Remove AttackSuicides trait.

This commit is contained in:
Paul Chote
2019-01-23 00:24:23 +00:00
parent 24a491a7d7
commit 810aa744bf
4 changed files with 58 additions and 100 deletions

View File

@@ -288,7 +288,6 @@
<Compile Include="Traits\Attack\AttackFrontal.cs" />
<Compile Include="Traits\Attack\AttackGarrisoned.cs" />
<Compile Include="Traits\Attack\AttackOmni.cs" />
<Compile Include="Traits\Attack\AttackSuicides.cs" />
<Compile Include="Traits\Attack\AttackTurreted.cs" />
<Compile Include="Traits\AttackWander.cs" />
<Compile Include="Traits\AutoTarget.cs" />
@@ -599,6 +598,7 @@
<Compile Include="Traits\World\ActorSpawnManager.cs" />
<Compile Include="Traits\ActorSpawner.cs" />
<Compile Include="UpdateRules\Rules\20181215\RemoveAttackIgnoresVisibility.cs" />
<Compile Include="UpdateRules\Rules\20181215\RemoveAttackSuicides.cs" />
<Compile Include="UpdateRules\Rules\20181215\RemovedDemolishLocking.cs" />
<Compile Include="UpdateRules\Rules\20181215\RemoveNegativeDamageFullHealthCheck.cs" />
<Compile Include="UpdateRules\Rules\20181215\RemoveResourceExplodeModifier.cs" />

View File

@@ -1,98 +0,0 @@
#region Copyright & License Information
/*
* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using OpenRA.Activities;
using OpenRA.Mods.Common.Orders;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits
{
[Desc("Does a suicide attack where it moves next to the target when used in combination with `Explodes`.")]
class AttackSuicidesInfo : ConditionalTraitInfo, Requires<IMoveInfo>
{
[Desc("Types defined by `Targetable:` trait that this actor can target.")]
public readonly BitSet<TargetableType> TargetTypes = new BitSet<TargetableType>("DetonateAttack");
[Desc("Types of damage that this trait causes to self while suiciding. Leave empty for no damage types.")]
public readonly BitSet<DamageType> DamageTypes = default(BitSet<DamageType>);
[VoiceReference] public readonly string Voice = "Action";
public override object Create(ActorInitializer init) { return new AttackSuicides(init.Self, this); }
}
class AttackSuicides : ConditionalTrait<AttackSuicidesInfo>, IIssueOrder, IResolveOrder, IOrderVoice, IIssueDeployOrder
{
readonly IMove move;
public AttackSuicides(Actor self, AttackSuicidesInfo info)
: base(info)
{
move = self.Trait<IMove>();
}
public IEnumerable<IOrderTargeter> Orders
{
get
{
if (IsTraitDisabled)
yield break;
yield return new TargetTypeOrderTargeter(Info.TargetTypes, "DetonateAttack", 5, "attack", true, false) { ForceAttack = false };
yield return new DeployOrderTargeter("Detonate", 5);
}
}
public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued)
{
if (order.OrderID != "DetonateAttack" && order.OrderID != "Detonate")
return null;
return new Order(order.OrderID, self, target, queued);
}
Order IIssueDeployOrder.IssueDeployOrder(Actor self, bool queued)
{
return new Order("Detonate", self, queued);
}
bool IIssueDeployOrder.CanIssueDeployOrder(Actor self) { return true; }
public string VoicePhraseForOrder(Actor self, Order order)
{
return Info.Voice;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "DetonateAttack")
{
var target = self.ResolveFrozenActorOrder(order, Color.Red);
if (target.Type != TargetType.Actor)
return;
if (!order.Queued)
self.CancelActivity();
self.SetTargetLine(target, Color.Red);
self.QueueActivity(move.MoveToTarget(self, target, targetLineColor: Color.Red));
self.QueueActivity(new CallFunc(() => self.Kill(self, Info.DamageTypes)));
}
else if (order.OrderString == "Detonate")
self.Kill(self, Info.DamageTypes);
}
}
}

View File

@@ -0,0 +1,51 @@
#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveAttackSuicides : UpdateRule
{
public override string Name { get { return "AttackSuicides trait has been removed."; } }
public override string Description
{
get
{
return "The AttackSuicides trait has been removed, and should be replaced by\n" +
"AttackFrontal + GrantConditionOnAttack + GrantConditionOnDeploy + a dummy\n" +
"weapon for targeting. Affected actors are listed so that these traits can be defined.";
}
}
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "The AttackSuicides trait has been removed from the following actors.\n" +
"You must manually define AttackFrontal, GrantConditionOnAttack, GrantConditionOnDeploy\n" +
"traits and create a dummy weapon to use for targeting:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (actorNode.RemoveNodes("AttackSuicides") > 0)
locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
yield break;
}
}
}

View File

@@ -86,7 +86,7 @@ namespace OpenRA.Mods.Common.UpdateRules
new UpdatePath("release-20180923", "release-20181215", new UpdateRule[0]),
new UpdatePath("release-20181215", new UpdateRule[]
new UpdatePath("release-20181215", "playtest-20190106", new UpdateRule[]
{
// Bleed only changes here
new AddCarryableHarvester(),
@@ -113,6 +113,11 @@ namespace OpenRA.Mods.Common.UpdateRules
new RemoveAttackIgnoresVisibility(),
new ReplacedWithChargeAnimation(),
new RefactorResourceLevelAnimating(),
}),
new UpdatePath("playtest-20190106", new UpdateRule[]
{
new RemoveAttackSuicides(),
})
};