Merge pull request #7733 from pchote/d2k-remove-legacy-parsing

Disable legacy sequence parsing in D2K.
This commit is contained in:
Matthias Mailänder
2015-03-24 22:16:12 +01:00
6 changed files with 617 additions and 625 deletions

View File

@@ -1,27 +1,27 @@
carryall:
idle: DATA
idle: DATA.R8
Start: 1923
Facings: -32
unload: DATA
unload: DATA.R8
Start: 1923
Facings: -32
icon: DATA
icon: DATA.R8
Start: 4029
Offset: -30,-24
orni:
idle: DATA
idle: DATA.R8
Start: 1955
Facings: -32
Length: 3
Tick: 120
Transpose: true
icon: DATA
icon: DATA.R8
Start: 4031
Offset: -30,-24
frigate:
idle: DATA
idle: DATA.R8
Start: 2517
Facings: 1

View File

@@ -1,463 +1,463 @@
rifle:
stand: DATA
stand: DATA.R8
Start: 206
Facings: -8
Transpose: true
run: DATA
run: DATA.R8
Start: 214
Length: 6
Facings: -8
Tick: 110
Transpose: true
shoot: DATA
shoot: DATA.R8
Start: 254
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA
prone-stand: DATA.R8
Start: 302
Facings: -8
Transpose: true
prone-run: DATA
prone-run: DATA.R8
Start: 310
Length: 3
Facings: -8
Transpose: true
Tick: 110
standup-0: DATA
standup-0: DATA.R8
Start: 302
Facings: -8
Transpose: true
Tick: 120
prone-shoot: DATA
prone-shoot: DATA.R8
Start: 334
Length: 6
Facings: -8
Transpose: true
die1: DATA
die1: DATA.R8
Frames: 382, 389, 396, 403, 410, 417, 424, 431, 438, 439, 440, 441
Length: 12
Tick: 80
die2: DATA
die2: DATA.R8
Frames: 383, 390, 397, 404, 411, 418, 425, 432
Length: 8
Tick: 80
die3: DATA
die3: DATA.R8
Frames: 384, 391, 398, 405, 412, 419, 426, 433
Length: 8
Tick: 80
die4: DATA
die4: DATA.R8
Frames: 385, 392, 399, 406, 413, 420, 427, 434
Length: 8
Tick: 80
die-crushed: DATA
die-crushed: DATA.R8
Frames: 386, 393, 400, 407, 414, 421, 428, 435
Length: 8
Tick: 800
ZOffset: -511
icon: DATA
icon: DATA.R8
Start: 4011
Offset: -30,-24
bazooka:
stand: DATA
stand: DATA.R8
Start: 458
Facings: -8
Transpose: true
run: DATA
run: DATA.R8
Start: 466
Length: 6
Facings: -8
Tick: 120
Transpose: true
shoot: DATA
shoot: DATA.R8
Start: 506
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA
prone-stand: DATA.R8
Start: 562
Length: 1
Facings: -8
Transpose: true
prone-run: DATA
prone-run: DATA.R8
Start: 570
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA
standup-0: DATA.R8
Start: 554
Length: 1
Facings: -8
Transpose: true
prone-shoot: DATA
prone-shoot: DATA.R8
Start: 586
Length: 6
Facings: -8
Transpose: true
die1: DATA
die1: DATA.R8
Frames: 634, 641, 648, 655, 662, 669, 676, 683, 690, 691, 692, 693
Length: 12
Tick: 80
die2: DATA
die2: DATA.R8
Frames: 635, 642, 649, 656, 663, 670, 677, 684
Length: 8
Tick: 80
die3: DATA
die3: DATA.R8
Frames: 636, 643, 650, 657, 664, 671, 678, 685
Length: 8
Tick: 80
die4: DATA
die4: DATA.R8
Frames: 637, 644, 651, 658, 665, 672, 679, 686
Length: 8
Tick: 80
die-crushed: DATA
die-crushed: DATA.R8
Frames: 638, 645, 652, 659, 666, 673, 680, 687
Length: 8
Tick: 800
ZOffset: -511
icon: DATA
icon: DATA.R8
Start: 4012
Offset: -30,-24
engineer:
stand: DATA
stand: DATA.R8
Start: 1166
Facings: -8
Transpose: true
run: DATA
run: DATA.R8
Start: 1174
Length: 6
Facings: -8
Transpose: true
Tick: 120
die1: DATA
die1: DATA.R8
Frames: 1342, 1349, 1356, 1363, 1370, 1377, 1384, 1391, 1398, 1399, 1400, 1401
Length: 12
Tick: 80
die2: DATA
die2: DATA.R8
Frames: 1343, 1350, 1357, 1364, 1371, 1378, 1385, 1392
Length: 8
Tick: 80
die3: DATA
die3: DATA.R8
Frames: 1344, 1351, 1358, 1365, 1372, 1379, 1386, 1393
Length: 8
Tick: 80
die4: DATA
die4: DATA.R8
Frames: 1345, 1352, 1359, 1366, 1373, 1380, 1387, 1394
Length: 8
Tick: 80
die-crushed: DATA
die-crushed: DATA.R8
Frames: 1346, 1353, 1360, 1367, 1374, 1381, 1388, 1395
Length: 8
Tick: 800
ZOffset: -511
icon: DATA
icon: DATA.R8
Start: 4013
Offset: -30,-24
medic: # actually thumper
stand: DATA
stand: DATA.R8
Start: 1402
Facings: -8
Transpose: true
run: DATA
run: DATA.R8
Start: 1410
Length: 6
Facings: -8
Transpose: true
Tick: 120
heal: DATA
heal: DATA.R8
Start: 1458
Length: 5
Tick: 480
die1: DATA
die1: DATA.R8
Frames: 1543, 1550, 1557, 1564, 1571, 1578, 1585, 1592, 1599, 1600, 1601, 1602
Length: 12
Tick: 80
die2: DATA
die2: DATA.R8
Frames: 1544, 1551, 1558, 1565, 1572, 1579, 1586, 1593
Length: 8
Tick: 80
die3: DATA
die3: DATA.R8
Frames: 1546, 1552, 1559, 1566, 1573, 1580, 1587, 1594
Length: 8
Tick: 80
die4: DATA
die4: DATA.R8
Frames: 1547, 1553, 1560, 1567, 1574, 1581, 1588, 1595
Length: 8
Tick: 80
die-crushed: DATA
die-crushed: DATA.R8
Frames: 1548, 1554, 1561, 1568, 1575, 1582, 1589, 1596
Length: 8
Tick: 800
ZOffset: -511
icon: DATA
icon: DATA.R8
Start: 4014
Offset: -30,-24
thumping:
idle: DATA
idle: DATA.R8
Start: 1458
Length: 5
Tick: 150
make: DATA
make: DATA.R8
Start: 1458
Length: 5
damaged-idle: DATA
damaged-idle: DATA.R8
Start: 1458
Length: 5
Tick: 150
icon: DATA
icon: DATA.R8
Frames: 4014
Offset: -30,-24
fremen:
stand: DATA
stand: DATA.R8
Start: 694
Facings: -8
Transpose: true
run: DATA
run: DATA.R8
Start: 702
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot: DATA
shoot: DATA.R8
Start: 742
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA
prone-stand: DATA.R8
Start: 798
Length: 1
Facings: -8
Transpose: true
prone-run: DATA
prone-run: DATA.R8
Start: 806
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA
standup-0: DATA.R8
Start: 790
Length: 1
Facings: -8
Transpose: true
Tick: 120
prone-shoot: DATA
prone-shoot: DATA.R8
Start: 822
Length: 6
Facings: -8
Transpose: true
die1: DATA
die1: DATA.R8
Frames: 870, 877, 884, 891, 898, 905, 912, 919, 926, 933, 940, 947
Length: 12
Tick: 80
die2: DATA
die2: DATA.R8
Frames: 871, 878, 885, 892, 899, 906, 913, 920
Length: 8
Tick: 80
die3: DATA
die3: DATA.R8
Frames: 872, 879, 886, 893, 900, 907, 914, 921
Length: 8
Tick: 80
die4: DATA
die4: DATA.R8
Frames: 873, 880, 887, 894, 901, 908, 915, 922
Length: 8
Tick: 80
die-crushed: DATA
die-crushed: DATA.R8
Frames: 874, 881, 888, 895, 902, 909, 916, 923
Length: 8
Tick: 800
ZOffset: -511
icon: DATA
icon: DATA.R8
Start: 4032
Offset: -30,-24
saboteur:
stand: DATA
stand: DATA.R8
Start: 2149
Facings: -8
Transpose: true
run: DATA
run: DATA.R8
Start: 2157
Length: 6
Facings: -8
Transpose: true
Tick: 120
prone-stand: DATA
prone-stand: DATA.R8
Start: 2253
Length: 1
Facings: -8
Transpose: true
prone-run: DATA
prone-run: DATA.R8
Start: 2261
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA
standup-0: DATA.R8
Start: 2245
Length: 1
Facings: -8
Transpose: true
Tick: 120
die1: DATA
die1: DATA.R8
Frames: 2325, 2332, 2339, 2346, 2353, 2360, 2367, 2374, 2381, 2383, 2385, 2387
Length: 12
Tick: 80
die2: DATA
die2: DATA.R8
Frames: 2326, 2333, 2340, 2347, 2354, 2361, 2368, 2375, 2382, 2384, 2386, 2388
Length: 12
Tick: 80
die3: DATA
die3: DATA.R8
Frames: 2327, 2334, 2341, 2348, 2355, 2362, 2369, 2376
Length: 8
Tick: 80
die4: DATA
die4: DATA.R8
Frames: 2328, 2335, 2342, 2349, 2356, 2363, 2370, 2377
Length: 8
Tick: 80
die-crushed: DATA
die-crushed: DATA.R8
Frames: 2329, 2336, 2343, 2350, 2357, 2364, 2371, 2378
Length: 8
Tick: 800
ZOffset: -511
icon: DATA
icon: DATA.R8
Start: 4034
Offset: -30,-24
sardaukar:
stand: DATA
stand: DATA.R8
Start: 930
Facings: -8
Transpose: true
run: DATA
run: DATA.R8
Start: 938
Length: 6
Facings: -8
Transpose: true
Tick: 120
shoot: DATA
shoot: DATA.R8
Start: 978
Length: 6
Facings: -8
Transpose: true
prone-stand: DATA
prone-stand: DATA.R8
Start: 1034
Length: 1
Facings: -8
Transpose: true
prone-run: DATA
prone-run: DATA.R8
Start: 1042
Length: 3
Facings: -8
Transpose: true
Tick: 120
standup-0: DATA
standup-0: DATA.R8
Start: 1026
Length: 1
Facings: -8
Transpose: true
Tick: 120
prone-shoot: DATA
prone-shoot: DATA.R8
Start: 1058
Length: 6
Facings: -8
Transpose: true
die1: DATA
die1: DATA.R8
Frames: 1106, 1113, 1120, 1127, 1134, 1141, 1148, 1155, 1162, 1163, 1164, 1165
Length: 12
Tick: 80
die2: DATA
die2: DATA.R8
Frames: 1107, 1114, 1121, 1128, 1135, 1142, 1149, 1156
Length: 8
Tick: 80
die3: DATA
die3: DATA.R8
Frames: 1108, 1115, 1122, 1129, 1136, 1143, 1150, 1157
Length: 8
Tick: 80
die4: DATA
die4: DATA.R8
Frames: 1109, 1116, 1123, 1130, 1137, 1144, 1151, 1158
Length: 8
Tick: 80
die-crushed: DATA
die-crushed: DATA.R8
Frames: 1110, 1117, 1124, 1131, 1138, 1145, 1152, 1159
Length: 8
Tick: 800
ZOffset: -511
icon: DATA
icon: DATA.R8
Start: 4015
Offset: -30,-24
grenadier: # 2502 - 2749 in 1.06 DATA.R8
stand:
stand: grenadier.shp
Start: 0
Facings: 8
idle:
idle: grenadier.shp
Start: 203
Length: 16
run:
run: grenadier.shp
Start: 8
Length: 6
Facings: 8
Tick: 120
shoot:
shoot: grenadier.shp
Start: 56
Length: 6
Facings: 8
Tick: 120
die1:
die1: grenadier.shp
Start: 176
Length: 19
die2:
die2: grenadier.shp
Start: 176
Length: 19
die3:
die3: grenadier.shp
Start: 176
Length: 19
die4:
die4: grenadier.shp
Start: 176
Length: 19
die-crushed:
die-crushed: grenadier.shp
Start: 195
Length: 8
Tick: 800
ZOffset: -511
prone-stand:
prone-stand: grenadier.shp
Start: 104
Length: 4
Facings: 8
prone-run:
prone-run: grenadier.shp
Start: 104
Length: 4
Facings: 8
Tick: 120
prone-shoot:
prone-shoot: grenadier.shp
Start: 136
Length: 5
Facings: 8
Tick: 120
icon: grenadiericon
icon: grenadiericon.shp
Start: 0 # 4281 in 1.06 DATA.R8
sandworm:
mouth: DATA
mouth: DATA.R8
Start: 3549
Length: 15
Tick: 100
sand: DATA
sand: DATA.R8
Start: 3565
Length: 20
Tick: 100
idle: DATA
idle: DATA.R8
Start: 3586
Length: 35
Tick: 180
BlendMode: Additive
burrowed: DATA
burrowed: DATA.R8
Start: 39
icon: wormicon
icon: wormicon.shp
Start: 0

View File

@@ -1,226 +1,226 @@
explosion:
piff: DATA
piff: DATA.R8
Start: 3626
Length: 5
piffs: DATA
piffs: DATA.R8
Start: 3429
Length: 4
Tick: 80
BlendMode: Additive
small_explosion: DATA
small_explosion: DATA.R8
Start: 3403
Length: 15
BlendMode: Additive
med_explosion: DATA
med_explosion: DATA.R8
Start: 3390
Length: 12
BlendMode: Additive
tiny_explosion: DATA
tiny_explosion: DATA.R8
Start: 3386
Length: 4
Tick: 80
BlendMode: Additive
nuke: DATA
nuke: DATA.R8
Start: 3965
Length: 14
Tick: 60
BlendMode: Additive
mini_explosion: DATA
mini_explosion: DATA.R8
Start: 3403
Length: 15
Tick: 60
BlendMode: Additive
self_destruct: DATA
self_destruct: DATA.R8
Start: 3433
Length: 15
BlendMode: Additive
building: DATA
building: DATA.R8
Start: 3448
Length: 22
BlendMode: Additive
large_explosion: DATA
large_explosion: DATA.R8
Start: 3988
Length: 22
BlendMode: Additive
artillery: DATA
artillery: DATA.R8
Start: 3988
Length: 22
BlendMode: Additive
small_artillery: DATA
small_artillery: DATA.R8
Start: 3390
Length: 12
Tick: 60
BlendMode: Additive
small_napalm: DATA
small_napalm: DATA.R8
Start: 3421
Length: 8
BlendMode: Additive
shockwave: DATA
shockwave: DATA.R8
Start: 3687
Length: 6
BlendMode: Additive
Tick: 120
deviator: DATA
deviator: DATA.R8
Start: 3512
Length: 23
BlendMode: Additive
Tick: 60
corpse: DATA
corpse: DATA.R8
Start: 430
Length: 12
Tick: 1600
laserfire:
idle: DATA
idle: DATA.R8
Start: 3386
Length: 4
Tick: 80
BlendMode: Additive
pips:
groups: DATA
groups: DATA.R8
Start: 17
Length: 10
tag-primary: DATA
tag-primary: DATA.R8
Start: 110
pip-empty: DATA
pip-empty: DATA.R8
Start: 15
pip-green: DATA
pip-green: DATA.R8
Start: 16
clock:
idle:
idle: clock.shp
Start: 0
Length: *
powerdown:
disabled: speed
disabled: speed.shp
Start: 3
poweroff:
offline:
offline: poweroff.shp
Start: 0
Length: *
Tick: 160
rank:
rank:
rank: rank.shp
Start: 0
Length: *
overlay:
build-valid-arrakis: DATA
build-valid-arrakis: DATA.R8
Start: 0
Offset: -16,-16
build-invalid: DATA
build-invalid: DATA.R8
Start: 1
Offset: -16,-16
target-select: DATA
target-select: DATA.R8
Start: 2
Offset: -16,-16
target-valid-arrakis: DATA
target-valid-arrakis: DATA.R8
Start: 0
Offset: -16,-16
target-invalid: DATA
target-invalid: DATA.R8
Start: 1
Offset: -16,-16
rallypoint:
flag:flagfly
flag: flagfly.shp
Start: 0
Length: *
Offset: 11,-5
circles:fpls
circles: fpls.shp
Start: 0
Length: *
beacon:
arrow: mouse
arrow: mouse.r8
Start: 148
Offset: -24,-24
circles: fpls
circles: fpls.shp
Start: 0
Length: *
rpg:
idle: DATA
idle: DATA.R8
Start: 3015
Facings: -32
120mm:
idle: DATA
idle: DATA.R8
Start: 3014
Length: 1
BlendMode: Additive
155mm:
idle: DATA
idle: DATA.R8
Start: 3081
Length: 1
crate-effects:
dollar: DATA
dollar: DATA.R8
Start: 3679
Length: 8
reveal-map: DATA
reveal-map: DATA.R8
Start: 3947
Length: 18
hide-map: DATA
hide-map: DATA.R8
Frames: 3965, 3964, 3963, 3962, 3961, 3960, 3959, 3958, 3957, 3956, 3955, 3954, 3953, 3952, 3951, 3950, 3949, 3948
Length: 18
levelup: levelup
levelup: levelup.shp
Start: 0
Length: *
Tick: 200
cloak: DATA
cloak: DATA.R8
Start: 3911
Lenght: 36
allyrepair:
repair: DATA
repair: DATA.R8
Frames: 3, 39
Length: 2
Tick: 300
Offset: -11,-10
missile:
idle: DATA
idle: DATA.R8
Start: 3088
Facings: -32
missile2:
idle: DATA
idle: DATA.R8
Start: 3306
Facings: -32
atomic:
up: DATA
up: DATA.R8
Start: 2147
Length: 1
down: DATA
down: DATA.R8
Start: 2148
Length: 1
fire:
1: DATA
1: DATA.R8
Start: 3712
Length: 10
Offset: 4,-17
ZOffset: 1023
BlendMode: Additive
2: DATA
2: DATA.R8
Start: 3723
Length: 11
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
3: DATA
3: DATA.R8
Start: 3885
Length: 13
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
4: DATA
4: DATA.R8
Start: 3712
Length: 10
Offset: 0,-3
@@ -228,157 +228,149 @@ fire:
BlendMode: Additive
smoke_m:
idle: DATA
idle: DATA.R8
Start: 3418
Length: 2
BlendMode: Additive
loop: DATA
loop: DATA.R8
Start: 3418
Length: 2
BlendMode: Additive
end: DATA
end: DATA.R8
Start: 3418
Length: 3
BlendMode: Additive
bombs:
open: DATA
open: DATA.R8
Start: 3280
Length: 4
idle: DATA
idle: DATA.R8
Start: 3280
Length: 4
parach:
open:
Start: 0
Length: 5
idle:
Start: 5
Length: 11
mpspawn:
idle:
idle: mpspawn.shp
Start: 0
Length: *
waypoint:
idle:
idle: waypoint.shp
Start: 0
Length: *
wormspawner:
idle:
idle: wormspawner.shp
Start: 0
Length: *
sietch:
idle: DATA
idle: DATA.R8
Start: 2998
Offset: -32,32
doubleblast:
idle: DATA
idle: DATA.R8
Start: 3279
Facings: -16
BlendMode: Additive
doubleblastbullet:
idle: DATA
idle: DATA.R8
Start: 3248
Facings: -16
BlendMode: Additive
icon:
paratroopers: DATA
paratroopers: DATA.R8
Start: 4029
Offset: -30,-24
ornistrike: DATA
ornistrike: DATA.R8
Start: 4031
Offset: -30,-24
deathhand: DATA
deathhand: DATA.R8
Start: 4035
Offset: -30,-24
crate:
idle: DATA
idle: DATA.R8
Start: 102
ZOffset: -511
Offset: -16,-16
land: DATA
land: DATA.R8
Start: 102
ZOffset: -511
Offset: -16,-16
# TODO: keep the redundant spicebloom.shp for now for the awful WinForms maps editor
spicebloom:
make: DATA
make: DATA.R8
Start: 107
Length: 3
Offset: -16,-16
active: DATA
active: DATA.R8
Start: 109
Length: 1
ZOffset: -511
Offset: -16,-16
idle: DATA
idle: DATA.R8
Start: 109
ZOffset: -511
Offset: -16,-16
moveflsh:
idle: DATA
idle: DATA.R8
Start: 3621
Length: 5
Tick: 80
BlendMode: Multiply
resources:
spice: BLOXBASE
spice: BLOXBASE.R8
Frames: 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300, 301, 320, 321
Length: 54
Offset: -16,-16
shroud:
typea: DATA
typea: DATA.R8
Start: 40
Length: 14
Offset: -16,-16
BlendMode: Multiply
typeb: DATA
typeb: DATA.R8
Start: 56
Length: 14
Offset: -16,-16
BlendMode: Multiply
typec: DATA
typec: DATA.R8
Start: 72
Length: 14
Offset: -16,-16
BlendMode: Multiply
typed: DATA
typed: DATA.R8
Start: 88
Length: 14
Offset: -16,-16
BlendMode: Multiply
full: fullshroud
full: fullshroud.shp
BlendMode: Multiply
rockcraters:
rockcrater1: DATA
rockcrater1: DATA.R8
Start: 114
Length: 16
Offset: -16,-16
rockcrater2: DATA
rockcrater2: DATA.R8
Start: 130
Length: 16
Offset: -16,-16
sandcraters:
sandcrater1: DATA
sandcrater1: DATA.R8
Start: 146
Length: 16
Offset: -16,-16
sandcrater2: DATA
sandcrater2: DATA.R8
Start: 162
Length: 16
Offset: -16,-16

File diff suppressed because it is too large Load Diff

View File

@@ -1,261 +1,261 @@
mcv:
idle: DATA
idle: DATA.R8
Start: 1795
Facings: -32
icon: DATA
icon: DATA.R8
Start: 4023
Offset: -30,-24
mcv.husk:
idle: DATA
idle: DATA.R8
Start: 1795
Facings: -32
ZOffset: -1023
harvester:
idle: DATA
idle: DATA.R8
Start: 1699
Facings: -32
harvest: DATA
harvest: DATA.R8
Start: 3631
Length: 6
Facings: -8
Tick: 80
ZOffset: 1
dock: DATA
dock: DATA.R8
Start: 3370
Length: 10
dock-loop: DATA
dock-loop: DATA.R8
Start: 3380
Length: 1
icon: DATA
icon: DATA.R8
Start: 4019
Offset: -30,-24
harvester.husk:
idle: DATA
idle: DATA.R8
Start: 1699
Facings: -32
ZOffset: -1023
trike:
idle: DATA
idle: DATA.R8
Start: 1635
Facings: -32
unload: DATA
unload: DATA.R8
Start: 1635
Facings: -32
muzzle: DATA
muzzle: DATA.R8
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Facings: -32
Length: 2
BlendMode: Additive
icon: DATA
icon: DATA.R8
Start: 4041
Offset: -30,-24
quad:
idle: DATA
idle: DATA.R8
Start: 1667
Facings: -32
unload: DATA
unload: DATA.R8
Start: 1667
Facings: -32
icon: DATA
icon: DATA.R8
Start: 4018
Offset: -30,-24
siegetank:
idle: DATA
idle: DATA.R8
Start: 1763
Facings: -32
turret: DATA
turret: DATA.R8
Start: 1891
Facings: -32
muzzle: DATA
muzzle: DATA.R8
Start: 3418
Length: 3
BlendMode: Additive
icon: DATA
icon: DATA.R8
Start: 4026
Offset: -30,-24
siegetank.husk:
idle: DATA
idle: DATA.R8
Start: 1763
Facings: -32
ZOffset: -512
turret: DATA
turret: DATA.R8
Start: 1891
Facings: -32
ZOffset: -512
missiletank:
idle: DATA
idle: DATA.R8
Start: 1603
Facings: -32
icon: DATA
icon: DATA.R8
Start: 4024
Offset: -30,-24
missiletank.husk:
idle: DATA
idle: DATA.R8
Start: 1603
Facings: -32
ZOffset: -512
sonictank:
idle: DATA
idle: DATA.R8
Start: 1827
Facings: -32
icon: DATA
icon: DATA.R8
Start: 4027
Offset: -30,-24
sonictank.husk:
idle: DATA
idle: DATA.R8
Start: 1827
Facings: -32
ZOffset: -512
combata:
idle: DATA
idle: DATA.R8
Start: 1731
Facings: -32
turret: DATA
turret: DATA.R8
Start: 1859
Facings: -32
muzzle: DATA
muzzle: DATA.R8
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Facings: -32
Length: 2
BlendMode: Additive
icon: DATA
icon: DATA.R8
Start: 4020
Offset: -30,-24
combata.husk:
idle: DATA
idle: DATA.R8
Start: 1731
Facings: -32
ZOffset: -512
turret: DATA
turret: DATA.R8
Start: 1859
Facings: -32
ZOffset: -512
combath:
idle: DATA
idle: DATA.R8
Start: 2051
Facings: -32
turret: DATA
turret: DATA.R8
Start: 2115
Facings: -32
muzzle: DATA
muzzle: DATA.R8
Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA
icon: DATA.R8
Start: 4021
Offset: -30,-24
combath.husk:
idle: DATA
idle: DATA.R8
Start: 2051
Facings: -32
ZOffset: -512
turret: DATA
turret: DATA.R8
Start: 2115
Facings: -32
ZOffset: -512
combato:
idle: DATA
idle: DATA.R8
Start: 2453
Facings: -32
turret: DATA
turret: DATA.R8
Start: 2485
Facings: -32
muzzle: DATA
muzzle: DATA.R8
Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA
icon: DATA.R8
Start: 4022
Offset: -30,-24
combato.husk:
idle: DATA
idle: DATA.R8
Start: 2453
Facings: -32
ZOffset: -512
turret: DATA
turret: DATA.R8
Start: 2485
Facings: -32
ZOffset: -512
devast:
idle: DATA
idle: DATA.R8
Start: 2083
Facings: -32
muzzle: DATA
muzzle: DATA.R8
Frames: 3807, 3807, 3808, 3808, 3809, 3809, 3810, 3810, 3810, 3811, 3811, 3812, 3812, 3813, 3813, 3814, 3814, 3815, 3816, 3816, 3817, 3817, 3818, 3819, 3819, 3820, 3820, 3821, 3821, 3822, 3822, 3823, 3823, 3824, 3824, 3825, 3825, 3826, 3826, 3827, 3827, 3828, 3828, 3829, 3829, 3830, 3830, 3831, 3831, 3832, 3832, 3832, 3833, 3833, 3834, 3834, 3835, 3835, 3836, 3836, 3837, 3837, 3838, 3838
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA
icon: DATA.R8
Start: 4028
Offset: -30,-24
devast.husk:
idle: DATA
idle: DATA.R8
Start: 2083
Facings: -32
ZOffset: -512
raider:
idle: DATA
idle: DATA.R8
Start: 2421
Facings: -32
unload: DATA
unload: DATA.R8
Start: 2421
Facings: -32
muzzle: DATA
muzzle: DATA.R8
Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA
icon: DATA.R8
Start: 4017
Offset: -30,-24
stealthraider:
idle: DATA
idle: DATA.R8
Start: 2421
Facings: -32
unload: DATA
unload: DATA.R8
Start: 2421
Facings: -32
muzzle: DATA
muzzle: DATA.R8
Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774
Facings: -32
Length: 2
BlendMode: Additive
icon: raidersicon
icon: raidersicon.shp
Start: 0 # 4282 in 1.06 DATA.R8
deviatortank:
idle: DATA
idle: DATA.R8
Start: 2389
Facings: -32
icon: DATA
icon: DATA.R8
Start: 4025
Offset: -30,-24
deviatortank.husk:
idle: DATA
idle: DATA.R8
Start: 2389
Facings: -32
ZOffset: -512

View File

@@ -3,7 +3,7 @@ General:
Id: ARRAKIS
SheetSize: 1024
Palette: d2k.pal
Extensions: .R8, .r8, .shp, .tmp
Extensions: # Obsolete
EditorTemplateOrder: Basic, Dune, Sand-Detail, Brick, Sand-Cliff, Sand-Smooth, Cliff-Type-Changer, Rock-Sand-Smooth, Rock-Detail, Rock-Cliff, Rock-Cliff-Rock, Rotten-Base, Dead-Worm, Ice, Ice-Detail, Rock-Cliff-Sand, Sand-Platform, Unidentified
IgnoreTileSpriteOffsets: True