Added widget showing the army for players in spec
This commit is contained in:
67
OpenRA.Mods.Common/Widgets/Logic/Ingame/ArmyTooltipLogic.cs
Normal file
67
OpenRA.Mods.Common/Widgets/Logic/Ingame/ArmyTooltipLogic.cs
Normal file
@@ -0,0 +1,67 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
public class ArmyTooltipLogic : ChromeLogic
|
||||
{
|
||||
[ObjectCreator.UseCtor]
|
||||
public ArmyTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Func<ArmyUnit> getTooltipUnit)
|
||||
{
|
||||
widget.IsVisible = () => getTooltipUnit() != null;
|
||||
var nameLabel = widget.Get<LabelWidget>("NAME");
|
||||
var descLabel = widget.Get<LabelWidget>("DESC");
|
||||
|
||||
var font = Game.Renderer.Fonts[nameLabel.Font];
|
||||
var descFont = Game.Renderer.Fonts[descLabel.Font];
|
||||
|
||||
ArmyUnit lastArmyUnit = null;
|
||||
var descLabelPadding = descLabel.Bounds.Height;
|
||||
|
||||
tooltipContainer.BeforeRender = () =>
|
||||
{
|
||||
var armyUnit = getTooltipUnit();
|
||||
|
||||
if (armyUnit == null || armyUnit == lastArmyUnit)
|
||||
return;
|
||||
|
||||
var tooltip = armyUnit.TooltipInfo;
|
||||
var name = tooltip != null ? tooltip.Name : armyUnit.ActorInfo.Name;
|
||||
var buildable = armyUnit.BuildableInfo;
|
||||
|
||||
nameLabel.Text = name;
|
||||
|
||||
var nameSize = font.Measure(name);
|
||||
|
||||
descLabel.Text = buildable.Description.Replace("\\n", "\n");
|
||||
var descSize = descFont.Measure(descLabel.Text);
|
||||
descLabel.Bounds.Width = descSize.X;
|
||||
descLabel.Bounds.Height = descSize.Y + descLabelPadding;
|
||||
|
||||
var leftWidth = Math.Max(nameSize.X, descSize.X);
|
||||
|
||||
widget.Bounds.Width = leftWidth + 2 * nameLabel.Bounds.X;
|
||||
|
||||
// Set the bottom margin to match the left margin
|
||||
var leftHeight = descLabel.Bounds.Bottom + descLabel.Bounds.X;
|
||||
|
||||
widget.Bounds.Height = leftHeight;
|
||||
|
||||
lastArmyUnit = armyUnit;
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -21,9 +21,9 @@ using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
{
|
||||
public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Graph, ArmyGraph }
|
||||
public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Army, Graph, ArmyGraph }
|
||||
|
||||
[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsSupportPowersKey", "StatisticsCombatKey", "StatisticsGraphKey",
|
||||
[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsSupportPowersKey", "StatisticsCombatKey", "StatisticsArmyKey", "StatisticsGraphKey",
|
||||
"StatisticsArmyGraphKey")]
|
||||
public class ObserverStatsLogic : ChromeLogic
|
||||
{
|
||||
@@ -32,11 +32,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
readonly ContainerWidget productionStatsHeaders;
|
||||
readonly ContainerWidget supportPowerStatsHeaders;
|
||||
readonly ContainerWidget combatStatsHeaders;
|
||||
readonly ContainerWidget armyHeaders;
|
||||
readonly ScrollPanelWidget playerStatsPanel;
|
||||
readonly ScrollItemWidget basicPlayerTemplate;
|
||||
readonly ScrollItemWidget economyPlayerTemplate;
|
||||
readonly ScrollItemWidget productionPlayerTemplate;
|
||||
readonly ScrollItemWidget supportPowersPlayerTemplate;
|
||||
readonly ScrollItemWidget armyPlayerTemplate;
|
||||
readonly ScrollItemWidget combatPlayerTemplate;
|
||||
readonly ContainerWidget incomeGraphContainer;
|
||||
readonly ContainerWidget armyValueGraphContainer;
|
||||
@@ -72,6 +74,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
|
||||
productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
|
||||
supportPowerStatsHeaders = widget.Get<ContainerWidget>("SUPPORT_POWERS_HEADERS");
|
||||
armyHeaders = widget.Get<ContainerWidget>("ARMY_HEADERS");
|
||||
combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
|
||||
|
||||
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
|
||||
@@ -87,12 +90,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
AdjustHeader(productionStatsHeaders);
|
||||
AdjustHeader(supportPowerStatsHeaders);
|
||||
AdjustHeader(combatStatsHeaders);
|
||||
AdjustHeader(armyHeaders);
|
||||
}
|
||||
|
||||
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
|
||||
economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
|
||||
productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
|
||||
supportPowersPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("SUPPORT_POWERS_PLAYER_TEMPLATE");
|
||||
armyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ARMY_PLAYER_TEMPLATE");
|
||||
combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
|
||||
|
||||
incomeGraphContainer = widget.Get<ContainerWidget>("INCOME_GRAPH_CONTAINER");
|
||||
@@ -144,6 +149,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
createStatsOption("Production", ObserverStatsPanel.Production, productionPlayerTemplate, () => DisplayStats(ProductionStats)),
|
||||
createStatsOption("Support Powers", ObserverStatsPanel.SupportPowers, supportPowersPlayerTemplate, () => DisplayStats(SupportPowerStats)),
|
||||
createStatsOption("Combat", ObserverStatsPanel.Combat, combatPlayerTemplate, () => DisplayStats(CombatStats)),
|
||||
createStatsOption("Army", ObserverStatsPanel.Army, armyPlayerTemplate, () => DisplayStats(ArmyStats)),
|
||||
createStatsOption("Earnings (graph)", ObserverStatsPanel.Graph, null, () => IncomeGraph()),
|
||||
createStatsOption("Army (graph)", ObserverStatsPanel.ArmyGraph, null, () => ArmyValueGraph()),
|
||||
};
|
||||
@@ -157,7 +163,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
|
||||
var statsDropDownPanelTemplate = logicArgs.TryGetValue("StatsDropDownPanelTemplate", out yaml) ? yaml.Value : "LABEL_DROPDOWN_TEMPLATE";
|
||||
|
||||
statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 205, statsDropDownOptions, setupItem);
|
||||
statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 230, statsDropDownOptions, setupItem);
|
||||
statsDropDownOptions[0].OnClick();
|
||||
|
||||
var keyListener = statsDropDown.Get<LogicKeyListenerWidget>("STATS_DROPDOWN_KEYHANDLER");
|
||||
@@ -190,6 +196,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
economyStatsHeaders.Visible = false;
|
||||
productionStatsHeaders.Visible = false;
|
||||
supportPowerStatsHeaders.Visible = false;
|
||||
armyHeaders.Visible = false;
|
||||
combatStatsHeaders.Visible = false;
|
||||
|
||||
incomeGraphContainer.Visible = false;
|
||||
@@ -343,6 +350,27 @@ namespace OpenRA.Mods.Common.Widgets.Logic
|
||||
return template;
|
||||
}
|
||||
|
||||
ScrollItemWidget ArmyStats(Player player)
|
||||
{
|
||||
armyHeaders.Visible = true;
|
||||
var template = SetupPlayerScrollItemWidget(armyPlayerTemplate, player);
|
||||
|
||||
AddPlayerFlagAndName(template, player);
|
||||
|
||||
var playerName = template.Get<LabelWidget>("PLAYER");
|
||||
playerName.GetColor = () => Color.White;
|
||||
|
||||
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
|
||||
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
|
||||
|
||||
SetupPlayerColor(player, template, playerColor, playerGradient);
|
||||
|
||||
template.Get<ObserverArmyIconsWidget>("ARMY_ICONS").GetPlayer = () => player;
|
||||
template.IgnoreChildMouseOver = false;
|
||||
|
||||
return template;
|
||||
}
|
||||
|
||||
ScrollItemWidget EconomyStats(Player player)
|
||||
{
|
||||
economyStatsHeaders.Visible = true;
|
||||
|
||||
209
OpenRA.Mods.Common/Widgets/ObserverArmyIconsWidget.cs
Normal file
209
OpenRA.Mods.Common/Widgets/ObserverArmyIconsWidget.cs
Normal file
@@ -0,0 +1,209 @@
|
||||
#region Copyright & License Information
|
||||
/*
|
||||
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
|
||||
* This file is part of OpenRA, which is free software. It is made
|
||||
* available to you under the terms of the GNU General Public License
|
||||
* as published by the Free Software Foundation, either version 3 of
|
||||
* the License, or (at your option) any later version. For more
|
||||
* information, see COPYING.
|
||||
*/
|
||||
#endregion
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Mods.Common.Traits;
|
||||
using OpenRA.Primitives;
|
||||
using OpenRA.Widgets;
|
||||
|
||||
namespace OpenRA.Mods.Common.Widgets
|
||||
{
|
||||
public class ObserverArmyIconsWidget : Widget
|
||||
{
|
||||
public Func<Player> GetPlayer;
|
||||
readonly World world;
|
||||
readonly WorldRenderer worldRenderer;
|
||||
|
||||
public int IconWidth = 32;
|
||||
public int IconHeight = 24;
|
||||
public int IconSpacing = 1;
|
||||
|
||||
float2 iconSize;
|
||||
public int MinWidth = 240;
|
||||
|
||||
public ArmyUnit TooltipUnit { get; private set; }
|
||||
public Func<ArmyUnit> GetTooltipUnit;
|
||||
|
||||
public readonly string TooltipTemplate = "ARMY_TOOLTIP";
|
||||
public readonly string TooltipContainer;
|
||||
|
||||
readonly Lazy<TooltipContainerWidget> tooltipContainer;
|
||||
readonly List<ArmyIcon> armyIcons = new List<ArmyIcon>();
|
||||
|
||||
readonly CachedTransform<Player, PlayerStatistics> stats = new CachedTransform<Player, PlayerStatistics>(player => player.PlayerActor.TraitOrDefault<PlayerStatistics>());
|
||||
|
||||
int lastIconIdx;
|
||||
Rectangle currentIconBounds;
|
||||
|
||||
[ObjectCreator.UseCtor]
|
||||
public ObserverArmyIconsWidget(World world, WorldRenderer worldRenderer)
|
||||
{
|
||||
this.world = world;
|
||||
this.worldRenderer = worldRenderer;
|
||||
|
||||
GetTooltipUnit = () => TooltipUnit;
|
||||
tooltipContainer = Exts.Lazy(() =>
|
||||
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
|
||||
}
|
||||
|
||||
protected ObserverArmyIconsWidget(ObserverArmyIconsWidget other)
|
||||
: base(other)
|
||||
{
|
||||
GetPlayer = other.GetPlayer;
|
||||
world = other.world;
|
||||
worldRenderer = other.worldRenderer;
|
||||
|
||||
IconWidth = other.IconWidth;
|
||||
IconHeight = other.IconHeight;
|
||||
IconSpacing = other.IconSpacing;
|
||||
iconSize = new float2(IconWidth, IconHeight);
|
||||
|
||||
MinWidth = other.MinWidth;
|
||||
|
||||
TooltipUnit = other.TooltipUnit;
|
||||
GetTooltipUnit = () => TooltipUnit;
|
||||
|
||||
TooltipTemplate = other.TooltipTemplate;
|
||||
TooltipContainer = other.TooltipContainer;
|
||||
|
||||
tooltipContainer = Exts.Lazy(() =>
|
||||
Ui.Root.Get<TooltipContainerWidget>(TooltipContainer));
|
||||
}
|
||||
|
||||
public override void Draw()
|
||||
{
|
||||
armyIcons.Clear();
|
||||
|
||||
var player = GetPlayer();
|
||||
if (player == null)
|
||||
return;
|
||||
|
||||
var playerStatistics = stats.Update(player);
|
||||
|
||||
var items = playerStatistics.Units.Values
|
||||
.Where(u => u.Count > 0 && u.Icon != null)
|
||||
.OrderBy(u => u.ProductionQueueOrder)
|
||||
.ThenBy(u => u.BuildPaletteOrder);
|
||||
|
||||
Game.Renderer.EnableAntialiasingFilter();
|
||||
|
||||
var queueCol = 0;
|
||||
foreach (var unit in items)
|
||||
{
|
||||
var icon = unit.Icon;
|
||||
var topLeftOffset = new int2(queueCol * (IconWidth + IconSpacing), 0);
|
||||
|
||||
var iconTopLeft = RenderOrigin + topLeftOffset;
|
||||
var centerPosition = iconTopLeft;
|
||||
|
||||
WidgetUtils.DrawSHPCentered(icon.Image, centerPosition + 0.5f * iconSize, worldRenderer.Palette(unit.IconPalette), 0.5f);
|
||||
|
||||
armyIcons.Add(new ArmyIcon
|
||||
{
|
||||
Bounds = new Rectangle(iconTopLeft.X, iconTopLeft.Y, (int)iconSize.X, (int)iconSize.Y),
|
||||
Unit = unit
|
||||
});
|
||||
|
||||
queueCol++;
|
||||
}
|
||||
|
||||
Bounds.Width = queueCol * (IconWidth + IconSpacing);
|
||||
|
||||
Game.Renderer.DisableAntialiasingFilter();
|
||||
|
||||
var bold = Game.Renderer.Fonts["TinyBold"];
|
||||
foreach (var armyIcon in armyIcons)
|
||||
{
|
||||
var text = armyIcon.Unit.Count.ToString();
|
||||
bold.DrawTextWithContrast(text, armyIcon.Bounds.Location + new float2(iconSize.X, 0) - new float2(bold.Measure(text).X, bold.TopOffset),
|
||||
Color.White, Color.Black, 1);
|
||||
}
|
||||
|
||||
var parentWidth = Bounds.X + Bounds.Width;
|
||||
Parent.Bounds.Width = parentWidth;
|
||||
|
||||
var gradient = Parent.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
|
||||
|
||||
var offset = gradient.Bounds.X - Bounds.X;
|
||||
var gradientWidth = Math.Max(MinWidth - offset, queueCol * (IconWidth + IconSpacing));
|
||||
|
||||
gradient.Bounds.Width = gradientWidth;
|
||||
var widestChildWidth = Parent.Parent.Children.Max(x => x.Bounds.Width);
|
||||
|
||||
Parent.Parent.Bounds.Width = Math.Max(25 + widestChildWidth, Bounds.Left + MinWidth);
|
||||
}
|
||||
|
||||
public override Widget Clone()
|
||||
{
|
||||
return new ObserverArmyIconsWidget(this);
|
||||
}
|
||||
|
||||
public override void MouseEntered()
|
||||
{
|
||||
if (TooltipContainer == null)
|
||||
return;
|
||||
|
||||
foreach (var armyIcon in armyIcons)
|
||||
{
|
||||
if (!armyIcon.Bounds.Contains(Viewport.LastMousePos))
|
||||
continue;
|
||||
|
||||
TooltipUnit = armyIcon.Unit;
|
||||
break;
|
||||
}
|
||||
|
||||
tooltipContainer.Value.SetTooltip(TooltipTemplate, new WidgetArgs { { "getTooltipUnit", GetTooltipUnit } });
|
||||
}
|
||||
|
||||
public override void MouseExited()
|
||||
{
|
||||
if (TooltipContainer == null)
|
||||
return;
|
||||
|
||||
tooltipContainer.Value.RemoveTooltip();
|
||||
}
|
||||
|
||||
public override void Tick()
|
||||
{
|
||||
if (lastIconIdx >= armyIcons.Count)
|
||||
{
|
||||
TooltipUnit = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (TooltipUnit != null && currentIconBounds.Contains(Viewport.LastMousePos))
|
||||
return;
|
||||
|
||||
for (var i = 0; i < armyIcons.Count; i++)
|
||||
{
|
||||
var armyIcon = armyIcons[i];
|
||||
if (!armyIcon.Bounds.Contains(Viewport.LastMousePos))
|
||||
continue;
|
||||
|
||||
lastIconIdx = i;
|
||||
currentIconBounds = armyIcon.Bounds;
|
||||
TooltipUnit = armyIcon.Unit;
|
||||
return;
|
||||
}
|
||||
|
||||
TooltipUnit = null;
|
||||
}
|
||||
|
||||
class ArmyIcon
|
||||
{
|
||||
public Rectangle Bounds { get; set; }
|
||||
public ArmyUnit Unit { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user