Route screen size queries via Game.Renderer.
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@@ -71,7 +71,7 @@ namespace OpenRA.Widgets
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// Mask to prevent any clicks from being sent to other widgets
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fullscreenMask = new MaskWidget();
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fullscreenMask.Bounds = new Rectangle(0, 0, Game.viewport.Width, Game.viewport.Height);
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fullscreenMask.Bounds = new Rectangle(0, 0, Game.Renderer.Resolution.Width, Game.Renderer.Resolution.Height);
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fullscreenMask.OnMouseDown += mi => RemovePanel();
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if (onCancel != null)
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fullscreenMask.OnMouseDown += _ => onCancel();
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