Merge pull request #12515 from reaperrr/slim-d2k-weapons

Slim down D2k weapon yamls
This commit is contained in:
abcdefg30
2017-01-22 00:06:43 +01:00
committed by GitHub
5 changed files with 92 additions and 311 deletions

View File

@@ -31,20 +31,13 @@ Debris:
ImpactSounds: EXPLLG5.WAV ImpactSounds: EXPLLG5.WAV
Debris2: Debris2:
ReloadDelay: 60 Inherits: Debris
Range: 2c768
Projectile: Bullet Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel2 Image: shrapnel2
TrailImage: bazooka_trail TrailImage: bazooka_trail
TrailPalette: effect75alpha TrailPalette: effect75alpha
TrailInterval: 2 TrailInterval: 2
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 250 Damage: 250
Versus: Versus:
none: 90 none: 90
@@ -58,79 +51,24 @@ Debris2:
cy: 20 cy: 20
harvester: 25 harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV ImpactSounds: EXPLLG5.WAV
Debris3: Debris3:
ReloadDelay: 60 Inherits: Debris2
Range: 2c768
Projectile: Bullet Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel3 Image: shrapnel3
TrailImage: large_trail TrailImage: large_trail
TrailPalette: effect75alpha
TrailInterval: 1 TrailInterval: 1
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 150 Damage: 150
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: med_explosion
ImpactSounds: EXPLLG5.WAV
Debris4: Debris4:
ReloadDelay: 60 Inherits: Debris2
Range: 2c768
Projectile: Bullet Projectile: Bullet
Speed: 32, 96
Blockable: false
LaunchAngle: 30, 90
Inaccuracy: 1c256
Image: shrapnel4 Image: shrapnel4
TrailImage: large_trail TrailImage: large_trail
TrailPalette: effect75alpha
TrailInterval: 1 TrailInterval: 1
Warhead@1Dam: SpreadDamage
Spread: 320
Falloff: 100, 60, 30, 15, 0
Damage: 250
Versus:
none: 90
wall: 5
building: 65
wood: 50
light: 40
heavy: 30
concrete: 100
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: large_explosion Explosions: large_explosion
ImpactSounds: EXPLLG5.WAV

View File

@@ -1,35 +1,4 @@
110mm_Gun: ^Cannon:
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Shadow: no
Inaccuracy: 380
Image: 120mm
Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 290
Versus:
none: 20
wall: 50
building: 50
wood: 60
heavy: 75
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_napalm
ImpactSounds: EXPLSML4.WAV
80mm_A:
ReloadDelay: 50 ReloadDelay: 50
Range: 4c0 Range: 4c0
Report: MEDTANK1.WAV Report: MEDTANK1.WAV
@@ -57,41 +26,55 @@
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_napalm Explosions: small_napalm
110mm_Gun:
Inherits: ^Cannon
ReloadDelay: 35
Range: 5c0
Report: TURRET1.WAV
Projectile: Bullet
Speed: 875
Blockable: false
Warhead@1Dam: SpreadDamage
Damage: 290
80mm_A:
Inherits: ^Cannon
80mm_H: 80mm_H:
Inherits: 80mm_A Inherits: ^Cannon
ReloadDelay: 55 ReloadDelay: 55
80mm_O: 80mm_O:
Inherits: 80mm_A Inherits: ^Cannon
ReloadDelay: 45 ReloadDelay: 45
DevBullet: DevBullet:
Inherits: ^Cannon
ReloadDelay: 75 ReloadDelay: 75
Range: 4c0
Report: TANKHVY1.WAV Report: TANKHVY1.WAV
Projectile: Bullet Projectile: Bullet
Speed: 281 Speed: 281
Blockable: true Blockable: true
Inaccuracy: 0
Image: doubleblastbullet Image: doubleblastbullet
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 384 Spread: 384
Falloff: 100, 50, 25, 0
Damage: 650 Damage: 650
Versus: Versus:
none: 50 none: 50
wall: 100
building: 75 building: 75
wood: 60 wood: 60
heavy: 100
invulnerable: 0 invulnerable: 0
cy: 40 cy: 40
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath harvester: 100
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: shockwave Explosions: shockwave
ImpactSounds: EXPLMD1.WAV ImpactSounds: EXPLMD1.WAV
155mm: 155mm:
Inherits: ^Cannon
ReloadDelay: 80 ReloadDelay: 80
Range: 5c512 Range: 5c512
Report: MORTAR1.WAV Report: MORTAR1.WAV
@@ -109,6 +92,8 @@ DevBullet:
Damage: 450 Damage: 450
Versus: Versus:
none: 125 none: 125
wall: 100
building: 100
wood: 70 wood: 70
light: 30 light: 30
heavy: 20 heavy: 20
@@ -116,9 +101,6 @@ DevBullet:
cy: 20 cy: 20
harvester: 25 harvester: 25
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: med_explosion Explosions: med_explosion
ImpactSounds: EXPLMD2.WAV ImpactSounds: EXPLMD2.WAV

View File

@@ -1,16 +1,15 @@
Bazooka: ^Rocket:
ReloadDelay: 40 ReloadDelay: 40
Range: 3c0 Range: 3c0
Report: ROCKET1.WAV Report: ROCKET1.WAV
Projectile: Missile Projectile: Bullet
Blockable: false
Speed: 281 Speed: 281
Inaccuracy: 256 Inaccuracy: 256
Image: RPG Image: RPG
HorizontalRateOfTurn: 1
TrailImage: bazooka_trail2 TrailImage: bazooka_trail2
TrailPalette: effect75alpha TrailPalette: effect75alpha
TrailInterval: 1 TrailInterval: 1
RangeLimit: 3c614
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192 Spread: 192
Falloff: 100, 50, 25, 0 Falloff: 100, 50, 25, 0
@@ -21,6 +20,7 @@ Bazooka:
building: 40 building: 40
wood: 45 wood: 45
light: 70 light: 70
heavy : 100
invulnerable: 0 invulnerable: 0
cy: 20 cy: 20
harvester: 50 harvester: 50
@@ -32,52 +32,14 @@ Bazooka:
Explosions: tiny_explosion Explosions: tiny_explosion
ImpactSounds: EXPLSML1.WAV ImpactSounds: EXPLSML1.WAV
Rocket: ^Missile:
ReloadDelay: 30 Inherits: ^Rocket
Range: 3c512
Report: ROCKET1.WAV
Projectile: Missile
Inaccuracy: 256
Image: RPG
HorizontalRateOfTurn: 0
TrailImage: bazooka_trail2
TrailPalette: effect75alpha
TrailInterval: 1
Speed: 343
RangeLimit: 4c204
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 50, 25, 0
Damage: 250
Versus:
none: 25
building: 50
wood: 65
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: rocket_explosion
ExplosionPalette: effect75alpha
ImpactSounds: EXPLSML1.WAV
TowerMissile:
ReloadDelay: 60 ReloadDelay: 60
Burst: 2
BurstDelay: 60
Range: 5c512 Range: 5c512
MinRange: 1c0 MinRange: 0c512
Report: ROCKET1.WAV
ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Blockable: false
Shadow: true Shadow: true
HorizontalRateOfTurn: 1 HorizontalRateOfTurn: 3
RangeLimit: 6c614 RangeLimit: 6c614
Inaccuracy: 384 Inaccuracy: 384
CruiseAltitude: 1c0 CruiseAltitude: 1c0
@@ -85,94 +47,89 @@ TowerMissile:
VerticalRateOfTurn: 10 VerticalRateOfTurn: 10
Image: MISSILE2 Image: MISSILE2
TrailImage: large_trail TrailImage: large_trail
TrailInterval: 1
Speed: 320 Speed: 320
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Falloff: 100, 50, 25, 0
Damage: 480 Damage: 480
ValidTargets: Ground, Air
Versus: Versus:
none: 15 none: 15
wall: 75 wall: 75
building: 60 building: 60
wood: 65 wood: 65
light: 90 light: 90
heavy: 100
invulnerable: 0 invulnerable: 0
cy: 30 cy: 30
harvester: 50 harvester: 50
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: small_explosion Explosions: small_explosion
ImpactSounds: EXPLSML1.WAV
Bazooka:
Inherits: ^Rocket
Rocket:
Inherits: ^Rocket
ReloadDelay: 30
Range: 3c512
Projectile: Bullet
Speed: 343
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 250
Versus:
none: 25
wall: 100
building: 50
wood: 65
light: 100
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
Warhead@3Eff: CreateEffect
Explosions: rocket_explosion
ExplosionPalette: effect75alpha
TowerMissile:
Inherits: ^Missile
ReloadDelay: 60
Burst: 2
BurstDelay: 60
ValidTargets: Ground, Air
Projectile: Missile
HorizontalRateOfTurn: 1
Warhead@1Dam: SpreadDamage
ValidTargets: Ground, Air
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
mtank_pri: mtank_pri:
Inherits: ^Missile
ReloadDelay: 115 ReloadDelay: 115
Burst: 2 Burst: 2
BurstDelay: 115 BurstDelay: 115
Range: 6c0 Range: 6c0
Report: ROCKET1.WAV
ValidTargets: Ground, Air ValidTargets: Ground, Air
Projectile: Missile Projectile: Missile
Speed: 281 Speed: 281
RangeLimit: 7c204
HorizontalRateOfTurn: 3
Blockable: false
Shadow: true
CruiseAltitude: 1c0
MinimumLaunchAngle: 64
VerticalRateOfTurn: 10
Inaccuracy: 96 Inaccuracy: 96
Image: MISSILE2 RangeLimit: 7c204
TrailImage: large_trail
TrailInterval: 1
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 600 Damage: 600
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus:
none: 15
wall: 75
building: 60
wood: 65
light: 90
invulnerable: 0
cy: 30
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
InvalidTargets: Vehicle, Structure
Warhead@3Eff: CreateEffect
Explosions: small_explosion
ImpactSounds: EXPLSML1.WAV
DeviatorMissile: DeviatorMissile:
Inherits: ^Missile
ReloadDelay: 160 ReloadDelay: 160
Range: 5c0 Range: 5c0
Report: MISSLE1.WAV Report: MISSLE1.WAV
Projectile: Missile Projectile: Missile
Speed: 281 Speed: 281
RangeLimit: 6c0 RangeLimit: 6c0
HorizontalRateOfTurn: 3
Blockable: false
Shadow: true
Inaccuracy: 384
CruiseAltitude: 1c0
MinimumLaunchAngle: 64
VerticalRateOfTurn: 10
Image: MISSILE Image: MISSILE
TrailImage: deviator_trail TrailImage: deviator_trail
TrailPalette: deviatorgas TrailPalette: deviatorgas
TrailUsePlayerPalette: true TrailUsePlayerPalette: true
TrailInterval: 1
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256
Falloff: 100, 50, 25, 0
Damage: 500 Damage: 500
Versus: Versus:
none: 20 none: 20
@@ -184,12 +141,11 @@ DeviatorMissile:
invulnerable: 0 invulnerable: 0
cy: 10 cy: 10
harvester: 20 harvester: 20
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath -Warhead@2Smu: LeaveSmudge
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
Explosions: deviator Explosions: deviator
ExplosionPalette: deviatorgas ExplosionPalette: deviatorgas
UsePlayerPalette: true UsePlayerPalette: true
ImpactSounds: EXPLSML1.WAV
Warhead@4OwnerChange: ChangeOwner Warhead@4OwnerChange: ChangeOwner
Range: 512 Range: 512
Duration: 375 Duration: 375

View File

@@ -130,25 +130,12 @@ Atomic:
ImpactSounds: EXPLLG2.WAV ImpactSounds: EXPLLG2.WAV
CrateNuke: CrateNuke:
Inherits: Atomic
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 320 Spread: 320
Falloff: 100, 60, 30, 15, 0 Falloff: 100, 60, 30, 15, 0
Damage: 500 Damage: 500
Versus:
none: 90
wall: 50
building: 75
wood: 60
light: 60
heavy: 60
invulnerable: 0
cy: 25
harvester: 60
AffectsParent: true AffectsParent: true
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
Warhead@2Eff: CreateEffect
Explosions: nuke
ImpactSounds: EXPLLG2.WAV
CrateExplosion: CrateExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage

View File

@@ -1,4 +1,4 @@
LMG: ^MG:
ReloadDelay: 30 ReloadDelay: 30
Range: 2c512 Range: 2c512
Report: MGUN2.WAV Report: MGUN2.WAV
@@ -21,143 +21,61 @@ LMG:
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: piffs Explosions: piffs
LMG:
Inherits: ^MG
Fremen_S: Fremen_S:
Inherits: ^MG
ReloadDelay: 40 ReloadDelay: 40
Range: 2c512
Report: FREMODD1.WAV Report: FREMODD1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: small_explosion Explosions: small_explosion
ImpactSounds: EXPLSML2.WAV ImpactSounds: EXPLSML2.WAV
M_LMG: M_LMG:
Inherits: ^MG
ReloadDelay: 40 ReloadDelay: 40
Range: 2c512
Report: MGUN2.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 128
Falloff: 100, 50, 25, 0
Damage: 125
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
M_HMG: M_HMG:
Inherits: ^MG
ReloadDelay: 40 ReloadDelay: 40
Range: 3c512 Range: 3c512
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192 Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250 Damage: 250
Versus: Versus:
none: 25 none: 25
wall: 100
building: 50 building: 50
wood: 65 wood: 65
light: 100
heavy: 50 heavy: 50
invulnerable: 0 invulnerable: 0
cy: 20 cy: 20
harvester: 50 harvester: 50
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
Fremen_L: Fremen_L:
ReloadDelay: 40 Inherits: M_HMG
Delay: 5
Range: 3c512
Report: BAZOOK2.WAV Report: BAZOOK2.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 192
Falloff: 100, 50, 25, 0
Damage: 250
Versus:
none: 25
building: 50
wood: 65
heavy: 50
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: small_explosion Explosions: small_explosion
HMG: HMG:
Inherits: ^MG
ReloadDelay: 20 ReloadDelay: 20
Range: 3c0 Range: 3c0
Report: 20MMGUN1.WAV Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 160 Spread: 160
Falloff: 100, 60, 30, 0 Falloff: 100, 60, 30, 0
Damage: 180 Damage: 180
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HMGo: HMGo:
Inherits: HMG
ReloadDelay: 18 ReloadDelay: 18
Range: 3c0
Report: 20MMGUN1.WAV
Projectile: Bullet
Speed: 1c256
Warhead@1Dam: SpreadDamage
Spread: 160
Falloff: 100, 60, 30, 0
Damage: 180
Versus:
wall: 10
building: 25
wood: 75
light: 40
heavy: 20
invulnerable: 0
cy: 20
harvester: 25
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
Warhead@2Eff: CreateEffect
Explosions: piffs
HMG_muzzle: HMG_muzzle:
ReloadDelay: 16 ReloadDelay: 16