Use a default of 1d instead of 0d in LightingGlobal if the necessary trait doesn't exist
This commit is contained in:
@@ -39,25 +39,25 @@ namespace OpenRA.Mods.Common.Scripting
|
||||
|
||||
public double Red
|
||||
{
|
||||
get { return hasLighting ? lighting.Red : 0d; }
|
||||
get { return hasLighting ? lighting.Red : 1d; }
|
||||
set { if (hasLighting) lighting.Red = (float)value; }
|
||||
}
|
||||
|
||||
public double Green
|
||||
{
|
||||
get { return hasLighting ? lighting.Green : 0d; }
|
||||
get { return hasLighting ? lighting.Green : 1d; }
|
||||
set { if (hasLighting) lighting.Green = (float)value; }
|
||||
}
|
||||
|
||||
public double Blue
|
||||
{
|
||||
get { return hasLighting ? lighting.Blue : 0d; }
|
||||
get { return hasLighting ? lighting.Blue : 1d; }
|
||||
set { if (hasLighting) lighting.Blue = (float)value; }
|
||||
}
|
||||
|
||||
public double Ambient
|
||||
{
|
||||
get { return hasLighting ? lighting.Ambient : 0d; }
|
||||
get { return hasLighting ? lighting.Ambient : 1d; }
|
||||
set { if (hasLighting) lighting.Ambient = (float)value; }
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user