Merge pull request #12515 from reaperrr/slim-d2k-weapons
Slim down D2k weapon yamls
This commit is contained in:
@@ -31,20 +31,13 @@ Debris:
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|||||||
ImpactSounds: EXPLLG5.WAV
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ImpactSounds: EXPLLG5.WAV
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||||||
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Debris2:
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Debris2:
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||||||
ReloadDelay: 60
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Inherits: Debris
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||||||
Range: 2c768
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||||||
Projectile: Bullet
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Projectile: Bullet
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||||||
Speed: 32, 96
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||||||
Blockable: false
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||||||
LaunchAngle: 30, 90
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||||||
Inaccuracy: 1c256
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Image: shrapnel2
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Image: shrapnel2
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TrailImage: bazooka_trail
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TrailImage: bazooka_trail
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||||||
TrailPalette: effect75alpha
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TrailPalette: effect75alpha
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||||||
TrailInterval: 2
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TrailInterval: 2
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||||||
Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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||||||
Spread: 320
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||||||
Falloff: 100, 60, 30, 15, 0
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Damage: 250
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Damage: 250
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Versus:
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Versus:
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none: 90
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none: 90
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@@ -58,79 +51,24 @@ Debris2:
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cy: 20
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cy: 20
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harvester: 25
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harvester: 25
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||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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||||||
Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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||||||
Explosions: med_explosion
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Explosions: med_explosion
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||||||
ImpactSounds: EXPLLG5.WAV
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ImpactSounds: EXPLLG5.WAV
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||||||
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Debris3:
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Debris3:
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||||||
ReloadDelay: 60
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Inherits: Debris2
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||||||
Range: 2c768
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||||||
Projectile: Bullet
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Projectile: Bullet
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||||||
Speed: 32, 96
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||||||
Blockable: false
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||||||
LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel3
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Image: shrapnel3
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TrailImage: large_trail
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TrailImage: large_trail
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||||||
TrailPalette: effect75alpha
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||||||
TrailInterval: 1
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TrailInterval: 1
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||||||
Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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||||||
Spread: 320
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||||||
Falloff: 100, 60, 30, 15, 0
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Damage: 150
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Damage: 150
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: med_explosion
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ImpactSounds: EXPLLG5.WAV
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Debris4:
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Debris4:
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||||||
ReloadDelay: 60
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Inherits: Debris2
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||||||
Range: 2c768
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Projectile: Bullet
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Projectile: Bullet
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||||||
Speed: 32, 96
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Blockable: false
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LaunchAngle: 30, 90
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Inaccuracy: 1c256
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Image: shrapnel4
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Image: shrapnel4
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TrailImage: large_trail
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TrailImage: large_trail
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TrailPalette: effect75alpha
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TrailInterval: 1
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TrailInterval: 1
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||||||
Warhead@1Dam: SpreadDamage
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Spread: 320
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Falloff: 100, 60, 30, 15, 0
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Damage: 250
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Versus:
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none: 90
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wall: 5
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building: 65
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wood: 50
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light: 40
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heavy: 30
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concrete: 100
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invulnerable: 0
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cy: 20
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: large_explosion
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Explosions: large_explosion
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ImpactSounds: EXPLLG5.WAV
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@@ -1,35 +1,4 @@
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110mm_Gun:
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^Cannon:
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ReloadDelay: 35
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Range: 5c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 875
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Blockable: false
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Shadow: no
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Inaccuracy: 380
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Image: 120mm
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Warhead@1Dam: SpreadDamage
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Spread: 256
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Falloff: 100, 50, 25, 0
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Damage: 290
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Versus:
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none: 20
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wall: 50
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building: 50
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wood: 60
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heavy: 75
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invulnerable: 0
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cy: 20
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harvester: 50
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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ImpactSounds: EXPLSML4.WAV
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80mm_A:
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ReloadDelay: 50
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ReloadDelay: 50
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Range: 4c0
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Range: 4c0
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Report: MEDTANK1.WAV
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Report: MEDTANK1.WAV
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@@ -57,41 +26,55 @@
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: small_napalm
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Explosions: small_napalm
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110mm_Gun:
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Inherits: ^Cannon
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ReloadDelay: 35
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Range: 5c0
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Report: TURRET1.WAV
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Projectile: Bullet
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Speed: 875
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Blockable: false
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Warhead@1Dam: SpreadDamage
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Damage: 290
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80mm_A:
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Inherits: ^Cannon
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80mm_H:
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80mm_H:
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Inherits: 80mm_A
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Inherits: ^Cannon
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ReloadDelay: 55
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ReloadDelay: 55
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80mm_O:
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80mm_O:
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Inherits: 80mm_A
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Inherits: ^Cannon
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ReloadDelay: 45
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ReloadDelay: 45
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DevBullet:
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DevBullet:
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Inherits: ^Cannon
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ReloadDelay: 75
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ReloadDelay: 75
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Range: 4c0
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Report: TANKHVY1.WAV
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Report: TANKHVY1.WAV
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Projectile: Bullet
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Projectile: Bullet
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Speed: 281
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Speed: 281
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Blockable: true
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Blockable: true
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Inaccuracy: 0
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Image: doubleblastbullet
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Image: doubleblastbullet
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Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 384
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Spread: 384
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Falloff: 100, 50, 25, 0
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Damage: 650
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Damage: 650
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Versus:
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Versus:
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none: 50
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none: 50
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wall: 100
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building: 75
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building: 75
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wood: 60
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wood: 60
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heavy: 100
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invulnerable: 0
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invulnerable: 0
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cy: 40
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cy: 40
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DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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harvester: 100
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Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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Explosions: shockwave
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Explosions: shockwave
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ImpactSounds: EXPLMD1.WAV
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ImpactSounds: EXPLMD1.WAV
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155mm:
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155mm:
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Inherits: ^Cannon
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ReloadDelay: 80
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ReloadDelay: 80
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Range: 5c512
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Range: 5c512
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Report: MORTAR1.WAV
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Report: MORTAR1.WAV
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@@ -109,6 +92,8 @@ DevBullet:
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Damage: 450
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Damage: 450
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Versus:
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Versus:
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none: 125
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none: 125
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wall: 100
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building: 100
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wood: 70
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wood: 70
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light: 30
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light: 30
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heavy: 20
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heavy: 20
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@@ -116,9 +101,6 @@ DevBullet:
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cy: 20
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cy: 20
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harvester: 25
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harvester: 25
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
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||||||
Warhead@2Smu: LeaveSmudge
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SmudgeType: SandCrater, RockCrater
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InvalidTargets: Vehicle, Structure
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Warhead@3Eff: CreateEffect
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Warhead@3Eff: CreateEffect
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||||||
Explosions: med_explosion
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Explosions: med_explosion
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ImpactSounds: EXPLMD2.WAV
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ImpactSounds: EXPLMD2.WAV
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@@ -1,16 +1,15 @@
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Bazooka:
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^Rocket:
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ReloadDelay: 40
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ReloadDelay: 40
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||||||
Range: 3c0
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Range: 3c0
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||||||
Report: ROCKET1.WAV
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Report: ROCKET1.WAV
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||||||
Projectile: Missile
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Projectile: Bullet
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||||||
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Blockable: false
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||||||
Speed: 281
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Speed: 281
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Inaccuracy: 256
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Inaccuracy: 256
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||||||
Image: RPG
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Image: RPG
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HorizontalRateOfTurn: 1
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TrailImage: bazooka_trail2
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TrailImage: bazooka_trail2
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||||||
TrailPalette: effect75alpha
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TrailPalette: effect75alpha
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||||||
TrailInterval: 1
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TrailInterval: 1
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||||||
RangeLimit: 3c614
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||||||
Warhead@1Dam: SpreadDamage
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Warhead@1Dam: SpreadDamage
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Spread: 192
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Spread: 192
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||||||
Falloff: 100, 50, 25, 0
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Falloff: 100, 50, 25, 0
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@@ -21,6 +20,7 @@ Bazooka:
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building: 40
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building: 40
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wood: 45
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wood: 45
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light: 70
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light: 70
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heavy : 100
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invulnerable: 0
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invulnerable: 0
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cy: 20
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cy: 20
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harvester: 50
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harvester: 50
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@@ -32,52 +32,14 @@ Bazooka:
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Explosions: tiny_explosion
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Explosions: tiny_explosion
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ImpactSounds: EXPLSML1.WAV
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ImpactSounds: EXPLSML1.WAV
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||||||
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||||||
Rocket:
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^Missile:
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||||||
ReloadDelay: 30
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Inherits: ^Rocket
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||||||
Range: 3c512
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||||||
Report: ROCKET1.WAV
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||||||
Projectile: Missile
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||||||
Inaccuracy: 256
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||||||
Image: RPG
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||||||
HorizontalRateOfTurn: 0
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||||||
TrailImage: bazooka_trail2
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||||||
TrailPalette: effect75alpha
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||||||
TrailInterval: 1
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||||||
Speed: 343
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||||||
RangeLimit: 4c204
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||||||
Warhead@1Dam: SpreadDamage
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||||||
Spread: 160
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|
||||||
Falloff: 100, 50, 25, 0
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||||||
Damage: 250
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||||||
Versus:
|
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||||||
none: 25
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|
||||||
building: 50
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||||||
wood: 65
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||||||
heavy: 50
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||||||
invulnerable: 0
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||||||
cy: 20
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|
||||||
harvester: 50
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|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
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||||||
Warhead@2Smu: LeaveSmudge
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|
||||||
SmudgeType: SandCrater, RockCrater
|
|
||||||
InvalidTargets: Vehicle, Structure
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|
||||||
Warhead@3Eff: CreateEffect
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|
||||||
Explosions: rocket_explosion
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||||||
ExplosionPalette: effect75alpha
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|
||||||
ImpactSounds: EXPLSML1.WAV
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|
||||||
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||||||
TowerMissile:
|
|
||||||
ReloadDelay: 60
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ReloadDelay: 60
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||||||
Burst: 2
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|
||||||
BurstDelay: 60
|
|
||||||
Range: 5c512
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Range: 5c512
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||||||
MinRange: 1c0
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MinRange: 0c512
|
||||||
Report: ROCKET1.WAV
|
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Projectile: Missile
|
Projectile: Missile
|
||||||
Blockable: false
|
|
||||||
Shadow: true
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Shadow: true
|
||||||
HorizontalRateOfTurn: 1
|
HorizontalRateOfTurn: 3
|
||||||
RangeLimit: 6c614
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RangeLimit: 6c614
|
||||||
Inaccuracy: 384
|
Inaccuracy: 384
|
||||||
CruiseAltitude: 1c0
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CruiseAltitude: 1c0
|
||||||
@@ -85,94 +47,89 @@ TowerMissile:
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|||||||
VerticalRateOfTurn: 10
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VerticalRateOfTurn: 10
|
||||||
Image: MISSILE2
|
Image: MISSILE2
|
||||||
TrailImage: large_trail
|
TrailImage: large_trail
|
||||||
TrailInterval: 1
|
|
||||||
Speed: 320
|
Speed: 320
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
Spread: 256
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 480
|
Damage: 480
|
||||||
ValidTargets: Ground, Air
|
|
||||||
Versus:
|
Versus:
|
||||||
none: 15
|
none: 15
|
||||||
wall: 75
|
wall: 75
|
||||||
building: 60
|
building: 60
|
||||||
wood: 65
|
wood: 65
|
||||||
light: 90
|
light: 90
|
||||||
|
heavy: 100
|
||||||
invulnerable: 0
|
invulnerable: 0
|
||||||
cy: 30
|
cy: 30
|
||||||
harvester: 50
|
harvester: 50
|
||||||
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: SandCrater, RockCrater
|
|
||||||
InvalidTargets: Vehicle, Structure
|
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
Explosions: small_explosion
|
Explosions: small_explosion
|
||||||
ImpactSounds: EXPLSML1.WAV
|
|
||||||
|
Bazooka:
|
||||||
|
Inherits: ^Rocket
|
||||||
|
|
||||||
|
Rocket:
|
||||||
|
Inherits: ^Rocket
|
||||||
|
ReloadDelay: 30
|
||||||
|
Range: 3c512
|
||||||
|
Projectile: Bullet
|
||||||
|
Speed: 343
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
Spread: 160
|
||||||
|
Damage: 250
|
||||||
|
Versus:
|
||||||
|
none: 25
|
||||||
|
wall: 100
|
||||||
|
building: 50
|
||||||
|
wood: 65
|
||||||
|
light: 100
|
||||||
|
heavy: 50
|
||||||
|
invulnerable: 0
|
||||||
|
cy: 20
|
||||||
|
harvester: 50
|
||||||
|
Warhead@3Eff: CreateEffect
|
||||||
|
Explosions: rocket_explosion
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||||||
|
ExplosionPalette: effect75alpha
|
||||||
|
|
||||||
|
TowerMissile:
|
||||||
|
Inherits: ^Missile
|
||||||
|
ReloadDelay: 60
|
||||||
|
Burst: 2
|
||||||
|
BurstDelay: 60
|
||||||
|
ValidTargets: Ground, Air
|
||||||
|
Projectile: Missile
|
||||||
|
HorizontalRateOfTurn: 1
|
||||||
|
Warhead@1Dam: SpreadDamage
|
||||||
|
ValidTargets: Ground, Air
|
||||||
|
DamageTypes: Prone50Percent, TriggerProne, ExplosionDeath
|
||||||
|
|
||||||
mtank_pri:
|
mtank_pri:
|
||||||
|
Inherits: ^Missile
|
||||||
ReloadDelay: 115
|
ReloadDelay: 115
|
||||||
Burst: 2
|
Burst: 2
|
||||||
BurstDelay: 115
|
BurstDelay: 115
|
||||||
Range: 6c0
|
Range: 6c0
|
||||||
Report: ROCKET1.WAV
|
|
||||||
ValidTargets: Ground, Air
|
ValidTargets: Ground, Air
|
||||||
Projectile: Missile
|
Projectile: Missile
|
||||||
Speed: 281
|
Speed: 281
|
||||||
RangeLimit: 7c204
|
|
||||||
HorizontalRateOfTurn: 3
|
|
||||||
Blockable: false
|
|
||||||
Shadow: true
|
|
||||||
CruiseAltitude: 1c0
|
|
||||||
MinimumLaunchAngle: 64
|
|
||||||
VerticalRateOfTurn: 10
|
|
||||||
Inaccuracy: 96
|
Inaccuracy: 96
|
||||||
Image: MISSILE2
|
RangeLimit: 7c204
|
||||||
TrailImage: large_trail
|
|
||||||
TrailInterval: 1
|
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 600
|
Damage: 600
|
||||||
ValidTargets: Ground, Air
|
ValidTargets: Ground, Air
|
||||||
Versus:
|
|
||||||
none: 15
|
|
||||||
wall: 75
|
|
||||||
building: 60
|
|
||||||
wood: 65
|
|
||||||
light: 90
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 30
|
|
||||||
harvester: 50
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
|
||||||
Warhead@2Smu: LeaveSmudge
|
|
||||||
SmudgeType: SandCrater, RockCrater
|
|
||||||
InvalidTargets: Vehicle, Structure
|
|
||||||
Warhead@3Eff: CreateEffect
|
|
||||||
Explosions: small_explosion
|
|
||||||
ImpactSounds: EXPLSML1.WAV
|
|
||||||
|
|
||||||
DeviatorMissile:
|
DeviatorMissile:
|
||||||
|
Inherits: ^Missile
|
||||||
ReloadDelay: 160
|
ReloadDelay: 160
|
||||||
Range: 5c0
|
Range: 5c0
|
||||||
Report: MISSLE1.WAV
|
Report: MISSLE1.WAV
|
||||||
Projectile: Missile
|
Projectile: Missile
|
||||||
Speed: 281
|
Speed: 281
|
||||||
RangeLimit: 6c0
|
RangeLimit: 6c0
|
||||||
HorizontalRateOfTurn: 3
|
|
||||||
Blockable: false
|
|
||||||
Shadow: true
|
|
||||||
Inaccuracy: 384
|
|
||||||
CruiseAltitude: 1c0
|
|
||||||
MinimumLaunchAngle: 64
|
|
||||||
VerticalRateOfTurn: 10
|
|
||||||
Image: MISSILE
|
Image: MISSILE
|
||||||
TrailImage: deviator_trail
|
TrailImage: deviator_trail
|
||||||
TrailPalette: deviatorgas
|
TrailPalette: deviatorgas
|
||||||
TrailUsePlayerPalette: true
|
TrailUsePlayerPalette: true
|
||||||
TrailInterval: 1
|
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 256
|
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 500
|
Damage: 500
|
||||||
Versus:
|
Versus:
|
||||||
none: 20
|
none: 20
|
||||||
@@ -184,12 +141,11 @@ DeviatorMissile:
|
|||||||
invulnerable: 0
|
invulnerable: 0
|
||||||
cy: 10
|
cy: 10
|
||||||
harvester: 20
|
harvester: 20
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
-Warhead@2Smu: LeaveSmudge
|
||||||
Warhead@3Eff: CreateEffect
|
Warhead@3Eff: CreateEffect
|
||||||
Explosions: deviator
|
Explosions: deviator
|
||||||
ExplosionPalette: deviatorgas
|
ExplosionPalette: deviatorgas
|
||||||
UsePlayerPalette: true
|
UsePlayerPalette: true
|
||||||
ImpactSounds: EXPLSML1.WAV
|
|
||||||
Warhead@4OwnerChange: ChangeOwner
|
Warhead@4OwnerChange: ChangeOwner
|
||||||
Range: 512
|
Range: 512
|
||||||
Duration: 375
|
Duration: 375
|
||||||
|
|||||||
@@ -130,25 +130,12 @@ Atomic:
|
|||||||
ImpactSounds: EXPLLG2.WAV
|
ImpactSounds: EXPLLG2.WAV
|
||||||
|
|
||||||
CrateNuke:
|
CrateNuke:
|
||||||
|
Inherits: Atomic
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 320
|
Spread: 320
|
||||||
Falloff: 100, 60, 30, 15, 0
|
Falloff: 100, 60, 30, 15, 0
|
||||||
Damage: 500
|
Damage: 500
|
||||||
Versus:
|
|
||||||
none: 90
|
|
||||||
wall: 50
|
|
||||||
building: 75
|
|
||||||
wood: 60
|
|
||||||
light: 60
|
|
||||||
heavy: 60
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 25
|
|
||||||
harvester: 60
|
|
||||||
AffectsParent: true
|
AffectsParent: true
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosions: nuke
|
|
||||||
ImpactSounds: EXPLLG2.WAV
|
|
||||||
|
|
||||||
CrateExplosion:
|
CrateExplosion:
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
|
|||||||
@@ -1,4 +1,4 @@
|
|||||||
LMG:
|
^MG:
|
||||||
ReloadDelay: 30
|
ReloadDelay: 30
|
||||||
Range: 2c512
|
Range: 2c512
|
||||||
Report: MGUN2.WAV
|
Report: MGUN2.WAV
|
||||||
@@ -21,143 +21,61 @@ LMG:
|
|||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosions: piffs
|
Explosions: piffs
|
||||||
|
|
||||||
|
LMG:
|
||||||
|
Inherits: ^MG
|
||||||
|
|
||||||
Fremen_S:
|
Fremen_S:
|
||||||
|
Inherits: ^MG
|
||||||
ReloadDelay: 40
|
ReloadDelay: 40
|
||||||
Range: 2c512
|
|
||||||
Report: FREMODD1.WAV
|
Report: FREMODD1.WAV
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c256
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 128
|
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 125
|
|
||||||
Versus:
|
|
||||||
wall: 10
|
|
||||||
building: 25
|
|
||||||
wood: 75
|
|
||||||
light: 40
|
|
||||||
heavy: 20
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosions: small_explosion
|
Explosions: small_explosion
|
||||||
ImpactSounds: EXPLSML2.WAV
|
ImpactSounds: EXPLSML2.WAV
|
||||||
|
|
||||||
M_LMG:
|
M_LMG:
|
||||||
|
Inherits: ^MG
|
||||||
ReloadDelay: 40
|
ReloadDelay: 40
|
||||||
Range: 2c512
|
|
||||||
Report: MGUN2.WAV
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c256
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 128
|
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 125
|
|
||||||
Versus:
|
|
||||||
wall: 10
|
|
||||||
building: 25
|
|
||||||
wood: 75
|
|
||||||
light: 40
|
|
||||||
heavy: 20
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosions: piffs
|
|
||||||
|
|
||||||
M_HMG:
|
M_HMG:
|
||||||
|
Inherits: ^MG
|
||||||
ReloadDelay: 40
|
ReloadDelay: 40
|
||||||
Range: 3c512
|
Range: 3c512
|
||||||
Report: 20MMGUN1.WAV
|
Report: 20MMGUN1.WAV
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c256
|
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 192
|
Spread: 192
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 250
|
Damage: 250
|
||||||
Versus:
|
Versus:
|
||||||
none: 25
|
none: 25
|
||||||
|
wall: 100
|
||||||
building: 50
|
building: 50
|
||||||
wood: 65
|
wood: 65
|
||||||
|
light: 100
|
||||||
heavy: 50
|
heavy: 50
|
||||||
invulnerable: 0
|
invulnerable: 0
|
||||||
cy: 20
|
cy: 20
|
||||||
harvester: 50
|
harvester: 50
|
||||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosions: piffs
|
|
||||||
|
|
||||||
Fremen_L:
|
Fremen_L:
|
||||||
ReloadDelay: 40
|
Inherits: M_HMG
|
||||||
Delay: 5
|
|
||||||
Range: 3c512
|
|
||||||
Report: BAZOOK2.WAV
|
Report: BAZOOK2.WAV
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c256
|
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 192
|
|
||||||
Falloff: 100, 50, 25, 0
|
|
||||||
Damage: 250
|
|
||||||
Versus:
|
|
||||||
none: 25
|
|
||||||
building: 50
|
|
||||||
wood: 65
|
|
||||||
heavy: 50
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 50
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
|
||||||
Warhead@2Eff: CreateEffect
|
Warhead@2Eff: CreateEffect
|
||||||
Explosions: small_explosion
|
Explosions: small_explosion
|
||||||
|
|
||||||
HMG:
|
HMG:
|
||||||
|
Inherits: ^MG
|
||||||
ReloadDelay: 20
|
ReloadDelay: 20
|
||||||
Range: 3c0
|
Range: 3c0
|
||||||
Report: 20MMGUN1.WAV
|
Report: 20MMGUN1.WAV
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c256
|
|
||||||
Warhead@1Dam: SpreadDamage
|
Warhead@1Dam: SpreadDamage
|
||||||
Spread: 160
|
Spread: 160
|
||||||
Falloff: 100, 60, 30, 0
|
Falloff: 100, 60, 30, 0
|
||||||
Damage: 180
|
Damage: 180
|
||||||
Versus:
|
|
||||||
wall: 10
|
|
||||||
building: 25
|
|
||||||
wood: 75
|
|
||||||
light: 40
|
|
||||||
heavy: 20
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosions: piffs
|
|
||||||
|
|
||||||
HMGo:
|
HMGo:
|
||||||
|
Inherits: HMG
|
||||||
ReloadDelay: 18
|
ReloadDelay: 18
|
||||||
Range: 3c0
|
|
||||||
Report: 20MMGUN1.WAV
|
|
||||||
Projectile: Bullet
|
|
||||||
Speed: 1c256
|
|
||||||
Warhead@1Dam: SpreadDamage
|
|
||||||
Spread: 160
|
|
||||||
Falloff: 100, 60, 30, 0
|
|
||||||
Damage: 180
|
|
||||||
Versus:
|
|
||||||
wall: 10
|
|
||||||
building: 25
|
|
||||||
wood: 75
|
|
||||||
light: 40
|
|
||||||
heavy: 20
|
|
||||||
invulnerable: 0
|
|
||||||
cy: 20
|
|
||||||
harvester: 25
|
|
||||||
DamageTypes: Prone50Percent, TriggerProne, BulletDeath
|
|
||||||
Warhead@2Eff: CreateEffect
|
|
||||||
Explosions: piffs
|
|
||||||
|
|
||||||
HMG_muzzle:
|
HMG_muzzle:
|
||||||
ReloadDelay: 16
|
ReloadDelay: 16
|
||||||
|
|||||||
Reference in New Issue
Block a user