Merge pull request #3020 from pchote/shroud-sanity

Refactor per-player shrouds.
This commit is contained in:
Chris Forbes
2013-04-12 01:53:31 -07:00
45 changed files with 364 additions and 340 deletions

View File

@@ -60,7 +60,7 @@ namespace OpenRA.Mods.RA.Buildings
public void RenderBeforeWorld(WorldRenderer wr, Actor self)
{
// Visible to player and allies
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return;
wr.DrawRangeCircleWithContrast(
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Buildings
public float GetValue()
{
// Visible to player and allies
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return 0f;
// Ready or delay disabled

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@@ -78,7 +78,7 @@ namespace OpenRA.Mods.RA.Buildings
{
if (!cliprect.Contains(kv.Key.X, kv.Key.Y))
continue;
if (!world.RenderedShroud.IsExplored(kv.Key))
if (world.ShroudObscures(kv.Key))
continue;
bibSprites[kv.Value.type - 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");

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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA
if (remainingTime > 0)
return r;
if (Cloaked && IsVisible(self.World.RenderedShroud, self))
if (Cloaked && IsVisible(self, self.World.RenderPlayer))
if (string.IsNullOrEmpty(info.Palette))
return r;
else
@@ -97,17 +97,12 @@ namespace OpenRA.Mods.RA
}
}
public bool IsVisible(Shroud s, Actor self)
public bool IsVisible(Actor self, Player byPlayer)
{
if (!Cloaked)
if (!Cloaked || self.Owner.IsAlliedWith(byPlayer))
return true;
if (s.Observing)
return true;
if (s.Owner != null)
if (self.Owner == s.Owner || self.Owner.Stances[s.Owner] == Stance.Ally)
return true;
// TODO: Change this to be per-player? A cloak detector revealing to everyone is dumb
return self.World.ActorsWithTrait<DetectCloaked>().Any(a =>
a.Actor.Owner.Stances[self.Owner] != Stance.Ally &&
(self.Location - a.Actor.Location).Length < a.Actor.Info.Traits.Get<DetectCloakedInfo>().Range);

View File

@@ -19,13 +19,17 @@ namespace OpenRA.Mods.RA
[Desc("Milliseconds")]
public int NotificationDelay = 1500;
public object Create(ActorInitializer init) { return new ConquestVictoryConditions(this); }
public object Create(ActorInitializer init) { return new ConquestVictoryConditions(init.world, this); }
}
public class ConquestVictoryConditions : ITick, IResolveOrder
{
ConquestVictoryConditionsInfo Info;
public ConquestVictoryConditions(ConquestVictoryConditionsInfo info) { Info = info; }
public ConquestVictoryConditions(World world, ConquestVictoryConditionsInfo info)
{
world.ObserveAfterWinOrLose = true;
Info = info;
}
public void Tick(Actor self)
{
@@ -62,15 +66,12 @@ namespace OpenRA.Mods.RA
foreach (var a in self.World.Actors.Where(a => a.Owner == self.Owner))
a.Kill(a);
self.Owner.Shroud.Disabled = true;
if (self.Owner == self.World.LocalPlayer)
{
Game.RunAfterDelay(Info.NotificationDelay, () =>
{
if (Game.IsCurrentWorld(self.World))
Sound.PlayNotification(self.Owner, "Speech", "Lose", self.Owner.Country.Race);
});
}
}
public void Win(Actor self)
@@ -79,11 +80,8 @@ namespace OpenRA.Mods.RA
self.Owner.WinState = WinState.Won;
Game.Debug("{0} is victorious.".F(self.Owner.PlayerName));
self.Owner.Shroud.Disabled = true;
if (self.Owner == self.World.LocalPlayer)
{
Game.RunAfterDelay(Info.NotificationDelay, () => Sound.PlayNotification(self.Owner, "Speech", "Win", self.Owner.Country.Race));
}
}
}

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@@ -160,7 +160,8 @@ namespace OpenRA.Mods.RA.Effects
var altitude = float2.Lerp(Args.srcAltitude, Args.destAltitude, at);
var pos = float2.Lerp(Args.src.ToFloat2(), Args.dest.ToFloat2(), at) - new float2(0, altitude);
if (Args.firedBy.World.RenderedShroud.IsVisible(((PPos) pos.ToInt2()).ToCPos()))
var cell = ((PPos)pos.ToInt2()).ToCPos();
if (!Args.firedBy.World.FogObscures(cell))
{
if (Info.High || Info.Angle > 0)
{

View File

@@ -93,8 +93,8 @@ namespace OpenRA.Mods.RA
var conPos = WPos.Average(positions[i], positions[i-1], positions[i-2], positions[i-3]);
var nextPos = WPos.Average(positions[i-1], positions[i-2], positions[i-3], positions[i-4]);
if (self.World.RenderedShroud.IsVisible(new CPos(conPos)) ||
self.World.RenderedShroud.IsVisible(new CPos(nextPos)))
if (!self.World.FogObscures(new CPos(conPos)) &&
!self.World.FogObscures(new CPos(nextPos)))
{
Game.Renderer.WorldLineRenderer.DrawLine(wr.ScreenPosition(conPos), wr.ScreenPosition(nextPos), trailStart, trailEnd);

View File

@@ -69,7 +69,7 @@ namespace OpenRA.Mods.RA.Effects
}
var hasGps = (watcher != null && (watcher.Granted || watcher.GrantedAllies));
var hasDot = (huf != null && !huf.IsVisible(self.World.RenderedShroud, self)); // WRONG (why?)
var hasDot = (huf != null && !huf.IsVisible(self, self.World.RenderPlayer));
var dotHidden = (cloak != null && cloak.Cloaked) || (spy != null && spy.Disguised);
show = hasGps && hasDot && !dotHidden;

View File

@@ -158,7 +158,7 @@ namespace OpenRA.Mods.RA.Effects
public IEnumerable<Renderable> Render(WorldRenderer wr)
{
if (Args.firedBy.World.RenderedShroud.IsVisible(PxPosition.ToCPos()))
if (!Args.firedBy.World.FogObscures(PxPosition.ToCPos()))
yield return new Renderable(anim.Image, PxPosition.ToFloat2() - 0.5f * anim.Image.size - new float2(0, Altitude),
wr.Palette(Args.weapon.Underwater ? "shadow" : "effect"), PxPosition.Y);

View File

@@ -1,46 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2013 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.FileFormats;
using OpenRA.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
[Desc("Adds the hard-coded fog palette to the game")]
class FogPaletteInfo : ITraitInfo
{
[Desc("internal palette name")]
public readonly string Name = "fog";
public object Create(ActorInitializer init) { return new FogPalette(this); }
}
class FogPalette : IPalette
{
readonly FogPaletteInfo info;
public FogPalette(FogPaletteInfo info) { this.info = info; }
public void InitPalette(WorldRenderer wr)
{
var c = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.FromArgb(128,0,0,0),
Color.FromArgb(128,0,0,0),
Color.FromArgb(128,0,0,0),
Color.FromArgb(64,0,0,0)
};
wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
}
}
}

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@@ -100,6 +100,7 @@ namespace OpenRA.Mods.RA
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
// TODO: Make this consistent with everything else that adds animations to RenderSimple.
if ((self.Owner == self.World.LocalPlayer || self.World.LocalPlayer == null) && Level > 0)
return InnerModifyRender(self, wr, r);
else
@@ -112,6 +113,10 @@ namespace OpenRA.Mods.RA
yield return rs;
RankAnim.Tick(); // HACK
if (self.World.FogObscures(self))
yield break;
var bounds = self.Bounds.Value;
yield return new Renderable(RankAnim.Image, new float2(bounds.Right - 6, bounds.Bottom - 8),
wr.Palette("effect"), self.CenterLocation.Y);

View File

@@ -47,10 +47,11 @@ namespace OpenRA.Mods.RA
}
// Explore allied shroud
foreach (var p in Start)
if ((world.LocalPlayer != null ) &&(p.Key == world.LocalPlayer || p.Key.Stances[world.LocalPlayer] == Stance.Ally))
world.WorldActor.Trait<Shroud>().Explore(world, p.Value,
world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange);
var explore = world.WorldActor.Info.Traits.Get<MPStartLocationsInfo>().InitialExploreRange;
foreach (var p in Start.Keys)
foreach (var q in world.Players)
if (p.IsAlliedWith(q))
q.Shroud.Explore(world, Start[p], explore);
// Set viewport
if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))

View File

@@ -19,15 +19,15 @@ namespace OpenRA.Mods.RA
class FrozenUnderFog : IRenderModifier, IVisibilityModifier
{
public bool IsVisible(Shroud s, Actor self)
public bool IsVisible(Actor self, Player byPlayer)
{
return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
}
Renderable[] cache = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
if (IsVisible(self.World.RenderedShroud, self))
if (IsVisible(self, self.World.RenderPlayer))
cache = r.ToArray();
return cache;
}

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@@ -19,15 +19,15 @@ namespace OpenRA.Mods.RA
class HiddenUnderFog : IRenderModifier, IVisibilityModifier
{
public bool IsVisible(Shroud s, Actor self)
public bool IsVisible(Actor self, Player byPlayer)
{
return Shroud.GetVisOrigins(self).Any(o => s.IsVisible(o));
return byPlayer == null || Shroud.GetVisOrigins(self).Any(o => byPlayer.Shroud.IsVisible(o));
}
static Renderable[] Nothing = { };
public IEnumerable<Renderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<Renderable> r)
{
return IsVisible(self.World.RenderedShroud, self) ? r : Nothing;
return IsVisible(self, self.World.RenderPlayer) ? r : Nothing;
}
}
}

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@@ -485,10 +485,10 @@ namespace OpenRA.Mods.RA.Move
IsQueued = forceQueued;
cursor = "move";
if (self.World.LocalPlayer.Shroud.IsExplored(location))
if (self.Owner.Shroud.IsExplored(location))
cursor = self.World.GetTerrainInfo(location).CustomCursor ?? cursor;
if (!self.World.Map.IsInMap(location) || (self.World.LocalPlayer.Shroud.IsExplored(location) &&
if (!self.World.Map.IsInMap(location) || (self.Owner.Shroud.IsExplored(location) &&
unitType.MovementCostForCell(self.World, location) == int.MaxValue))
cursor = "move-blocked";

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@@ -417,7 +417,6 @@
<Compile Include="Widgets\Logic\CheatsLogic.cs" />
<Compile Include="CloakPaletteEffect.cs" />
<Compile Include="Widgets\ColorPreviewManagerWidget.cs" />
<Compile Include="FogPalette.cs" />
<Compile Include="Infiltrates.cs" />
<Compile Include="Armament.cs" />
<Compile Include="DebugMuzzlePositions.cs" />

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@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
public float GetValue()
{
// only people we like should see our production status.
if (self.World.RenderedPlayer != null && self.Owner.Stances[self.World.RenderedPlayer] != Stance.Ally)
if (!self.Owner.IsAlliedWith(self.World.RenderPlayer))
return 0;
var queue = self.TraitsImplementing<ProductionQueue>().FirstOrDefault(q => q.CurrentItem() != null);

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@@ -15,11 +15,17 @@ using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
public enum ShroudPaletteType { Shroud, Fog, Combined };
[Desc("Adds the hard-coded shroud palette to the game")]
class ShroudPaletteInfo : ITraitInfo
{
[Desc("internal palette name")]
[Desc("Internal palette name")]
public readonly string Name = "shroud";
[Desc("Palette type")]
public readonly ShroudPaletteType Type = ShroudPaletteType.Combined;
public object Create(ActorInitializer init) { return new ShroudPalette(this); }
}
@@ -31,16 +37,37 @@ namespace OpenRA.Mods.RA
public void InitPalette(WorldRenderer wr)
{
var c = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.Black,
Color.FromArgb(128,0,0,0),
Color.Transparent,
Color.Transparent
};
var c = info.Type == ShroudPaletteType.Shroud ? Shroud :
info.Type == ShroudPaletteType.Fog ? Fog : Combined;
wr.AddPalette(info.Name, new Palette(Exts.MakeArray(256, i => (uint)c[i % 8].ToArgb())), false);
}
static Color[] Shroud = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.Black,
Color.FromArgb(128,0,0,0),
Color.Transparent,
Color.Transparent
};
static Color[] Fog = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.FromArgb(128,0,0,0),
Color.FromArgb(128,0,0,0),
Color.FromArgb(128,0,0,0),
Color.FromArgb(64,0,0,0)
};
static Color[] Combined = new[] {
Color.Transparent, Color.Green,
Color.Blue, Color.Yellow,
Color.Black,
Color.FromArgb(192,0,0,0),
Color.FromArgb(128,0,0,0),
Color.FromArgb(64,0,0,0)
};
}
}

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@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
{
var position = self.CenterPosition;
if (position.Z > 0 && self.GetDamageState() >= DamageState.Heavy &&
self.World.RenderedShroud.IsVisible(new CPos(position)))
!self.World.FogObscures(new CPos(position)))
{
var offset = info.Offset.Rotate(coords.QuantizeOrientation(self, self.Orientation));
var pos = PPos.FromWPosHackZ(position + coords.LocalToWorld(offset));

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@@ -30,7 +30,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
private bool teamChat = false;
internal bool TeamChat
{
get { return World.Observer ? false : teamChat; }
get { return World.LocalPlayer == null ? false : teamChat; }
set { teamChat = value; }
}

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@@ -40,16 +40,16 @@ namespace OpenRA.Mods.RA.Widgets.Logic
{
var views = world.Players.Where(p => !p.NonCombatant).ToDictionary(p => p.PlayerName,
p => new CameraOption("{0}'s view".F(p.PlayerName),
() => world.RenderedPlayer == p,
() => { world.RenderedPlayer = p; world.RenderedShroud.Dirty(); }
() => world.RenderPlayer == p,
() => world.RenderPlayer = p
));
views.Add("", new CameraOption("World view",
() => world.RenderedPlayer == null,
() => { world.RenderedPlayer = null; world.RenderedShroud.Dirty(); }
() => world.RenderPlayer == null,
() => world.RenderPlayer = null
));
var shroudSelector = widget.Get<DropDownButtonWidget>("SHROUD_SELECTOR");
shroudSelector.GetText = () => views[world.RenderedPlayer == null ? "" : world.RenderedPlayer.PlayerName].Label;
shroudSelector.GetText = () => views[world.RenderPlayer == null ? "" : world.RenderPlayer.PlayerName].Label;
shroudSelector.OnMouseDown = _ =>
{
Func<CameraOption, ScrollItemWidget, ScrollItemWidget> setupItem = (option, template) =>

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@@ -31,9 +31,10 @@ namespace OpenRA.Mods.RA.Widgets
return;
var cell = Game.viewport.ViewToWorld(Viewport.LastMousePos);
if (!world.Map.IsInMap(cell)) return;
if (!world.Map.IsInMap(cell))
return;
if (world.LocalPlayer != null && !world.RenderedShroud.IsExplored(cell))
if (world.ShroudObscures(cell))
{
var utext = "Unexplored Terrain";
var usz = Game.Renderer.Fonts["Bold"].Measure(utext) + new int2(20, 24);

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@@ -78,12 +78,12 @@ namespace OpenRA.Mods.RA
public void Render( WorldRenderer wr )
{
var cliprect = Game.viewport.WorldBounds(world);
var localPlayer = world.LocalPlayer;
foreach (var kv in tiles)
{
if (!cliprect.Contains(kv.Key.X,kv.Key.Y))
continue;
if (localPlayer != null && !world.RenderedShroud.IsExplored(kv.Key))
if (world.ShroudObscures(kv.Key))
continue;
smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");