Route screen size queries via Game.Renderer.
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@@ -40,8 +40,8 @@ namespace OpenRA.Mods.TS
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var s = new Sheet(Info["LoadScreenImage"]);
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Logo = new Sprite(s, new Rectangle(0,0,256,256), TextureChannel.Alpha);
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Stripe = new Sprite(s, new Rectangle(256,0,256,256), TextureChannel.Alpha);
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StripeRect = new Rectangle(0, Renderer.Resolution.Height/2 - 128, Renderer.Resolution.Width, 256);
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LogoPos = new float2(Renderer.Resolution.Width/2 - 128, Renderer.Resolution.Height/2 - 128);
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StripeRect = new Rectangle(0, r.Resolution.Height/2 - 128, r.Resolution.Width, 256);
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LogoPos = new float2(r.Resolution.Width/2 - 128, r.Resolution.Height/2 - 128);
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}
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public void Display()
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@@ -63,7 +63,7 @@ namespace OpenRA.Mods.TS
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r.BeginFrame(float2.Zero, 1f);
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WidgetUtils.FillRectWithSprite(StripeRect, Stripe);
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r.RgbaSpriteRenderer.DrawSprite(Logo, LogoPos);
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r.Fonts["Bold"].DrawText(text, new float2(Renderer.Resolution.Width - textSize.X - 20, Renderer.Resolution.Height - textSize.Y - 20), Color.White);
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r.Fonts["Bold"].DrawText(text, new float2(r.Resolution.Width - textSize.X - 20, r.Resolution.Height - textSize.Y - 20), Color.White);
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r.EndFrame( new NullInputHandler() );
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}
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