Reorganise RA-specific parts of Mods.RA a little more

This commit is contained in:
reaperrr
2014-12-15 00:01:36 +01:00
parent 1f90b9b74b
commit b5872d9fa5
8 changed files with 14 additions and 12 deletions

View File

@@ -10,6 +10,7 @@
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;

View File

@@ -12,6 +12,7 @@ using System.Collections.Generic;
using OpenRA.Effects;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Effects

View File

@@ -13,7 +13,7 @@ using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Graphics
{
struct TeslaZapRenderable : IRenderable
{

View File

@@ -97,7 +97,7 @@
<Compile Include="AI\AttackOrFleeFuzzy.cs" />
<Compile Include="AI\BaseBuilder.cs" />
<Compile Include="AI\HackyAI.cs" />
<Compile Include="AcceptsSupplies.cs" />
<Compile Include="Traits\AcceptsSupplies.cs" />
<Compile Include="Activities\Attack.cs" />
<Compile Include="Activities\AttackMoveActivity.cs" />
<Compile Include="Activities\ExternalCaptureActor.cs" />
@@ -133,7 +133,7 @@
<Compile Include="Effects\SatelliteLaunch.cs" />
<Compile Include="Effects\TeslaZap.cs" />
<Compile Include="Render\RenderUnitReload.cs" />
<Compile Include="TeslaZapRenderable.cs" />
<Compile Include="Graphics\TeslaZapRenderable.cs" />
<Compile Include="GainsExperience.cs" />
<Compile Include="Infiltration\InfiltrateForPowerOutage.cs" />
<Compile Include="EjectOnDeath.cs" />
@@ -199,8 +199,8 @@
<Compile Include="Lint\CheckTraitPrerequisites.cs" />
<Compile Include="Lint\LintBuildablePrerequisites.cs" />
<Compile Include="Traits\MadTank.cs" />
<Compile Include="Mine.cs" />
<Compile Include="Minelayer.cs" />
<Compile Include="Traits\Mine.cs" />
<Compile Include="Traits\Minelayer.cs" />
<Compile Include="Move\Mobile.cs" />
<Compile Include="Move\Move.cs" />
<Compile Include="Move\PathFinder.cs" />
@@ -252,7 +252,7 @@
<Compile Include="Disguise.cs" />
<Compile Include="StoresResources.cs" />
<Compile Include="StrategicVictoryConditions.cs" />
<Compile Include="SupplyTruck.cs" />
<Compile Include="Traits\SupplyTruck.cs" />
<Compile Include="SupportPowers\AirstrikePower.cs" />
<Compile Include="Traits\SupportPowers\ChronoshiftPower.cs" />
<Compile Include="Traits\SupportPowers\GpsPower.cs" />

View File

@@ -10,7 +10,7 @@
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Tag trait for SupplyTruck: actors.")]
class AcceptsSuppliesInfo : TraitInfo<AcceptsSupplies> {}

View File

@@ -12,7 +12,7 @@ using System.Linq;
using OpenRA.Mods.RA.Move;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class MineInfo : ITraitInfo, IOccupySpaceInfo
{

View File

@@ -11,12 +11,12 @@
using System;
using System.Linq;
using System.Collections.Generic;
using OpenRA.Traits;
using OpenRA.Graphics;
using OpenRA.Mods.RA.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class MinelayerInfo : ITraitInfo
{

View File

@@ -14,7 +14,7 @@ using OpenRA.Mods.Common.Orders;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Donate money to building if it has the AcceptSupplies: trait.")]
class SupplyTruckInfo : ITraitInfo