git-svn-id: svn://svn.ijw.co.nz/svn/OpenRa@1120 993157c7-ee19-0410-b2c4-bb4e9862e678
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@@ -63,7 +63,18 @@ namespace OpenRa.Game
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void LoadVertexBuffer()
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{
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Vertex[] vertices = new Vertex[4 * map.Width * map.Height];
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Vertex[] vertices = new Vertex[4 * 128 * 128];//map.Width * map.Height];
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for( int i = 0; i < 128; i++ )
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for (int j = 0; j < 128; j++)
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{
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int offset = 4 * (i * 128 + j);
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vertices[offset] = new Vertex(24 * i, 24 * j, 0, 0, 0);
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vertices[offset + 1] = new Vertex(24 + 24 * i, 24 * j, 0, 1, 0);
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vertices[offset + 2] = new Vertex(24 * i, 24 + 24 * j, 0, 0, 1);
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vertices[offset + 3] = new Vertex(24 + 24 * i, 24 + 24 * j, 0, 1, 1);
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}
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vertexBuffer = new FvfVertexBuffer<Vertex>(device, vertices.Length, Vertex.Format);
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vertexBuffer.SetData(vertices);
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