible.Values)
{
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
continue;
if (world.ShroudObscures(kv.Key))
continue;
foreach (var kv in bib.Tiles)
{
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
continue;
if (world.ShroudObscures(kv.Key))
continue;
bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(kv.Key.ToPPos().ToFloat2(), pal);
var tile = bibSprites[kv.Value.type - 1][kv.Value.index];
tile.DrawAt(wr.ScreenPxPosition(kv.Key.CenterPosition) - 0.5f * tile.size, pal);
}
}
}
}
public class BibInfo : TraitInfo<Bib> { }
public class BibInfo : TraitInfo<Bib>, Requires<BuildingInfo> { }
public class Bib { }
}

View File

@@ -354,6 +354,7 @@ World:
BibLayer:
BibTypes: bib3x, bib2x
BibWidths: 3, 2
FrozenUnderFog: true
DomainIndex:
ResourceLayer:
ResourceClaimLayer: