Route screen size queries via Game.Renderer.
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@@ -41,8 +41,8 @@ namespace OpenRA.Mods.D2k
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var s = new Sheet("mods/d2k/uibits/loadscreen.png");
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Logo = new Sprite(s, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
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stripe = new Sprite(s, new Rectangle(256, 0, 256, 256), TextureChannel.Alpha);
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stripeRect = new Rectangle(0, Renderer.Resolution.Height / 2 - 128, Renderer.Resolution.Width, 256);
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logoPos = new float2(Renderer.Resolution.Width / 2 - 128, Renderer.Resolution.Height / 2 - 128);
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stripeRect = new Rectangle(0, r.Resolution.Height / 2 - 128, r.Resolution.Width, 256);
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logoPos = new float2(r.Resolution.Width / 2 - 128, r.Resolution.Height / 2 - 128);
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}
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public void Display()
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@@ -64,7 +64,7 @@ namespace OpenRA.Mods.D2k
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(stripeRect, stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, logoPos);
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r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame(new NullInputHandler());
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}
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