send player names to master server
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@@ -12,6 +12,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Text;
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using OpenRA.Server;
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using S = OpenRA.Server.Server;
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@@ -58,12 +59,13 @@ namespace OpenRA.Mods.RA.Server
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var numBots = server.LobbyInfo.Clients.Where(c1 => c1.Bot != null).Count();
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var numSpectators = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null && c1.Slot == null).Count();
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var passwordProtected = string.IsNullOrEmpty(server.Settings.Password) ? 0 : 1;
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var clients = server.LobbyInfo.Clients.Where(c1 => c1.Bot == null).Select(c => Convert.ToBase64String(Encoding.UTF8.GetBytes(c.Name))).ToArray();
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Action a = () =>
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{
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try
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{
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var url = "ping?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}";
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var url = "ping?port={0}&name={1}&state={2}&players={3}&bots={4}&mods={5}&map={6}&maxplayers={7}&spectators={8}&protected={9}&clients={10}";
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if (isInitialPing) url += "&new=1";
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using (var wc = new WebClient())
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@@ -79,7 +81,8 @@ namespace OpenRA.Mods.RA.Server
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server.LobbyInfo.GlobalSettings.Map,
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server.Map.PlayerCount,
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numSpectators,
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passwordProtected));
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passwordProtected,
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string.Join(",", clients)));
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if (isInitialPing)
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{
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