Route screen size queries via Game.Renderer.

This commit is contained in:
Paul Chote
2013-09-20 00:09:05 +12:00
parent 65bbfbaef2
commit b7123cda7d
14 changed files with 49 additions and 54 deletions

View File

@@ -71,7 +71,7 @@ namespace OpenRA.Widgets
// Mask to prevent any clicks from being sent to other widgets
fullscreenMask = new MaskWidget();
fullscreenMask.Bounds = new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height);
fullscreenMask.Bounds = new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
fullscreenMask.OnMouseDown += mi => RemovePanel();
if (onCancel != null)
fullscreenMask.OnMouseDown += _ => onCancel();

4
OpenRA.Game/Widgets/TooltipContainerWidget.cs Executable file → Normal file
View File

@@ -54,8 +54,8 @@ namespace OpenRA.Widgets
var pos = Viewport.LastMousePos + CursorOffset;
if (tooltip != null)
{
if (pos.X + tooltip.Bounds.Right > Game.viewport.Width)
pos.X = Game.viewport.Width - tooltip.Bounds.Right;
if (pos.X + tooltip.Bounds.Right > Game.Renderer.Resolution.Width)
pos.X = Game.Renderer.Resolution.Width - tooltip.Bounds.Right;
}
return pos;

4
OpenRA.Game/Widgets/ViewportControllerWidget.cs Executable file → Normal file
View File

@@ -206,9 +206,9 @@ namespace OpenRA.Widgets
directions |= ScrollDirection.Left;
if (Viewport.LastMousePos.Y < EdgeScrollThreshold)
directions |= ScrollDirection.Up;
if (Viewport.LastMousePos.X >= Game.viewport.Width - EdgeScrollThreshold)
if (Viewport.LastMousePos.X >= Game.Renderer.Resolution.Width - EdgeScrollThreshold)
directions |= ScrollDirection.Right;
if (Viewport.LastMousePos.Y >= Game.viewport.Height - EdgeScrollThreshold)
if (Viewport.LastMousePos.Y >= Game.Renderer.Resolution.Height - EdgeScrollThreshold)
directions |= ScrollDirection.Down;
return directions;

View File

@@ -188,15 +188,15 @@ namespace OpenRA.Widgets
{
// Parse the YAML equations to find the widget bounds
var parentBounds = (Parent == null)
? new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height)
? new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height)
: Parent.Bounds;
var substitutions = args.ContainsKey("substitutions") ?
new Dictionary<string, int>((Dictionary<string, int>)args["substitutions"]) :
new Dictionary<string, int>();
substitutions.Add("WINDOW_RIGHT", Game.viewport.Width);
substitutions.Add("WINDOW_BOTTOM", Game.viewport.Height);
substitutions.Add("WINDOW_RIGHT", Game.Renderer.Resolution.Width);
substitutions.Add("WINDOW_BOTTOM", Game.Renderer.Resolution.Height);
substitutions.Add("PARENT_RIGHT", parentBounds.Width);
substitutions.Add("PARENT_LEFT", parentBounds.Left);
substitutions.Add("PARENT_TOP", parentBounds.Top);