Merge pull request #11912 from Mailaender/laser-transparency
Fixed transparency for LaserZap
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@@ -36,7 +36,7 @@ namespace OpenRA.Mods.Common.Projectiles
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public readonly bool UsePlayerColor = false;
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[Desc("Laser color in (A,)R,G,B.")]
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[Desc("Laser color.")]
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public readonly Color Color = Color.Red;
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[Desc("Impact animation.")]
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@@ -106,7 +106,7 @@ namespace OpenRA.Mods.Common.Projectiles
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if (ticks < info.BeamDuration)
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{
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var rc = Color.FromArgb((info.BeamDuration - ticks) * 255 / info.BeamDuration, color);
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var rc = Color.FromArgb((info.BeamDuration - ticks) * color.A / info.BeamDuration, color);
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yield return new BeamRenderable(args.Source, info.ZOffset, target - args.Source, info.Shape, info.Width, rc);
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}
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@@ -195,6 +195,7 @@ TurretLaserFire:
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Width: 50
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BeamDuration: 5
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ZOffset: 2047
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Color: FF000045
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Warhead@1Dam: SpreadDamage
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Spread: 42
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Damage: 30
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