Merge pull request #6030 from UberWaffe/CustomWarheads

Custom Warheads refactor
This commit is contained in:
Taryn Hill
2014-08-03 10:35:36 -05:00
59 changed files with 2275 additions and 1233 deletions

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@@ -535,10 +535,10 @@ VoxelSequences:
Weapons:
BoatMissile:
Warhead:
Warhead: SpreadDamage
Versus:
Heavy: 50%
Damage: 50
Damage: 50
Voices:

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@@ -572,7 +572,7 @@ VoxelSequences:
Weapons:
Tiberium:
Warhead:
Warhead: SpreadDamage
Damage: 6
Voices:

View File

@@ -653,7 +653,7 @@ VoxelSequences:
Weapons:
Tiberium:
Warhead:
Warhead: SpreadDamage
Damage: 4
Voices:

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@@ -913,7 +913,7 @@ VoxelSequences:
Weapons:
Rockets:
Warhead:
Warhead: SpreadDamage
Versus:
None: 20%

File diff suppressed because it is too large Load Diff

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@@ -8,16 +8,17 @@ LMG:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 15
InfDeath: 2
Versus:
Wood: 25%
Light: 40%
Heavy: 10%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 15
Bazooka:
ROF: 50
@@ -32,18 +33,20 @@ Bazooka:
Image: RPG
ROT: 5
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 50
InfDeath: 4
Versus:
None: 10%
Wood: 75%
Light: 60%
Heavy: 90%
Concrete: 40%
Explosion: small_explosion
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Damage: 50
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLSML1.WAV
Sniper:
@@ -56,16 +59,16 @@ Sniper:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Damage: 60
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 60
InfDeath: 2
Versus:
None: 100%
Wood: 0%
Light: 1%
Heavy: 0%
Concrete: 0%
InfDeath: 2
Vulcan:
ROF: 30
@@ -78,16 +81,17 @@ Vulcan:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
InfDeath: 2
Versus:
Wood: 0%
Light: 60%
Heavy: 10%
Concrete: 0%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 30
Slung:
ROF: 60
@@ -102,17 +106,18 @@ Slung:
Angle: 88
Inaccuracy: 384
Image: MISSILE
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 30
InfDeath: 4
Versus:
None: 0%
Wood: 75%
Light: 40%
Heavy: 90%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: small_explosion
InfDeath: 4
Damage: 30
ImpactSound: EXPLLG5.WAV
HMG:
@@ -127,16 +132,17 @@ HMG:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 30
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 20%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 30
HMGo:
ROF: 30
@@ -150,16 +156,17 @@ HMGo:
TrailInterval: 1
ContrailDelay: 0
ContrailUsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 40
InfDeath: 2
Versus:
Wood: 15%
Light: 45%
Heavy: 25%
Concrete: 20%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 40
QuadRockets:
ROF: 40
@@ -175,19 +182,21 @@ QuadRockets:
ROT: 10
Speed: 256
RangeLimit: 40
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 25
InfDeath: 4
Versus:
None: 35%
Wood: 45%
Light: 100%
Heavy: 100%
Concrete: 35%
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLSML1.WAV
SmudgeType: SandCrater, RockCrater
Damage: 25
TurretGun:
ROF: 35
@@ -199,18 +208,20 @@ TurretGun:
Shadow: no
Inaccuracy: 288
Image: 120mm
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 55
InfDeath: 4
Versus:
None: 50%
Wood: 75%
Light: 100%
Concrete: 65%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
TowerMissile:
ROF: 35
@@ -230,19 +241,21 @@ TowerMissile:
Speed: 256
RangeLimit: 50
Angle: 110
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 50
InfDeath: 3
Versus:
None: 50%
Wood: 45%
Light: 100%
Heavy: 50%
Concrete: 35%
InfDeath: 3
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
SmudgeType: SandCrater, RockCrater
Damage: 50
90mm:
ROF: 50
@@ -252,18 +265,20 @@ TowerMissile:
Speed: 640
Inaccuracy: 384
Image: 120mm
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
90mma:
ROF: 50
@@ -273,18 +288,20 @@ TowerMissile:
Speed: 704
Inaccuracy: 352
Image: 120mm
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
InfDeath: 4
Versus:
None: 50%
Wood: 50%
Light: 100%
Concrete: 50%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
DevBullet:
ROF: 50
@@ -293,18 +310,20 @@ DevBullet:
Projectile: Bullet
Speed: 640
Image: doubleblastbullet
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 100
InfDeath: 4
Versus:
None: 100%
Wood: 50%
Light: 100%
Heavy: 100%
Concrete: 80%
Explosion: shockwave
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Damage: 100
Warhead@3Eff: CreateEffect
Explosion: shockwave
227mm:
ROF: 100
@@ -324,19 +343,21 @@ DevBullet:
Image: MISSILE2
ROT: 5
ContrailLength: 5
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 60
InfDeath: 4
Versus:
None: 20%
Wood: 50%
Light: 100%
Heavy: 50%
Concrete: 80%
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
SmudgeType: SandCrater, RockCrater
Damage: 60
FakeMissile:
ROF: 120
@@ -352,15 +373,17 @@ FakeMissile:
Image: MISSILE
ContrailLength: 15
ContrailUsePlayerColor: True
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 10
Versus:
None: 0%
Wood: 0%
Concrete: 0%
Explosion: deviator
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Damage: 10
Warhead@3Eff: CreateEffect
Explosion: deviator
ImpactSound: EXPLSML2.WAV
155mm:
@@ -376,19 +399,21 @@ FakeMissile:
Inaccuracy: 1c256
ContrailLength: 20
Image: 155mm
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 384
Damage: 100
InfDeath: 3
Versus:
None: 100%
Wood: 80%
Light: 75%
Heavy: 50%
Concrete: 100%
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater, RockCrater
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: EXPLLG3.WAV
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
Sound:
ROF: 100
@@ -399,15 +424,15 @@ Sound:
HitAnim: laserfire
BeamDuration: 8
UsePlayerColor: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 32
Damage: 150
InfDeath: 6
Versus:
None: 60%
Wood: 85%
Light: 80%
Concrete: 75%
InfDeath: 6
Damage: 150
ChainGun:
ROF: 10
@@ -417,16 +442,17 @@ ChainGun:
Projectile: Bullet
Speed: 1c256
High: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 96
Damage: 20
InfDeath: 2
Versus:
Wood: 50%
Light: 60%
Heavy: 25%
Concrete: 25%
Warhead@2Eff: CreateEffect
Explosion: piffs
InfDeath: 2
Damage: 20
Heal:
ROF: 160
@@ -434,26 +460,26 @@ Heal:
Report:
Projectile: Bullet
Speed: 1c256
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: -50
InfDeath: 1
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
WormJaw:
ROF: 10
Range: 3c0
Report: WORM.WAV
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 160
Damage: 100
Versus:
Wood: 0%
Concrete: 0%
Damage: 100
ParaBomb:
ROF: 10
@@ -461,17 +487,19 @@ ParaBomb:
Report:
Projectile: GravityBomb
Image: BOMBS
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 500
InfDeath: 4
Versus:
None: 30%
Wood: 75%
Light: 75%
Concrete: 50%
Explosion: self_destruct
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Damage: 500
Warhead@3Eff: CreateEffect
Explosion: self_destruct
ImpactSound: EXPLLG3.WAV
Napalm:
@@ -479,121 +507,132 @@ Napalm:
Range: 3c0
Projectile: GravityBomb
Image: BOMBS
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 640
Damage: 300
InfDeath: 4
Versus:
None: 20%
Wood: 100%
Light: 30%
Heavy: 20%
Concrete: 70%
InfDeath: 4
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: artillery
ImpactSound: NAPALM1.WAV
SmudgeType: Crater
Damage: 300
Crush:
Warhead:
ImpactSound: CRUSH1.WAV
Warhead@1Dam: SpreadDamage
Damage: 100
Warhead@2Eff: CreateEffect
ImpactSound: CRUSH1.WAV
Demolish:
Warhead:
ImpactSound: EXPLLG2.WAV
Warhead@1Dam: SpreadDamage
Warhead@2Eff: CreateEffect
Explosion: building
ImpactSound: EXPLLG2.WAV
Atomic:
Warhead:
Damage: 1800
Warhead@1Dam: SpreadDamage
Spread: 2c0
Damage: 1800
InfDeath: 5
Versus:
None: 100%
Wood: 100%
Light: 100%
Heavy: 50%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateNuke:
Warhead:
Damage: 800
Warhead@1Dam: SpreadDamage
Spread: 1c576
Damage: 800
InfDeath: 5
Versus:
None: 20%
Wood: 75%
Light: 25%
Heavy: 25%
Concrete: 50%
Warhead@2Eff: CreateEffect
Explosion: nuke
InfDeath: 5
ImpactSound: EXPLLG2.WAV
CrateExplosion:
Warhead:
Damage: 400
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 400
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
InfDeath: 4
ImpactSound: EXPLSML4.WAV
UnitExplode:
Warhead:
Damage: 500
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 500
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
InfDeath: 4
ImpactSound: EXPLMD1.WAV
UnitExplodeSmall:
Warhead:
Damage: 60
Warhead@1Dam: SpreadDamage
Spread: 320
Damage: 60
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: self_destruct
InfDeath: 4
ImpactSound: EXPLHG1.WAV, EXPLLG1.WAV, EXPLMD1.WAV, EXPLSML4.WAV
UnitExplodeTiny:
Warhead:
Damage: 30
Warhead@1Dam: SpreadDamage
Spread: 224
Damage: 30
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: med_explosion
InfDeath: 4
ImpactSound: EXPLMD2.WAV, EXPLSML1.WAV, EXPLSML2.WAV, EXPLSML3.WAV
UnitExplodeScale:
Warhead:
Damage: 90
Warhead@1Dam: SpreadDamage
Spread: 416
Damage: 90
InfDeath: 4
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: building
InfDeath: 4
ImpactSound: EXPLLG2.WAV, EXPLLG3.WAV, EXPLLG5.WAV
Grenade:
@@ -606,22 +645,24 @@ Grenade:
Angle: 62
Inaccuracy: 416
Image: BOMBS
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
InfDeath: 3
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Damage: 60
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
Weathering:
ROF: 100
Warhead:
Warhead@1Dam: SpreadDamage
Damage: 5
Shrapnel:
@@ -634,31 +675,35 @@ Shrapnel:
Angle: 91, 264
Inaccuracy: 416
Image: bombs
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 192
Damage: 60
InfDeath: 3
Versus:
None: 50%
Wood: 100%
Light: 25%
Heavy: 5%
Explosion: med_explosion
InfDeath: 3
Warhead@2Smu: LeaveSmudge
SmudgeType: SandCrater
Damage: 60
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV
SpiceExplosion:
Warhead:
Damage: 10
Warhead@1Dam: SpreadDamage
Spread: 9
Size: 2,2
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Explosion: med_explosion
InfDeath: 3
ImpactSound: EXPLLG5.WAV
Warhead@2Res: CreateResource
AddsResourceType: Spice
Size: 2,2
Warhead@3Eff: CreateEffect
Explosion: med_explosion
ImpactSound: EXPLLG5.WAV

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@@ -615,7 +615,7 @@ Weapons:
Range: 5c0
ROF: 20
Burst: 1
Warhead:
Warhead: SpreadDamage
Damage: 20
Voices:

View File

@@ -951,7 +951,7 @@ Weapons:
Range: 5c0
ROF: 20
Burst: 1
Warhead:
Warhead: SpreadDamage
Damage: 20
Voices:

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@@ -364,7 +364,7 @@ Weapons:
PortaTesla:
ROF: 20
Range: 10c0
Warhead:
Warhead: SpreadDamage
Spread: 42
InfDeath: 5
Damage: 80

View File

@@ -313,20 +313,22 @@ Weapons:
Inaccuracy: 3c341
Image: 120MM
ContrailLength: 30
Warhead:
Warhead: SpreadDamage
Spread: 128
Versus:
None: 60%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 2
Damage: 250
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: 2
SmudgeType: Crater
Damage: 250
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
SubMissile:
ROF: 250
Range: 32c0
@@ -340,19 +342,21 @@ Weapons:
Image: MISSILE
Trail: smokey
ContrailLength: 30
Warhead:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 40%
Light: 30%
Heavy: 30%
InfDeath: blownaway
Damage: 400
Warhead@1Eff: CreateEffect
Explosion: large_explosion
WaterExplosion: large_splash
InfDeath: blownaway
SmudgeType: Crater
Damage: 400
ImpactSound: kaboom12.aud
WaterImpactSound: splash9.aud
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Voices:

View File

@@ -259,7 +259,7 @@ Weapons:
PortaTesla:
ROF: 20
Range: 10c0
Warhead:
Warhead: SpreadDamage
Spread: 42
InfDeath: 5
Damage: 80

View File

@@ -771,24 +771,26 @@ Weapons:
Inaccuracy: 1c682
Image: 120MM
ContrailLength: 50
Warhead:
Warhead: SpreadDamage
Spread: 256
Versus:
None: 75%
Wood: 75%
Light: 75%
Concrete: 100%
InfDeath: 4
Damage: 150
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: self_destruct
WaterExplosion: self_destruct
InfDeath: 4
SmudgeType: Crater
Damage: 150
MammothTusk:
ROF: 300
Range: 10c0
Report: MISSILE6.AUD
Burst: 2
ValidTargets: Ground, Air
ValidTargets: Ground, Air, Enemy, Neutral, Ally
Projectile: Missile
Speed: 128
Arm: 2
@@ -801,7 +803,7 @@ Weapons:
Image: DRAGON
ROT: 10
RangeLimit: 80
Warhead:
Warhead: SpreadDamage
Spread: 640
Versus:
None: 125%
@@ -809,16 +811,18 @@ Weapons:
Light: 110%
Heavy: 100%
Concrete: 200%
InfDeath: 3
Damage: 250
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: nuke
WaterExplosion: nuke
InfDeath: 3
SmudgeType: Crater
Damage: 250
TankNapalm:
ROF: 40
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Ground
ValidTargets: Ground, Enemy, Neutral, Ally
Burst: 6
BurstDelay: 1
Projectile: Bullet
@@ -827,7 +831,7 @@ Weapons:
Inaccuracy: 2c512
Trail: smokey
ContrailLength: 2
Warhead:
Warhead: SpreadDamage
Spread: 341
Versus:
None: 90%
@@ -835,31 +839,35 @@ Weapons:
Light: 100%
Heavy: 100%
Concrete: 100%
InfDeath: 4
Damage: 15
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_explosion
WaterExplosion: small_explosion
InfDeath: 4
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 15
ParaBomb:
ROF: 5
Range: 5c0
Report: CHUTE1.AUD
Projectile: GravityBomb
Image: BOMBLET
Warhead:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 125%
Wood: 100%
Light: 60%
Concrete: 25%
InfDeath: 5
Damage: 200
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: napalm
ImpactSound: firebl3.aud
WaterExplosion: napalm
InfDeath: 5
SmudgeType: Crater
Damage: 200
155mm:
ROF: 10
Range: 7c5
@@ -874,7 +882,7 @@ Weapons:
Angle: 30
Inaccuracy: 1c682
ContrailLength: 2
Warhead:
Warhead: SpreadDamage
Spread: 426
Versus:
None: 80%
@@ -882,21 +890,23 @@ Weapons:
Light: 60%
Heavy: 75%
Concrete: 35%
InfDeath: 5
Damage: 10
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: small_napalm
WaterExplosion: small_napalm
InfDeath: 5
SmudgeType: Scorch
ImpactSound: firebl3.aud
Damage: 10
FLAK-23:
ROF: 10
Range: 8c0
Report: AACANON3.AUD
ValidTargets: Air,Ground
ValidTargets: Air, Ground, Enemy, Neutral, Ally
Projectile: Bullet
Speed: 1c682
High: true
Warhead:
Warhead: SpreadDamage
Spread: 213
Versus:
None: 35%
@@ -904,8 +914,11 @@ Weapons:
Light: 30%
Heavy: 40%
Concrete: 30%
Explosion: med_explosion
Damage: 25
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
Warhead@3Eff: CreateEffect
Explosion: med_explosion
SCUD:
ROF: 280
Range: 7c0
@@ -921,18 +934,20 @@ Weapons:
Inaccuracy: 426
Image: V2
Angle: 216
Warhead:
Warhead: SpreadDamage
Spread: 853
Versus:
None: 100%
Wood: 90%
Light: 80%
Heavy: 70%
InfDeath: 3
Damage: 500
Warhead@2Smu: LeaveSmudge
SmudgeType: Crater
Warhead@3Eff: CreateEffect
Explosion: nuke
WaterExplosion: large_splash
InfDeath: 3
SmudgeType: Crater
Damage: 500
ImpactSound: kaboom1.aud
WaterImpactSound: kaboom1.aud
SilencedPPK:
@@ -941,16 +956,17 @@ Weapons:
Report: silppk.aud
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead: SpreadDamage
Spread: 128
Versus:
Wood: 0%
Light: 0%
Heavy: 50%
Concrete: 0%
Explosion: piffs
InfDeath: 2
Damage: 150
Warhead@2Eff: CreateEffect
Explosion: piffs
Voices:

View File

@@ -2333,7 +2333,7 @@ Weapons:
Nike:
Range: 9c0
Maverick:
Warhead:
Warhead: SpreadDamage
Damage: 175
Voices:

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@@ -1076,12 +1076,10 @@ VoxelSequences:
Weapons:
CrateNuke:
Warhead@areanuke2:
Warhead@areanuke2: SpreadDamage
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 4,3
Ore: true
Size: 4
Versus:
None: 90%
Light: 60%
@@ -1089,13 +1087,21 @@ Weapons:
Concrete: 50%
Delay: 12
InfDeath: 4
Warhead@areanuke2Smu: LeaveSmudge
SmudgeType: Scorch
Size: 4,3
Delay: 12
Warhead@areanuke2Res: DestroyResource
DestroyResources: true
Size: 4,3
Delay: 12
Warhead@areanuke2Eff: CreateEffect
ImpactSound: kaboom22
Warhead@areanuke3:
Delay: 12
Warhead@areanuke3: SpreadDamage
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 3,2
Ore: true
Size: 3
Versus:
None: 90%
Light: 60%
@@ -1103,13 +1109,20 @@ Weapons:
Concrete: 50%
Delay: 24
InfDeath: 4
Warhead@areanuke3Smu: LeaveSmudge
SmudgeType: Scorch
Size: 3,2
Delay: 24
Warhead@areanuke3Res: DestroyResource
DestroyResources: true
Size: 3,2
Delay: 24
Warhead@areanuke3Eff: CreateEffect
ImpactSound: kaboom22
Warhead@areanuke4:
Delay: 24
Warhead@areanuke4: SpreadDamage
DamageModel: PerCell
Damage: 250
SmudgeType: Scorch
Size: 2,1
Ore: true
Versus:
None: 90%
Light: 60%
@@ -1117,7 +1130,17 @@ Weapons:
Concrete: 50%
Delay: 36
InfDeath: 4
Warhead@areanuke4Smu: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 36
Warhead@areanuke4Res: DestroyResource
DestroyResources: true
Size: 2,1
Delay: 36
Warhead@areanuke4Eff: CreateEffect
ImpactSound: kaboom22
Delay: 36
Voices:

File diff suppressed because it is too large Load Diff

View File

@@ -1,27 +1,29 @@
UnitExplode:
Warhead:
Damage: 500
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 500
InfDeath: 2
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: large_twlt
InfDeath: 2
ImpactSound: expnew09.aud
UnitExplodeSmall:
Warhead:
Damage: 40
Warhead@1Dam: SpreadDamage
Spread: 426
Damage: 40
InfDeath: 2
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
Warhead@2Eff: CreateEffect
Explosion: medium_brnl
InfDeath: 2
ImpactSound: expnew13.aud
Minigun:
@@ -30,17 +32,18 @@ Minigun:
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 12
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 12
ProneModifier: 70
Grenade:
ROF: 60
@@ -52,17 +55,18 @@ Grenade:
Angle: 62
Inaccuracy: 554
Image: DISCUS
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
InfDeath: 3
ProneModifier: 70
Versus:
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
InfDeath: 3
Damage: 40
ProneModifier: 70
Warhead@2Eff: CreateEffect
Explosion: large_grey_explosion
ImpactSound: expnew13.aud
@@ -81,16 +85,17 @@ Bazooka:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 25
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 25
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -109,16 +114,17 @@ MultiCluster:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 65
InfDeath: 3
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 3
Damage: 65
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -128,16 +134,16 @@ Heal:
Report: HEALER1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
InfDeath: 1
ProneModifier: 100
Versus:
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
Damage: -50
ProneModifier: 100
Sniper:
ROF: 60
@@ -145,17 +151,17 @@ Sniper:
Report: SILENCER.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Damage: 150
ProneModifier: 100
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
InfDeath: 1
ProneModifier: 100
Versus:
None: 100%
Wood: 0%
Light: 0%
Heavy: 0%
Concrete: 0%
InfDeath: 1
M1Carbine:
ROF: 20
@@ -163,17 +169,18 @@ M1Carbine:
Report: INFGUN3.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 15
ProneModifier: 70
LtRail:
ROF: 60
@@ -184,17 +191,17 @@ LtRail:
BeamWidth: 1
BeamDuration: 10
Color: 200,0,128,255
Warhead:
Damage: 150
ProneModifier: 100
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 150
InfDeath: 2
ProneModifier: 100
Versus:
None: 100%
Wood: 130%
Light: 150%
Heavy: 110%
Concrete: 5%
InfDeath: 2
CyCannon:
ROF: 50
@@ -206,17 +213,18 @@ CyCannon:
High: yes
Shadow: true
Image: TORPEDO
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 120
InfDeath: 6
ProneModifier: 100
Versus:
None: 100%
Wood: 65%
Light: 75%
Heavy: 50%
Concrete: 40%
InfDeath: 6
Damage: 120
ProneModifier: 100
Warhead@2Eff: CreateEffect
Explosion: large_bang
ImpactSound: expnew12.aud
@@ -227,17 +235,18 @@ Vulcan3:
Report: CYGUN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 10
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 10
ProneModifier: 70
Vulcan2:
ROF: 50
@@ -246,18 +255,19 @@ Vulcan2:
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
InfDeath: 1
ProneModifier: 70
Versus:
None: 100%
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 50
ProneModifier: 70
Vulcan:
ROF: 60
@@ -265,17 +275,18 @@ Vulcan:
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 20
ProneModifier: 70
FiendShard:
ROF: 30
@@ -289,15 +300,15 @@ FiendShard:
Inaccuracy: 512
Shadow: true
Angle: 88
Warhead:
Warhead@1Dam: SpreadDamage
Damage: 35
InfDeath: 1
ProneModifier: 100
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
InfDeath: 1
Damage: 35
ProneModifier: 100
JumpCannon:
ROF: 40
@@ -306,17 +317,18 @@ JumpCannon:
Report: JUMPJET1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 15
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 15
ProneModifier: 70
HoverMissile:
ROF: 68
@@ -334,16 +346,17 @@ HoverMissile:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 30
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -359,16 +372,17 @@ HoverMissile:
Image: 120mm
Shadow: true
Angle: 62
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 50
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 50
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -388,17 +402,18 @@ MammothTusk:
ROT: 10
Speed: 170
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 171
Damage: 40
InfDeath: 3
ProneModifier: 70
Versus:
None: 100%
Wood: 85%
Light: 70%
Heavy: 35%
Concrete: 28%
InfDeath: 3
Damage: 40
ProneModifier: 70
Warhead@2Eff: CreateEffect
Explosion: medium_bang
ImpactSound: expnew12.aud
@@ -408,17 +423,17 @@ Repair:
Report: REPAIR11.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 213
Damage: -50
InfDeath: 1
ProneModifier: 100
Versus:
None: 0%
Wood: 0%
Light: 100%
Heavy: 100%
Concrete: 0%
InfDeath: 1
Damage: -50
ProneModifier: 100
SlimeAttack:
ROF: 80
@@ -427,30 +442,30 @@ SlimeAttack:
Report: VICER1.AUD
Projectile: Bullet
Speed: 426
Warhead:
Warhead@1Dam: SpreadDamage
Damage: 100
InfDeath: 2
ProneModifier: 100
Versus:
Wood: 25%
Light: 30%
Heavy: 10%
Concrete: 10%
InfDeath: 2
Damage: 100
ProneModifier: 100
SuicideBomb:
ROF: 1
Range: 0c512
Report: HUNTER2.AUD
Warhead:
Damage: 11000
Warhead@1Dam: SpreadDamage
Spread: 256
DestroyResources: true
Damage: 11000
InfDeath: 5
Versus:
None: 90%
Light: 60%
Heavy: 25%
Concrete: 50%
InfDeath: 5
Warhead@2Res: DestroyResource
120mm:
ROF: 80
@@ -458,16 +473,17 @@ SuicideBomb:
Report: 120MMF.AUD
Projectile: Bullet
Speed: 1c512
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 70
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 70
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -480,17 +496,17 @@ MechRailgun:
Projectile: LaserZap
Color: 200,0,255,255
BeamWidth: 3
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 200
InfDeath: 5
ProneModifier: 100
Versus:
None: 200%
Wood: 175%
Light: 160%
Heavy: 100%
Concrete: 25%
InfDeath: 5
Damage: 200
ProneModifier: 100
AssaultCannon:
ROF: 50
@@ -498,17 +514,18 @@ AssaultCannon:
Report: TSGUN4.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 40
ProneModifier: 70
BikeMissile:
ROF: 60
@@ -527,38 +544,40 @@ BikeMissile:
ROT: 8
Speed: 213
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 256
Damage: 40
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 40
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
RaiderCannon:
ROF: 55
Range: 4c0
Burst: 2 #purely cosmetical, for alternate muzzle position
Burst: 2
BurstDelay: 55
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 40
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 40
ProneModifier: 70
FireballLauncher:
ROF: 50
@@ -570,17 +589,17 @@ FireballLauncher:
Inacuracy: 384
Burst: 5
BurstDelay: 5
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 341
Damage: 25
InfDeath: 5
ProneModifier: 100
Versus:
None: 600%
Wood: 148%
Light: 59%
Heavy: 6%
Concrete: 2%
InfDeath: 5
Damage: 25
ProneModifier: 100
SonicZap:
ROF: 120
@@ -591,13 +610,13 @@ SonicZap:
Color: 200,0,255,255
BeamWidth: 12
BeamDuration: 50
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
Damage: 100
InfDeath: 5
Versus:
Heavy: 80%
Concrete: 60%
InfDeath: 5
Damage: 100
Dragon:
ROF: 50
@@ -615,16 +634,17 @@ Dragon:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 30
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 30
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -638,16 +658,17 @@ Dragon:
Image: 120mm
Shadow: true
Angle: 62
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 36
InfDeath: 2
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 2
Damage: 36
Warhead@2Eff: CreateEffect
Explosion: medium_clsn
ImpactSound: expnew14.aud
@@ -663,17 +684,18 @@ Dragon:
Shadow: true
High: yes
MinRange: 5c0
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 150
InfDeath: 3
ProneModifier: 100
Versus:
None: 100%
Wood: 85%
Light: 68%
Heavy: 35%
Concrete: 35%
InfDeath: 3
Damage: 150
ProneModifier: 100
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -693,16 +715,17 @@ Hellfire:
Image: DRAGON
ROT: 8
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 85
Damage: 30
InfDeath: 2
Versus:
None: 30%
Wood: 65%
Light: 150%
Heavy: 100%
Concrete: 30%
InfDeath: 2
Damage: 30
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -714,17 +737,18 @@ Bomb:
Speed: 170
Image: canister
Shadow: true
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 298
Damage: 160
InfDeath: 3
ProneModifier: 100
Versus:
None: 200%
Wood: 90%
Light: 75%
Heavy: 32%
Concrete: 100%
InfDeath: 3
Damage: 160
ProneModifier: 100
Warhead@2Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
@@ -743,16 +767,17 @@ Proton:
Image: TORPEDO
ROT: 1
RangeLimit: 35
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 20
InfDeath: 3
Versus:
None: 25%
Wood: 65%
Light: 75%
Heavy: 100%
Concrete: 60%
InfDeath: 3
Damage: 20
Warhead@2Eff: CreateEffect
Explosion: small_bang
ImpactSound: expnew12.aud
@@ -763,17 +788,18 @@ HarpyClaw:
Projectile: Bullet
Speed: 1c682
ValidTargets: Ground, Air
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 60
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 60
ProneModifier: 70
Pistola:
ROF: 20
@@ -781,49 +807,57 @@ Pistola:
Report: GUN18.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 2
InfDeath: 1
ProneModifier: 70
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piff
InfDeath: 1
Damage: 2
ProneModifier: 70
Tiberium:
ROF: 16
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
InfDeath: 6
Damage: 2
InfDeath: 6
PreventProne: yes
TiberiumHeal:
ROF: 16
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
InfDeath: 6
Damage: -2
InfDeath: 6
PreventProne: yes
IonCannon:
ValidTargets: Ground, Air
Warhead@impact:
Damage: 1000
Warhead@1Dam_impact: SpreadDamage
Spread: 1c0
Damage: 1000
InfDeath: 5
Explosion: ring1
ProneModifier: 100
Warhead@area:
DamageModel: PerCell
Warhead@2Eff_impact: CreateEffect
Explosion: ring1
Warhead@3Dam_area: PerCellDamage
Size: 2,1
Damage: 250
InfDeath: 5
Delay: 3
Warhead@4Dam_area: SpreadDamage
Damage: 250
InfDeath: 5
Delay: 3
Warhead@5Smu_area: LeaveSmudge
SmudgeType: Scorch
Size: 2,1
Delay: 3
InfDeath: 5
VulcanTower:
ROF: 26
@@ -831,16 +865,17 @@ VulcanTower:
Report: CHAINGN1.AUD
Projectile: Bullet
Speed: 1c682
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 18
InfDeath: 1
Versus:
Wood: 60%
Light: 40%
Heavy: 25%
Concrete: 10%
Warhead@2Eff: CreateEffect
Explosion: piffpiff
InfDeath: 1
Damage: 18
RPGTower:
ROF: 80
@@ -853,17 +888,18 @@ RPGTower:
Shadow: true
Angle: 62
Image: canister
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
Damage: 110
InfDeath: 2
ProneModifier: 70
Versus:
None: 30%
Wood: 75%
Light: 90%
Heavy: 100%
Concrete: 70%
InfDeath: 2
Damage: 110
ProneModifier: 70
Warhead@2Eff: CreateEffect
Explosion: large_clsn
ImpactSound: expnew14.aud
@@ -882,10 +918,11 @@ SAMTower:
Image: DRAGON
ROT: 5
RangeLimit: 60
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 128
InfDeath: 2
Damage: 33
InfDeath: 2
Warhead@2Eff: CreateEffect
Explosion: small_clsn
ImpactSound: expnew12.aud
@@ -896,12 +933,13 @@ ObeliskLaser:
Report: OBELRAY1.AUD
Projectile: LaserZap
BeamWidth: 4
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
InfDeath: 5
SmudgeType: Scorch
Damage: 250
InfDeath: 5
ProneModifier: 60
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
TurretLaser:
ROF: 40
@@ -910,24 +948,28 @@ TurretLaser:
Projectile: LaserZap
BeamWidth: 2
BeamDuration: 5
Warhead:
Warhead@1Dam: SpreadDamage
Spread: 42
InfDeath: 5
SmudgeType: Scorch
Damage: 30
InfDeath: 5
ProneModifier: 60
Warhead@2Smu: LeaveSmudge
SmudgeType: Scorch
TiberiumExplosion:
Warhead:
Damage: 10
Warhead@1Dam: SpreadDamage
Spread: 9
Size: 1,1
Damage: 10
InfDeath: 3
Versus:
None: 90%
Wood: 75%
Light: 60%
Heavy: 25%
InfDeath: 3
Warhead@2Res: CreateResource
AddsResourceType: Tiberium
Size: 1,1
Warhead@3Eff: CreateEffect
Explosion: large_explosion
ImpactSound: expnew09.aud
AddsResourceType: Tiberium