Pass random to ChooseInitialMap.
This commit is contained in:
@@ -402,7 +402,7 @@ namespace OpenRA
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{
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{
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while (true)
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while (true)
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{
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{
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Settings.Server.Map = ModData.MapCache.ChooseInitialMap(Settings.Server.Map);
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Settings.Server.Map = ModData.MapCache.ChooseInitialMap(Settings.Server.Map, CosmeticRandom);
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Settings.Save();
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Settings.Save();
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CreateServer(Settings.Server.Clone());
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CreateServer(Settings.Server.Clone());
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@@ -20,6 +20,7 @@ using System.Threading;
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using OpenRA.FileSystem;
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using OpenRA.FileSystem;
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using OpenRA.Graphics;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Primitives;
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using OpenRA.Support;
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namespace OpenRA
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namespace OpenRA
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{
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{
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@@ -237,11 +238,11 @@ namespace OpenRA
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});
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});
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}
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}
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public string ChooseInitialMap(string initialUid)
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public string ChooseInitialMap(string initialUid, MersenneTwister random)
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{
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{
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if (string.IsNullOrEmpty(initialUid) || previews[initialUid].Status != MapStatus.Available)
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if (string.IsNullOrEmpty(initialUid) || previews[initialUid].Status != MapStatus.Available)
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{
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{
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var selected = previews.Values.Where(x => x.SuitableForInitialMap).RandomOrDefault(Game.CosmeticRandom) ??
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var selected = previews.Values.Where(x => x.SuitableForInitialMap).RandomOrDefault(random) ??
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previews.Values.First(m => m.Status == MapStatus.Available && m.Visibility.HasFlag(MapVisibility.Lobby));
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previews.Values.First(m => m.Status == MapStatus.Available && m.Visibility.HasFlag(MapVisibility.Lobby));
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return selected.Uid;
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return selected.Uid;
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}
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}
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@@ -380,7 +380,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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void StartSkirmishGame()
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void StartSkirmishGame()
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{
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{
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var map = Game.ModData.MapCache.ChooseInitialMap(Game.Settings.Server.Map);
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var map = Game.ModData.MapCache.ChooseInitialMap(Game.Settings.Server.Map, Game.CosmeticRandom);
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Game.Settings.Server.Map = map;
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Game.Settings.Server.Map = map;
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Game.Settings.Save();
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Game.Settings.Save();
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@@ -126,12 +126,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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if (initialMap == null && tabMaps.Keys.Contains(initialTab) && tabMaps[initialTab].Any())
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if (initialMap == null && tabMaps.Keys.Contains(initialTab) && tabMaps[initialTab].Any())
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{
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{
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(tabMaps[initialTab].Select(mp => mp.Uid).First());
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(tabMaps[initialTab].Select(mp => mp.Uid).First(),
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Game.CosmeticRandom);
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currentTab = initialTab;
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currentTab = initialTab;
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}
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}
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else
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else
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{
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{
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(initialMap);
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(initialMap, Game.CosmeticRandom);
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currentTab = tabMaps.Keys.FirstOrDefault(k => tabMaps[k].Select(mp => mp.Uid).Contains(selectedUid));
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currentTab = tabMaps.Keys.FirstOrDefault(k => tabMaps[k].Select(mp => mp.Uid).Contains(selectedUid));
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}
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}
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@@ -313,7 +314,8 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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{
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modData.MapCache[map].Delete();
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modData.MapCache[map].Delete();
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if (selectedUid == map)
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if (selectedUid == map)
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(tabMaps[currentTab].Select(mp => mp.Uid).FirstOrDefault());
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selectedUid = Game.ModData.MapCache.ChooseInitialMap(tabMaps[currentTab].Select(mp => mp.Uid).FirstOrDefault(),
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Game.CosmeticRandom);
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}
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}
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catch (Exception ex)
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catch (Exception ex)
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{
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{
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@@ -348,7 +350,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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{
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{
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maps.Do(m => DeleteMap(m));
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maps.Do(m => DeleteMap(m));
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if (after != null)
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if (after != null)
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after(Game.ModData.MapCache.ChooseInitialMap(null));
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after(Game.ModData.MapCache.ChooseInitialMap(null, Game.CosmeticRandom));
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},
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},
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confirmText: "Delete",
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confirmText: "Delete",
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onCancel: () => { });
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onCancel: () => { });
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@@ -32,7 +32,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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this.onExit = onExit;
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this.onExit = onExit;
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var settings = Game.Settings;
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var settings = Game.Settings;
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preview = modData.MapCache[modData.MapCache.ChooseInitialMap(Game.Settings.Server.Map)];
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preview = modData.MapCache[modData.MapCache.ChooseInitialMap(Game.Settings.Server.Map, Game.CosmeticRandom)];
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panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
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panel.Get<ButtonWidget>("CREATE_BUTTON").OnClick = CreateAndJoin;
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