Polish various aspects of Hovers

- Use WDist instead of int for fields
- Change default values to approximately restore previous
  releases' default behavior
- Improve and clarify descriptions
This commit is contained in:
reaperrr
2019-05-04 18:34:24 +02:00
committed by Paul Chote
parent 4fae77ed1c
commit b60346abb1

View File

@@ -21,21 +21,23 @@ namespace OpenRA.Mods.Common.Traits.Render
[Desc("Changes the visual Z position periodically.")]
public class HoversInfo : ConditionalTraitInfo, Requires<IMoveInfo>
{
[Desc("Amount of Z axis changes in world units.")]
public readonly int OffsetModifier = -43;
[Desc("Maximum visual Z axis distance relative to actual position + InitialHeight.")]
public readonly WDist OffsetModifier = new WDist(-43);
public readonly int MinHoveringAltitude = 0;
[Desc("Actual altitude of actor needs to be this or higher to enable hover effect.")]
public readonly WDist MinHoveringAltitude = WDist.Zero;
[Desc("Amount of ticks it takes to reach OffsetModifier.")]
public readonly int Ticks = 25;
public readonly int Ticks = 6;
[Desc("Amount of ticks it takes to fall to the ground from the highest point when disabled.")]
public readonly int FallTicks = 12;
public readonly int FallTicks = 10;
[Desc("Amount of ticks it takes to rise from the ground to InitialHeight.")]
public readonly int RiseTicks = 17;
public readonly int RiseTicks = 20;
public readonly int InitialHeight = 384;
[Desc("Initial Z axis modifier relative to actual position.")]
public readonly WDist InitialHeight = new WDist(43);
public override object Create(ActorInitializer init) { return new Hovers(this, init.Self); }
}
@@ -46,15 +48,15 @@ namespace OpenRA.Mods.Common.Traits.Render
readonly int stepPercentage;
readonly int fallTickHeight;
int ticks = 0;
WVec worldVisualOffset = WVec.Zero;
int ticks;
WVec worldVisualOffset;
public Hovers(HoversInfo info, Actor self)
: base(info)
{
this.info = info;
this.stepPercentage = 256 / info.Ticks;
this.fallTickHeight = (info.InitialHeight + info.OffsetModifier) / info.FallTicks;
stepPercentage = 256 / info.Ticks;
fallTickHeight = (info.InitialHeight + info.OffsetModifier).Length / info.FallTicks;
}
void ITick.Tick(Actor self)
@@ -75,13 +77,13 @@ namespace OpenRA.Mods.Common.Traits.Render
{
if (!IsTraitDisabled)
{
var visualOffset = self.World.Map.DistanceAboveTerrain(self.CenterPosition).Length >= info.MinHoveringAltitude
var visualOffset = self.World.Map.DistanceAboveTerrain(self.CenterPosition) >= info.MinHoveringAltitude
? new WAngle(ticks % (info.Ticks * 4) * stepPercentage).Sin() : 0;
var currentHeight = info.OffsetModifier * visualOffset / 1024 + info.InitialHeight;
var currentHeight = info.OffsetModifier.Length * visualOffset / 1024 + info.InitialHeight.Length;
// This part rises the actor up from disabled state
if (worldVisualOffset.Z < currentHeight)
currentHeight = Math.Min(worldVisualOffset.Z + info.InitialHeight / info.RiseTicks, currentHeight);
currentHeight = Math.Min(worldVisualOffset.Z + info.InitialHeight.Length / info.RiseTicks, currentHeight);
worldVisualOffset = new WVec(0, 0, currentHeight);
}