Remove sniper
This commit is contained in:
@@ -80,10 +80,6 @@ SPY:
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Buildable:
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Prerequisites: ~disabled
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SNIPER:
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Buildable:
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Prerequisites: ~disabled
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MGG:
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Buildable:
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Prerequisites: ~disabled
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@@ -465,4 +465,6 @@ Rules: rules.yaml
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Weapons: weapons.yaml
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Sequences: sequences.yaml
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Music: music.yaml
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@@ -273,12 +273,60 @@ SHOK:
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Cost: 150
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SNIPER:
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Inherits: ^Soldier
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Valued:
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Cost: 200
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Tooltip:
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Name: Sniper
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 80
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Prerequisites: barracks
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Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 20000
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Passenger:
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CustomPipType: red
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RevealsShroud:
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Range: 6c0
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry
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Armament@PRIMARY:
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Weapon: Sniper
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Sniper
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MuzzleSequence: garrison-muzzle
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WithInfantryBody:
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Cloak:
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InitialDelay: 250
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CloakDelay: 120
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CloakSound:
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UncloakSound:
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
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IsPlayerPalette: true
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PauseOnCondition: cloak-force-disabled
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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-MustBeDestroyed:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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WithProductionIconOverlay:
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Types: Veterancy
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Prerequisites: barracks.upgraded
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SNIPER.soviets:
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Inherits: SNIPER
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89
mods/ra/maps/fort-lonestar/sequences.yaml
Normal file
89
mods/ra/maps/fort-lonestar/sequences.yaml
Normal file
@@ -0,0 +1,89 @@
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sniper:
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stand:
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 16
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Facings: 8
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prone-stand:
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Start: 208
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 100
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liedown:
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Start: 192
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Length: 2
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Facings: 8
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standup:
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Start: 240
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Length: 2
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Facings: 8
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prone-shoot:
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Start: 256
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Length: 16
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Facings: 8
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idle1:
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Start: 384
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Length: 14
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Tick: 120
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idle2:
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Start: 399
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Length: 16
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Tick: 120
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die1:
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Start: 416
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Length: 8
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Tick: 80
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die2:
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Start: 424
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Length: 8
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Tick: 80
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die3:
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Start: 432
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Length: 8
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Tick: 80
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die4:
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Start: 440
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Length: 12
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Tick: 80
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die5:
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Start: 452
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Length: 18
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Tick: 80
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die6: electro
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Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
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Length: *
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Tick: 80
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UseTilesetExtension: true
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TilesetOverrides:
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DESERT: TEMPERAT
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INTERIOR: TEMPERAT
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die-crushed: corpse1
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Length: 6
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Tick: 1600
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ZOffset: -511
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UseTilesetExtension: true
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TilesetOverrides:
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DESERT: TEMPERAT
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INTERIOR: TEMPERAT
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garrison-muzzle: minigun
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Length: 3
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Stride: 6
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Facings: 8
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icon: snipericon
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@@ -174,3 +174,10 @@ SilencedPPK:
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ValidTargets: Infantry, Vehicle, Husk
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Versus:
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Heavy: 50
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Sniper:
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Inherits: ^SnipeWeapon
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ReloadDelay: 70
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Range: 10c0
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Warhead@1Dam: SpreadDamage
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Damage: 14000
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@@ -731,62 +731,6 @@ SHOK:
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Types: Veterancy
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Prerequisites: barracks.upgraded
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SNIPER:
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Inherits: ^Soldier
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Valued:
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Cost: 700
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Tooltip:
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Name: Sniper
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UpdatesPlayerStatistics:
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AddToArmyValue: true
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Buildable:
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Queue: Infantry
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BuildAtProductionType: Soldier
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BuildPaletteOrder: 80
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Prerequisites: ~disabled
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Description: Elite sniper infantry unit.\nCan detect cloaked units.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
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Health:
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HP: 8000
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Passenger:
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CustomPipType: red
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RevealsShroud:
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Range: 6c0
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AutoTarget:
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InitialStance: HoldFire
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InitialStanceAI: ReturnFire
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AutoTargetPriority@DEFAULT:
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ValidTargets: Infantry
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Armament@PRIMARY:
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Weapon: Sniper
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Armament@GARRISONED:
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Name: garrisoned
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Weapon: Sniper
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MuzzleSequence: garrison-muzzle
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WithInfantryBody:
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DefaultAttackSequence: shoot
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RequiresCondition: !parachute
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WithInfantryBody@PARACHUTE:
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RequiresCondition: parachute
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Palette: player-noshadow
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IsPlayerPalette: true
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Cloak:
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InitialDelay: 250
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CloakDelay: 120
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CloakSound:
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UncloakSound:
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UncloakOn: Attack, Unload, Infiltrate, Demolish, Move
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IsPlayerPalette: true
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PauseOnCondition: cloak-force-disabled
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GrantConditionOnDamageState@UNCLOAK:
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Condition: cloak-force-disabled
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ValidDamageStates: Critical
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-MustBeDestroyed:
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ProducibleWithLevel:
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Prerequisites: barracks.upgraded
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WithProductionIconOverlay:
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Types: Veterancy
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Prerequisites: barracks.upgraded
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Zombie:
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Inherits: ^Soldier
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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@@ -114,96 +114,6 @@ e1:
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Frames: 42,43,44,45,46,47,42,43,44,45,46,47
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icon: e1icon
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sniper:
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stand:
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Facings: 8
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stand2:
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Start: 8
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Facings: 8
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run:
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Start: 16
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Length: 6
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Facings: 8
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Tick: 100
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shoot:
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Start: 64
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Length: 16
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Facings: 8
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prone-stand:
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Start: 208
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Stride: 4
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Facings: 8
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prone-stand2:
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Start: 208
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Stride: 4
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Facings: 8
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prone-run:
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Start: 208
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Length: 4
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Facings: 8
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Tick: 100
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liedown:
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Start: 192
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Length: 2
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Facings: 8
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standup:
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Start: 240
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Length: 2
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Facings: 8
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prone-shoot:
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Start: 256
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Length: 16
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Facings: 8
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idle1:
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Start: 384
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Length: 14
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Tick: 120
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idle2:
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Start: 399
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Length: 16
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Tick: 120
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die1:
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Start: 416
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Length: 8
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Tick: 80
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die2:
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Start: 424
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Length: 8
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Tick: 80
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die3:
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Start: 432
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Length: 8
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Tick: 80
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die4:
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Start: 440
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Length: 12
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Tick: 80
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die5:
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Start: 452
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Length: 18
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Tick: 80
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die6: electro
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Frames: 0, 1, 2, 3, 0, 1, 2, 3, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13
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Length: *
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Tick: 80
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UseTilesetExtension: true
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TilesetOverrides:
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DESERT: TEMPERAT
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INTERIOR: TEMPERAT
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die-crushed: corpse1
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Length: 6
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Tick: 1600
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ZOffset: -511
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UseTilesetExtension: true
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TilesetOverrides:
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DESERT: TEMPERAT
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INTERIOR: TEMPERAT
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garrison-muzzle: minigun
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Length: 3
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Stride: 6
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Facings: 8
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icon: snipericon
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e3:
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stand:
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Facings: 8
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@@ -334,9 +334,3 @@ Colt45:
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Warhead@1Dam: SpreadDamage
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Damage: 5000
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Sniper:
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Inherits: ^SnipeWeapon
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ReloadDelay: 70
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Range: 10c0
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Warhead@1Dam: SpreadDamage
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Damage: 14000
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