Remove AttackSuicides trait.
This commit is contained in:
@@ -288,7 +288,6 @@
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<Compile Include="Traits\Attack\AttackFrontal.cs" />
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<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
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<Compile Include="Traits\Attack\AttackOmni.cs" />
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<Compile Include="Traits\Attack\AttackSuicides.cs" />
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<Compile Include="Traits\Attack\AttackTurreted.cs" />
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<Compile Include="Traits\AttackWander.cs" />
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<Compile Include="Traits\AutoTarget.cs" />
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@@ -599,6 +598,7 @@
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<Compile Include="Traits\World\ActorSpawnManager.cs" />
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<Compile Include="Traits\ActorSpawner.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemoveAttackIgnoresVisibility.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemoveAttackSuicides.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemovedDemolishLocking.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemoveNegativeDamageFullHealthCheck.cs" />
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<Compile Include="UpdateRules\Rules\20181215\RemoveResourceExplodeModifier.cs" />
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@@ -1,98 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Orders;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Does a suicide attack where it moves next to the target when used in combination with `Explodes`.")]
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class AttackSuicidesInfo : ConditionalTraitInfo, Requires<IMoveInfo>
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{
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[Desc("Types defined by `Targetable:` trait that this actor can target.")]
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public readonly BitSet<TargetableType> TargetTypes = new BitSet<TargetableType>("DetonateAttack");
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[Desc("Types of damage that this trait causes to self while suiciding. Leave empty for no damage types.")]
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public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
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[VoiceReference] public readonly string Voice = "Action";
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public override object Create(ActorInitializer init) { return new AttackSuicides(init.Self, this); }
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}
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class AttackSuicides : ConditionalTrait<AttackSuicidesInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder
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{
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readonly IMove move;
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public AttackSuicides(Actor self, AttackSuicidesInfo info)
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: base(info)
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{
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move = self.Trait<IMove>();
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}
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public IEnumerable<IOrderTargeter> Orders
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{
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get
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{
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if (IsTraitDisabled)
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yield break;
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yield return new TargetTypeOrderTargeter(Info.TargetTypes, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
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yield return new DeployOrderTargeter("Detonate", 5);
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}
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}
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public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
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{
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if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
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return null;
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return new Order(order.OrderID, self, target, queued);
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}
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Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
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{
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return new Order("Detonate", self, queued);
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}
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bool IIssueDeployOrder.CanIssueDeployOrder(Actor self) { return true; }
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public string VoicePhraseForOrder(Actor self, Order order)
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{
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return Info.Voice;
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}
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public void ResolveOrder(Actor self, Order order)
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{
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if (order.OrderString == "DetonateAttack")
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{
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var target = self.ResolveFrozenActorOrder(order, Color.Red);
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if (target.Type != TargetType.Actor)
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return;
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if (!order.Queued)
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self.CancelActivity();
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self.SetTargetLine(target, Color.Red);
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self.QueueActivity(move.MoveToTarget(self, target, targetLineColor: Color.Red));
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self.QueueActivity(new CallFunc(() => self.Kill(self, Info.DamageTypes)));
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}
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else if (order.OrderString == "Detonate")
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self.Kill(self, Info.DamageTypes);
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}
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}
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}
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@@ -0,0 +1,51 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class RemoveAttackSuicides : UpdateRule
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{
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public override string Name { get { return "AttackSuicides trait has been removed."; } }
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public override string Description
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{
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get
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{
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return "The AttackSuicides trait has been removed, and should be replaced by\n" +
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"AttackFrontal + GrantConditionOnAttack + GrantConditionOnDeploy + a dummy\n" +
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"weapon for targeting. Affected actors are listed so that these traits can be defined.";
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}
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}
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readonly List<string> locations = new List<string>();
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public override IEnumerable<string> AfterUpdate(ModData modData)
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{
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if (locations.Any())
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yield return "The AttackSuicides trait has been removed from the following actors.\n" +
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"You must manually define AttackFrontal, GrantConditionOnAttack, GrantConditionOnDeploy\n" +
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"traits and create a dummy weapon to use for targeting:\n" +
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UpdateUtils.FormatMessageList(locations);
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locations.Clear();
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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if (actorNode.RemoveNodes("AttackSuicides") > 0)
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locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
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yield break;
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}
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}
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}
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@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.UpdateRules
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new UpdatePath("release-20180923", "release-20181215", new UpdateRule[0]),
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new UpdatePath("release-20181215", new UpdateRule[]
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new UpdatePath("release-20181215", "playtest-20190106", new UpdateRule[]
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{
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// Bleed only changes here
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new AddCarryableHarvester(),
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@@ -113,6 +113,11 @@ namespace OpenRA.Mods.Common.UpdateRules
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new RemoveAttackIgnoresVisibility(),
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new ReplacedWithChargeAnimation(),
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new RefactorResourceLevelAnimating(),
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}),
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new UpdatePath("playtest-20190106", new UpdateRule[]
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{
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new RemoveAttackSuicides(),
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})
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};
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