Fixed harvesters for AI to search the entire map when no more resources nearby.
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@@ -268,6 +268,20 @@ namespace OpenRA.Mods.RA
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LastOrderLocation = loc;
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}
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else
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{
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// A bot order gives us a CPos.Zero TargetLocation, so find some good resources for him:
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CPos? loc = FindNextResourceForBot(self);
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// No more resources? Oh well.
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if (!loc.HasValue)
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return;
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self.QueueActivity(mobile.MoveTo(loc.Value, 0));
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self.SetTargetLine(Target.FromCell(loc.Value), Color.Red);
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LastOrderLocation = loc;
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}
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self.QueueActivity(new FindResources());
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}
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else if (order.OrderString == "Deliver")
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@@ -290,6 +304,42 @@ namespace OpenRA.Mods.RA
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}
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}
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CPos? FindNextResourceForBot(Actor self)
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{
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// NOTE: This is only used for the AI to find the next available resource to harvest.
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var harvInfo = self.Info.Traits.Get<HarvesterInfo>();
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var mobile = self.Trait<Mobile>();
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var mobileInfo = self.Info.Traits.Get<MobileInfo>();
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var resLayer = self.World.WorldActor.Trait<ResourceLayer>();
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var territory = self.World.WorldActor.Trait<ResourceClaimLayer>();
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// Find any harvestable resources:
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var path = self.World.WorldActor.Trait<PathFinder>().FindPath(
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PathSearch.Search(self.World, mobileInfo, self.Owner, true)
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.WithHeuristic(loc =>
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{
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// Get the resource at this location:
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var resType = resLayer.GetResource(loc);
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if (resType == null) return 1;
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// Can the harvester collect this kind of resource?
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if (!harvInfo.Resources.Contains(resType.info.Name)) return 1;
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// Another harvester has claimed this resource:
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ResourceClaim claim;
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if (territory.IsClaimedByAnyoneElse(self, loc, out claim)) return 1;
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return 0;
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})
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.FromPoint(self.Location)
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);
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if (path.Count == 0)
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return (CPos?)null;
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return path[0];
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}
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public void OnNotifyResourceClaimLost(Actor self, ResourceClaim claim, Actor claimer)
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{
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if (self == claimer) return;
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