Add VolumeModifier support to music.
This commit is contained in:
committed by
Oliver Brakmann
parent
810aa744bf
commit
b71c080285
@@ -19,6 +19,7 @@ namespace OpenRA.GameRules
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public readonly string Filename;
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public readonly string Filename;
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public readonly string Title;
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public readonly string Title;
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public readonly bool Hidden;
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public readonly bool Hidden;
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public readonly float VolumeModifier = 1f;
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public int Length { get; private set; } // seconds
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public int Length { get; private set; } // seconds
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public bool Exists { get; private set; }
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public bool Exists { get; private set; }
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@@ -31,6 +32,9 @@ namespace OpenRA.GameRules
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if (nd.ContainsKey("Hidden"))
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if (nd.ContainsKey("Hidden"))
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bool.TryParse(nd["Hidden"].Value, out Hidden);
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bool.TryParse(nd["Hidden"].Value, out Hidden);
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if (nd.ContainsKey("VolumeModifier"))
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VolumeModifier = FieldLoader.GetValue<float>("VolumeModifier", nd["VolumeModifier"].Value);
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var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
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var ext = nd.ContainsKey("Extension") ? nd["Extension"].Value : "aud";
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Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
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Filename = (nd.ContainsKey("Filename") ? nd["Filename"].Value : key) + "." + ext;
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}
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}
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@@ -214,7 +214,7 @@ namespace OpenRA
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Func<ISoundFormat, ISound> stream = soundFormat => soundEngine.Play2DStream(
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Func<ISoundFormat, ISound> stream = soundFormat => soundEngine.Play2DStream(
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soundFormat.GetPCMInputStream(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate,
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soundFormat.GetPCMInputStream(), soundFormat.Channels, soundFormat.SampleBits, soundFormat.SampleRate,
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false, true, WPos.Zero, MusicVolume);
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false, true, WPos.Zero, MusicVolume * m.VolumeModifier);
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music = LoadSound(m.Filename, stream);
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music = LoadSound(m.Filename, stream);
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if (music == null)
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if (music == null)
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