Merge pull request #8893 from Phrohdoh/lua#fix-default-lighting

LightingGlobal default of 1d.
This commit is contained in:
Matthias Mailänder
2015-08-02 17:28:19 +02:00

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@@ -39,25 +39,25 @@ namespace OpenRA.Mods.Common.Scripting
public double Red public double Red
{ {
get { return hasLighting ? lighting.Red : 0d; } get { return hasLighting ? lighting.Red : 1d; }
set { if (hasLighting) lighting.Red = (float)value; } set { if (hasLighting) lighting.Red = (float)value; }
} }
public double Green public double Green
{ {
get { return hasLighting ? lighting.Green : 0d; } get { return hasLighting ? lighting.Green : 1d; }
set { if (hasLighting) lighting.Green = (float)value; } set { if (hasLighting) lighting.Green = (float)value; }
} }
public double Blue public double Blue
{ {
get { return hasLighting ? lighting.Blue : 0d; } get { return hasLighting ? lighting.Blue : 1d; }
set { if (hasLighting) lighting.Blue = (float)value; } set { if (hasLighting) lighting.Blue = (float)value; }
} }
public double Ambient public double Ambient
{ {
get { return hasLighting ? lighting.Ambient : 0d; } get { return hasLighting ? lighting.Ambient : 1d; }
set { if (hasLighting) lighting.Ambient = (float)value; } set { if (hasLighting) lighting.Ambient = (float)value; }
} }
} }