Pedantic about wording

This commit is contained in:
Paul Chote
2010-01-08 01:32:50 +13:00
parent f3fd108a23
commit b570f3c9a7

View File

@@ -14,10 +14,10 @@ namespace OpenRa.Game.Traits
readonly Actor self;
public readonly BuildingInfo unitInfo;
bool isRepairing = false;
bool isManuallyDisabled = false;
bool wasManuallyDisabled = false;
public bool ManuallyDisabled { get { return isManuallyDisabled; } }
public bool Disabled { get { return (isManuallyDisabled || (unitInfo.Powered && self.Owner.GetPowerState() != PowerState.Normal)); } }
bool manuallyDisabled = false;
public bool ManuallyDisabled { get { return manuallyDisabled; } }
public bool Disabled { get { return (manuallyDisabled || (unitInfo.Powered && self.Owner.GetPowerState() != PowerState.Normal)); } }
bool wasDisabled = false;
public Building(Actor self)
{
@@ -29,7 +29,7 @@ namespace OpenRa.Game.Traits
public int GetPowerUsage()
{
if (isManuallyDisabled)
if (manuallyDisabled)
return 0;
if (unitInfo.Power > 0) /* todo: is this how real-ra scales it? */
@@ -64,8 +64,8 @@ namespace OpenRa.Game.Traits
if (order.OrderString == "PowerDown")
{
isManuallyDisabled = !isManuallyDisabled;
Sound.Play((isManuallyDisabled) ? "bleep12.aud" : "bleep11.aud");
manuallyDisabled = !manuallyDisabled;
Sound.Play((manuallyDisabled) ? "bleep12.aud" : "bleep11.aud");
}
}
@@ -74,8 +74,8 @@ namespace OpenRa.Game.Traits
public void Tick(Actor self)
{
// If the disabled state has changed since the last frame
if (Disabled ^ wasManuallyDisabled
&& (wasManuallyDisabled = Disabled)) // Yes, I mean assignment
if (Disabled ^ wasDisabled
&& (wasDisabled = Disabled)) // Yes, I mean assignment
Game.world.AddFrameEndTask(w => w.Add(new PowerDownIndicator(self)));
if (!isRepairing) return;