Merge pull request #12515 from reaperrr/slim-d2k-weapons

Slim down D2k weapon yamls
This commit is contained in:
abcdefg30
2017-01-22 00:06:43 +01:00
committed by GitHub
5 changed files with 92 additions and 311 deletions

View File

@@ -31,20 +31,13 @@ Debris:
ImpactSounds: EXPLLG5.WAV
Debris2:
ReloadDelay: 60
Range: 2c768
Inherits: Debris
Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel2
TrailImage: bazooka_trail
TrailPalette: effect75alpha
TrailInterval: 2
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 250
Versus:
none: 90
@@ -58,79 +51,24 @@ Debris2:
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
Debris3:
ReloadDelay: 60
Range: 2c768
Inherits: Debris2
Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel3
TrailImage: large_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 150
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
Debris4:
ReloadDelay: 60
Range: 2c768
Inherits: Debris2
Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel4
TrailImage: large_trail
TrailPalette: effect75alpha
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 250
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: large_explosion
ImpactSounds: EXPLLG5.WAV

View File

@@ -1,35 +1,4 @@
110mm_Gun:
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Shadow: no
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 290
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML4.WAV
80mm_A:
^Cannon:
ReloadDelay: 50
Range: 4c0
Report: MEDTANK1.WAV
@@ -57,41 +26,55 @@
Warhead@3Eff: CreateEffect
Explosions: small_napalm
110mm_Gun:
Inherits: ^Cannon
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 290
80mm_A:
Inherits: ^Cannon
80mm_H:
Inherits: 80mm_A
Inherits: ^Cannon
ReloadDelay: 55
80mm_O:
Inherits: 80mm_A
Inherits: ^Cannon
ReloadDelay: 45
DevBullet:
Inherits: ^Cannon
ReloadDelay: 75
Range: 4c0
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 281
Blockable: true
Inaccuracy: 0
Image: doubleblastbullet
Warhead@1Dam: SpreadDamage
Spread: 384
Falloff: 100, 50, 25, 0
Damage: 650
Versus:
none: 50
wall: 100
building: 75
wood: 60
heavy: 100
invulnerable: 0
cy: 40
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
harvester: 100
Warhead@3Eff: CreateEffect
Explosions: shockwave
ImpactSounds: EXPLMD1.WAV
155mm:
Inherits: ^Cannon
ReloadDelay: 80
Range: 5c512
Report: MORTAR1.WAV
@@ -109,6 +92,8 @@ DevBullet:
Damage: 450
Versus:
none: 125
wall: 100
building: 100
wood: 70
light: 30
heavy: 20
@@ -116,9 +101,6 @@ DevBullet:
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV

View File

@@ -1,16 +1,15 @@
Bazooka:
^Rocket:
ReloadDelay: 40
Range: 3c0
Report: ROCKET1.WAV
Projectile: Missile
Projectile: Bullet
Blockable: false
Speed: 281
Inaccuracy: 256
Image: RPG
HorizontalRateOfTurn: 1
TrailImage: bazooka_trail2
TrailPalette: effect75alpha
TrailInterval: 1
RangeLimit: 3c614
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
@@ -21,6 +20,7 @@ Bazooka:
building: 40
wood: 45
light: 70
heavy : 100
invulnerable: 0
cy: 20
harvester: 50
@@ -32,52 +32,14 @@ Bazooka:
Explosions: tiny_explosion
ImpactSounds: EXPLSML1.WAV
Rocket:
ReloadDelay: 30
Range: 3c512
Report: ROCKET1.WAV
Projectile: Missile
Inaccuracy: 256
Image: RPG
HorizontalRateOfTurn: 0
TrailImage: bazooka_trail2
TrailPalette: effect75alpha
TrailInterval: 1
Speed: 343
RangeLimit: 4c204
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 50, 25, 0
Damage: 250
Versus:
none: 25
building: 50
wood: 65
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: rocket_explosion
ExplosionPalette: effect75alpha
ImpactSounds: EXPLSML1.WAV
TowerMissile:
^Missile:
Inherits: ^Rocket
ReloadDelay: 60
Burst: 2
BurstDelay: 60
Range: 5c512
MinRange: 1c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
MinRange: 0c512
Projectile: Missile
Blockable: false
Shadow: true
HorizontalRateOfTurn: 1
HorizontalRateOfTurn: 3
RangeLimit: 6c614
Inaccuracy: 384
CruiseAltitude: 1c0
@@ -85,94 +47,89 @@ TowerMissile:
VerticalRateOfTurn: 10
Image: MISSILE2
TrailImage: large_trail
TrailInterval: 1
Speed: 320
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 480
ValidTargets: Ground, Air
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
heavy: 100
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLSML1.WAV
Bazooka:
Inherits: ^Rocket
Rocket:
Inherits: ^Rocket
ReloadDelay: 30
Range: 3c512
Projectile: Bullet
Speed: 343
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 250
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
Warhead@3Eff: CreateEffect
Explosions: rocket_explosion
ExplosionPalette: effect75alpha
TowerMissile:
Inherits: ^Missile
ReloadDelay: 60
Burst: 2
BurstDelay: 60
ValidTargets: Ground, Air
Projectile: Missile
HorizontalRateOfTurn: 1
Warhead@1Dam: SpreadDamage
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
mtank_pri:
Inherits: ^Missile
ReloadDelay: 115
Burst: 2
BurstDelay: 115
Range: 6c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile
Speed: 281
RangeLimit: 7c204
HorizontalRateOfTurn: 3
Blockable: false
Shadow: true
CruiseAltitude: 1c0
MinimumLaunchAngle: 64
VerticalRateOfTurn: 10
Inaccuracy: 96
Image: MISSILE2
TrailImage: large_trail
TrailInterval: 1
RangeLimit: 7c204
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 600
ValidTargets: Ground, Air
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLSML1.WAV
DeviatorMissile:
Inherits: ^Missile
ReloadDelay: 160
Range: 5c0
Report: MISSLE1.WAV
Projectile: Missile
Speed: 281
RangeLimit: 6c0
HorizontalRateOfTurn: 3
Blockable: false
Shadow: true
Inaccuracy: 384
CruiseAltitude: 1c0
MinimumLaunchAngle: 64
VerticalRateOfTurn: 10
Image: MISSILE
TrailImage: deviator_trail
TrailPalette: deviatorgas
TrailUsePlayerPalette: true
TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 500
Versus:
none: 20
@@ -184,12 +141,11 @@ DeviatorMissile:
invulnerable: 0
cy: 10
harvester: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
-Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect
Explosions: deviator
ExplosionPalette: deviatorgas
UsePlayerPalette: true
ImpactSounds: EXPLSML1.WAV
Warhead@4OwnerChange: ChangeOwner
Range: 512
Duration: 375

View File

@@ -130,25 +130,12 @@ Atomic:
ImpactSounds: EXPLLG2.WAV
CrateNuke:
Inherits: Atomic
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 500
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
CrateExplosion:
Warhead@1Dam: SpreadDamage

View File

@@ -1,4 +1,4 @@
LMG:
^MG:
ReloadDelay: 30
Range: 2c512
Report: MGUN2.WAV
@@ -21,143 +21,61 @@ LMG:
Warhead@2Eff: CreateEffect
Explosions: piffs
LMG:
Inherits: ^MG
Fremen_S:
Inherits: ^MG
ReloadDelay: 40
Range: 2c512
Report: FREMODD1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLSML2.WAV
M_LMG:
Inherits: ^MG
ReloadDelay: 40
Range: 2c512
Report: MGUN2.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
M_HMG:
Inherits: ^MG
ReloadDelay: 40
Range: 3c512
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Fremen_L:
ReloadDelay: 40
Delay: 5
Range: 3c512
Inherits: M_HMG
Report: BAZOOK2.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250
Versus:
none: 25
building: 50
wood: 65
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect
Explosions: small_explosion
HMG:
Inherits: ^MG
ReloadDelay: 20
Range: 3c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HMGo:
Inherits: HMG
ReloadDelay: 18
Range: 3c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HMG_muzzle:
ReloadDelay: 16