Files
OpenRA/OpenRA.Mods.Common/UpdateRules/Rules/20181215/RemoveAttackSuicides.cs
2019-02-01 23:18:18 +00:00

52 lines
1.7 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Mods.Common.UpdateRules.Rules
{
public class RemoveAttackSuicides : UpdateRule
{
public override string Name { get { return "AttackSuicides trait has been removed."; } }
public override string Description
{
get
{
return "The AttackSuicides trait has been removed, and should be replaced by\n" +
"AttackFrontal + GrantConditionOnAttack + GrantConditionOnDeploy + a dummy\n" +
"weapon for targeting. Affected actors are listed so that these traits can be defined.";
}
}
readonly List<string> locations = new List<string>();
public override IEnumerable<string> AfterUpdate(ModData modData)
{
if (locations.Any())
yield return "The AttackSuicides trait has been removed from the following actors.\n" +
"You must manually define AttackFrontal, GrantConditionOnAttack, GrantConditionOnDeploy\n" +
"traits and create a dummy weapon to use for targeting:\n" +
UpdateUtils.FormatMessageList(locations);
locations.Clear();
}
public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
{
if (actorNode.RemoveNodes("AttackSuicides") > 0)
locations.Add("{0} ({1})".F(actorNode.Key, actorNode.Location.Filename));
yield break;
}
}
}