Rename WithRotor to WithSpriteRotorOverlay
This commit is contained in:
@@ -441,7 +441,7 @@
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<Compile Include="Traits\Render\WithRepairAnimation.cs" />
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<Compile Include="Traits\Render\WithRepairOverlay.cs" />
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<Compile Include="Traits\Render\WithResources.cs" />
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<Compile Include="Traits\Render\WithRotor.cs" />
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<Compile Include="Traits\Render\WithSpriteRotorOverlay.cs" />
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<Compile Include="Traits\Render\WithShadow.cs" />
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<Compile Include="Traits\Render\WithSmoke.cs" />
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<Compile Include="Traits\Render\WithSpriteBody.cs" />
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@@ -17,7 +17,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Displays a helicopter rotor overlay.")]
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public class WithRotorInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
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public class WithSpriteRotorOverlayInfo : ITraitInfo, IRenderActorPreviewSpritesInfo, Requires<RenderSpritesInfo>, Requires<BodyOrientationInfo>
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{
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[Desc("Sequence name to use when flying")]
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[SequenceReference] public readonly string Sequence = "rotor";
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@@ -28,7 +28,7 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Position relative to body")]
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public readonly WVec Offset = WVec.Zero;
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public object Create(ActorInitializer init) { return new WithRotor(init.Self, this); }
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public object Create(ActorInitializer init) { return new WithSpriteRotorOverlay(init.Self, this); }
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public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
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{
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@@ -43,13 +43,13 @@ namespace OpenRA.Mods.Common.Traits
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}
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}
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public class WithRotor : ITick
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public class WithSpriteRotorOverlay : ITick
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{
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readonly WithRotorInfo info;
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readonly WithSpriteRotorOverlayInfo info;
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readonly Animation rotorAnim;
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readonly IMove movement;
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public WithRotor(Actor self, WithRotorInfo info)
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public WithSpriteRotorOverlay(Actor self, WithSpriteRotorOverlayInfo info)
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{
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this.info = info;
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var rs = self.Trait<RenderSprites>();
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@@ -2189,6 +2189,15 @@ namespace OpenRA.Mods.Common.UtilityCommands
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}
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}
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if (engineVersion < 20151004)
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{
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if (depth == 1 && node.Key == "WithRotor")
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node.Key = "WithSpriteRotorOverlay";
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if (depth == 1 && node.Key == "-WithRotor")
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node.Key = "-WithSpriteRotorOverlay";
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}
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UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
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}
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}
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@@ -23,11 +23,11 @@ TRAN:
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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WithRotor@PRIMARY:
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WithSpriteRotorOverlay@PRIMARY:
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Offset: -597,0,171
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Sequence: rotor2
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GroundSequence: slow-rotor2
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WithRotor@SECONDARY:
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WithSpriteRotorOverlay@SECONDARY:
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Offset: 597,0,85
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Cargo:
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Types: Infantry
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@@ -80,7 +80,7 @@ HELI:
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SelfReloads: true
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ReloadCount: 10
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SelfReloadTicks: 200
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WithRotor:
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WithSpriteRotorOverlay:
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Offset: 0,0,85
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WithMuzzleOverlay:
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SpawnActorOnDeath:
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@@ -224,9 +224,9 @@ TRAN.Husk:
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RevealsShroud:
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Range: 8c0
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Type: CenterPosition
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WithRotor@PRIMARY:
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WithSpriteRotorOverlay@PRIMARY:
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Offset: -597,0,171
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WithRotor@SECONDARY:
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WithSpriteRotorOverlay@SECONDARY:
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Offset: 597,0,85
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RenderSprites:
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Image: tran
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@@ -241,7 +241,7 @@ HELI.Husk:
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RevealsShroud:
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Range: 10c0
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Type: CenterPosition
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WithRotor:
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WithSpriteRotorOverlay:
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Offset: 0,0,85
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RenderSprites:
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Image: heli
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@@ -221,11 +221,11 @@ TRAN:
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AltitudeVelocity: 0c100
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AirborneUpgrades: airborne
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CanHover: True
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WithRotor@PRIMARY:
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WithSpriteRotorOverlay@PRIMARY:
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Offset: -597,0,341
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Sequence: rotor2
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GroundSequence: slow-rotor2
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WithRotor@SECONDARY:
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WithSpriteRotorOverlay@SECONDARY:
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Offset: 597,0,213
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Cargo:
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Types: Infantry
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@@ -271,7 +271,7 @@ HELI:
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CanHover: True
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AutoTarget:
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InitialStance: HoldFire
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WithRotor:
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WithSpriteRotorOverlay:
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Offset: 0,0,85
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AmmoPool:
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Ammo: 8
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@@ -324,7 +324,7 @@ HIND:
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CanHover: True
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AutoTarget:
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InitialStance: HoldFire
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WithRotor:
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WithSpriteRotorOverlay:
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AmmoPool:
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Ammo: 24
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PipCount: 6
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@@ -90,9 +90,9 @@ TRAN.Husk:
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Speed: 149
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AirborneUpgrades: airborne
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CanHover: True
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WithRotor@PRIMARY:
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WithSpriteRotorOverlay@PRIMARY:
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Offset: -597,0,341
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WithRotor@SECONDARY:
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WithSpriteRotorOverlay@SECONDARY:
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Offset: 597,0,213
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RevealsShroud:
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Range: 12c0
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@@ -184,7 +184,7 @@ HELI.Husk:
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Speed: 149
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AirborneUpgrades: airborne
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CanHover: True
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WithRotor:
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WithSpriteRotorOverlay:
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Offset: 0,0,85
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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@@ -204,7 +204,7 @@ HIND.Husk:
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Speed: 112
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AirborneUpgrades: airborne
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CanHover: True
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WithRotor:
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WithSpriteRotorOverlay:
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SmokeTrailWhenDamaged:
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Offset: -427,0,0
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MinDamage: Undamaged
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@@ -282,7 +282,7 @@ APACHE:
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PipType: Ammo
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PipTypeEmpty: AmmoEmpty
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AutoTarget:
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WithRotor:
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WithSpriteRotorOverlay:
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Offset: 85,0,384
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RenderSprites:
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Hovers:
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