Rename RenderSpritesInfo.RaceImages

This commit is contained in:
Pavel Penev
2015-08-17 00:28:06 +03:00
parent 1e817fad76
commit b6b107de46
9 changed files with 45 additions and 36 deletions

View File

@@ -29,9 +29,9 @@ namespace OpenRA.Mods.Common.Traits
[Desc("The sequence name that defines the actor sprites. Defaults to the actor name.")]
public readonly string Image = null;
[FieldLoader.LoadUsing("LoadRaceImages")]
[Desc("A dictionary of race-specific image overrides.")]
public readonly Dictionary<string, string> RaceImages = null;
[FieldLoader.LoadUsing("LoadFactionImages")]
[Desc("A dictionary of faction-specific image overrides.")]
public readonly Dictionary<string, string> FactionImages = null;
[Desc("Custom palette name")]
[PaletteReference] public readonly string Palette = null;
@@ -42,11 +42,11 @@ namespace OpenRA.Mods.Common.Traits
[Desc("Change the sprite image size.")]
public readonly float Scale = 1f;
protected static object LoadRaceImages(MiniYaml y)
protected static object LoadFactionImages(MiniYaml y)
{
MiniYaml images;
if (!y.ToDictionary().TryGetValue("RaceImages", out images))
if (!y.ToDictionary().TryGetValue("FactionImages", out images))
return null;
return images.Nodes.ToDictionary(kv => kv.Key, kv => kv.Value.Value);
@@ -82,10 +82,10 @@ namespace OpenRA.Mods.Common.Traits
public string GetImage(ActorInfo actor, SequenceProvider sequenceProvider, string race)
{
if (RaceImages != null && !string.IsNullOrEmpty(race))
if (FactionImages != null && !string.IsNullOrEmpty(race))
{
string raceImage = null;
if (RaceImages.TryGetValue(race, out raceImage) && sequenceProvider.HasSequence(raceImage))
if (FactionImages.TryGetValue(race, out raceImage) && sequenceProvider.HasSequence(raceImage))
return raceImage;
}

View File

@@ -1768,6 +1768,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
if (engineVersion < 20150816)
{
// Rename RenderSprites.RaceImages
if (depth == 2 && node.Key == "RaceImages")
node.Key = "FactionImages";
if (depth == 2 && node.Key == "-RaceImages")
node.Key = "-FactionImages";
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -167,7 +167,7 @@ upgrade.conyard:
Cost: 1000
RenderSprites:
Image: conyard.harkonnen
RaceImages:
FactionImages:
atreides: conyard.atreides
ordos: conyard.ordos
corrino: conyard.corrino
@@ -187,7 +187,7 @@ upgrade.barracks:
Cost: 500
RenderSprites:
Image: barracks.harkonnen
RaceImages:
FactionImages:
atreides: barracks.atreides
ordos: barracks.ordos
ProvidesPrerequisite@upgradename:
@@ -206,7 +206,7 @@ upgrade.light:
Cost: 400
RenderSprites:
Image: light.harkonnen
RaceImages:
FactionImages:
atreides: light.atreides
ordos: light.ordos
ProvidesPrerequisite@upgradename:
@@ -225,7 +225,7 @@ upgrade.heavy:
Cost: 800
RenderSprites:
Image: heavy.harkonnen
RaceImages:
FactionImages:
atreides: heavy.atreides
ordos: heavy.ordos
corrino: heavy.corrino

View File

@@ -70,7 +70,7 @@ conyard:
Amount: 20
RenderBuilding:
Image: conyard.harkonnen
RaceImages:
FactionImages:
atreides: conyard.atreides
ordos: conyard.ordos
corrino: conyard.corrino
@@ -102,7 +102,7 @@ power:
Range: 4c0
RenderBuilding:
Image: power.harkonnen
RaceImages:
FactionImages:
atreides: power.atreides
ordos: power.ordos
WithIdleOverlay@ZAPS:
@@ -163,7 +163,7 @@ barracks:
Amount: -20
RenderBuilding:
Image: barracks.harkonnen
RaceImages:
FactionImages:
atreides: barracks.atreides
ordos: barracks.ordos
ProvidesPrerequisite@buildingname:
@@ -208,7 +208,7 @@ refinery:
Facing: 160
RenderBuilding:
Image: refinery.harkonnen
RaceImages:
FactionImages:
atreides: refinery.atreides
ordos: refinery.ordos
WithDockingOverlay@SMOKE:
@@ -245,7 +245,7 @@ silo:
-RenderBuilding:
RenderBuildingSilo:
Image: silo.harkonnen
RaceImages:
FactionImages:
atreides: silo.atreides
ordos: silo.ordos
StoresResources:
@@ -283,7 +283,7 @@ light:
Range: 4c0
RenderBuilding:
Image: light.harkonnen
RaceImages:
FactionImages:
atreides: light.atreides
ordos: light.ordos
RallyPoint:
@@ -361,7 +361,7 @@ heavy:
Factions: atreides, harkonnen
RenderBuilding:
Image: heavy.harkonnen
RaceImages:
FactionImages:
atreides: heavy.atreides
ordos: heavy.ordos
corrino: heavy.corrino
@@ -407,7 +407,7 @@ radar:
RenderDetectionCircle:
RenderBuilding:
Image: radar.harkonnen
RaceImages:
FactionImages:
atreides: radar.atreides
ordos: radar.ordos
WithIdleOverlay@DISH:
@@ -452,7 +452,7 @@ starport:
ActorType: frigate
RenderBuilding:
Image: starport.harkonnen
RaceImages:
FactionImages:
atreides: starport.atreides
ordos: starport.ordos
corrino: starport.corrino
@@ -668,7 +668,7 @@ repair:
Offset: 1,3
RenderBuilding:
Image: repair.harkonnen
RaceImages:
FactionImages:
atreides: repair.atreides
ordos: repair.ordos
WithRepairOverlay:
@@ -707,7 +707,7 @@ hightech:
Range: 4c0
RenderBuilding:
Image: hightech.harkonnen
RaceImages:
FactionImages:
atreides: hightech.atreides
ordos: hightech.ordos
ProvidesPrerequisite@upgrade:
@@ -768,7 +768,7 @@ research:
Range: 4c0
RenderBuilding:
Image: research.harkonnen
RaceImages:
FactionImages:
atreides: research.atreides
ordos: research.ordos
WithIdleOverlay@LIGHTS:
@@ -805,7 +805,7 @@ palace:
Range: 8c0
RenderBuilding:
Image: palace.harkonnen
RaceImages:
FactionImages:
atreides: palace.atreides
ordos: palace.ordos
corrino: palace.corrino
@@ -849,7 +849,7 @@ conyard.atreides:
ForceFaction: atreides
RenderBuilding:
Image: conyard.atreides
-RaceImages:
-FactionImages:
conyard.harkonnen:
Inherits: conyard
@@ -860,7 +860,7 @@ conyard.harkonnen:
ForceFaction: harkonnen
RenderBuilding:
Image: conyard.harkonnen
-RaceImages:
-FactionImages:
conyard.ordos:
Inherits: conyard
@@ -871,5 +871,5 @@ conyard.ordos:
ForceFaction: ordos
RenderBuilding:
Image: conyard.ordos
-RaceImages:
-FactionImages:

View File

@@ -249,7 +249,7 @@ GADEPT:
VisualBounds: 98, 68, -6, -6
RenderBuilding:
Image: gadept.gdi
RaceImages:
FactionImages:
gdi: gadept.gdi
nod: gadept.nod

View File

@@ -30,7 +30,7 @@ E1:
Prerequisites: barracks.upgraded
RenderSprites:
Image: e1.gdi
RaceImages:
FactionImages:
gdi: e1.gdi
nod: e1.nod
@@ -61,7 +61,7 @@ ENGINEER:
-GainsExperience:
RenderSprites:
Image: engineer.gdi
RaceImages:
FactionImages:
gdi: engineer.gdi
nod: engineer.nod

View File

@@ -99,7 +99,7 @@ PROC:
VisualBounds: 134, 122, 0, -18
RenderBuilding:
Image: proc.gdi
RaceImages:
FactionImages:
gdi: proc.gdi
nod: proc.nod
@@ -129,7 +129,7 @@ GASILO:
-RenderBuilding:
RenderBuildingSilo:
Image: gasilo.gdi
RaceImages:
FactionImages:
gdi: gasilo.gdi
nod: gasilo.nod
WithIdleOverlay@UNDERLAY:

View File

@@ -81,7 +81,7 @@ NAPULS:
VisualBounds: 78, 54, 0, -12
RenderBuilding:
Image: napuls.gdi
RaceImages:
FactionImages:
gdi: napuls.gdi
nod: napuls.nod

View File

@@ -34,7 +34,7 @@ MCV:
VisualBounds: 42,42
RenderSprites:
Image: mcv.gdi
RaceImages:
FactionImages:
gdi: mcv.gdi
nod: mcv.nod
@@ -94,7 +94,7 @@ HARV:
VisualBounds: 36,36
RenderSprites:
Image: harv.gdi
RaceImages:
FactionImages:
gdi: harv.gdi
nod: harv.nod
@@ -126,7 +126,7 @@ LPST:
Voice: Move
RenderSprites:
Image: lpst.gdi
RaceImages:
FactionImages:
gdi: lpst.gdi
nod: lpst.nod