Added widget showing the army for players in spec

This commit is contained in:
teinarss
2019-06-18 18:44:28 +02:00
committed by abcdefg30
parent 6ab0ace9e1
commit b81ede2d64
14 changed files with 754 additions and 10 deletions

View File

@@ -0,0 +1,67 @@
#region Copyright & License Information
/*
* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Linq;
using OpenRA.Mods.Common.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public class ArmyTooltipLogic : ChromeLogic
{
[ObjectCreator.UseCtor]
public ArmyTooltipLogic(Widget widget, TooltipContainerWidget tooltipContainer, Func<ArmyUnit> getTooltipUnit)
{
widget.IsVisible = () => getTooltipUnit() != null;
var nameLabel = widget.Get<LabelWidget>("NAME");
var descLabel = widget.Get<LabelWidget>("DESC");
var font = Game.Renderer.Fonts[nameLabel.Font];
var descFont = Game.Renderer.Fonts[descLabel.Font];
ArmyUnit lastArmyUnit = null;
var descLabelPadding = descLabel.Bounds.Height;
tooltipContainer.BeforeRender = () =>
{
var armyUnit = getTooltipUnit();
if (armyUnit == null || armyUnit == lastArmyUnit)
return;
var tooltip = armyUnit.TooltipInfo;
var name = tooltip != null ? tooltip.Name : armyUnit.ActorInfo.Name;
var buildable = armyUnit.BuildableInfo;
nameLabel.Text = name;
var nameSize = font.Measure(name);
descLabel.Text = buildable.Description.Replace("\\n", "\n");
var descSize = descFont.Measure(descLabel.Text);
descLabel.Bounds.Width = descSize.X;
descLabel.Bounds.Height = descSize.Y + descLabelPadding;
var leftWidth = Math.Max(nameSize.X, descSize.X);
widget.Bounds.Width = leftWidth + 2 * nameLabel.Bounds.X;
// Set the bottom margin to match the left margin
var leftHeight = descLabel.Bounds.Bottom + descLabel.Bounds.X;
widget.Bounds.Height = leftHeight;
lastArmyUnit = armyUnit;
};
}
}
}

View File

@@ -21,9 +21,9 @@ using OpenRA.Widgets;
namespace OpenRA.Mods.Common.Widgets.Logic
{
public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Graph, ArmyGraph }
public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Army, Graph, ArmyGraph }
[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsSupportPowersKey", "StatisticsCombatKey", "StatisticsGraphKey",
[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsSupportPowersKey", "StatisticsCombatKey", "StatisticsArmyKey", "StatisticsGraphKey",
"StatisticsArmyGraphKey")]
public class ObserverStatsLogic : ChromeLogic
{
@@ -32,11 +32,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
readonly ContainerWidget productionStatsHeaders;
readonly ContainerWidget supportPowerStatsHeaders;
readonly ContainerWidget combatStatsHeaders;
readonly ContainerWidget armyHeaders;
readonly ScrollPanelWidget playerStatsPanel;
readonly ScrollItemWidget basicPlayerTemplate;
readonly ScrollItemWidget economyPlayerTemplate;
readonly ScrollItemWidget productionPlayerTemplate;
readonly ScrollItemWidget supportPowersPlayerTemplate;
readonly ScrollItemWidget armyPlayerTemplate;
readonly ScrollItemWidget combatPlayerTemplate;
readonly ContainerWidget incomeGraphContainer;
readonly ContainerWidget armyValueGraphContainer;
@@ -72,6 +74,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
supportPowerStatsHeaders = widget.Get<ContainerWidget>("SUPPORT_POWERS_HEADERS");
armyHeaders = widget.Get<ContainerWidget>("ARMY_HEADERS");
combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
@@ -87,12 +90,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
AdjustHeader(productionStatsHeaders);
AdjustHeader(supportPowerStatsHeaders);
AdjustHeader(combatStatsHeaders);
AdjustHeader(armyHeaders);
}
basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
supportPowersPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("SUPPORT_POWERS_PLAYER_TEMPLATE");
armyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ARMY_PLAYER_TEMPLATE");
combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
incomeGraphContainer = widget.Get<ContainerWidget>("INCOME_GRAPH_CONTAINER");
@@ -144,6 +149,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
createStatsOption("Production", ObserverStatsPanel.Production, productionPlayerTemplate, () => DisplayStats(ProductionStats)),
createStatsOption("Support Powers", ObserverStatsPanel.SupportPowers, supportPowersPlayerTemplate, () => DisplayStats(SupportPowerStats)),
createStatsOption("Combat", ObserverStatsPanel.Combat, combatPlayerTemplate, () => DisplayStats(CombatStats)),
createStatsOption("Army", ObserverStatsPanel.Army, armyPlayerTemplate, () => DisplayStats(ArmyStats)),
createStatsOption("Earnings (graph)", ObserverStatsPanel.Graph, null, () => IncomeGraph()),
createStatsOption("Army (graph)", ObserverStatsPanel.ArmyGraph, null, () => ArmyValueGraph()),
};
@@ -157,7 +163,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
var statsDropDownPanelTemplate = logicArgs.TryGetValue("StatsDropDownPanelTemplate", out yaml) ? yaml.Value : "LABEL_DROPDOWN_TEMPLATE";
statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 205, statsDropDownOptions, setupItem);
statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 230, statsDropDownOptions, setupItem);
statsDropDownOptions[0].OnClick();
var keyListener = statsDropDown.Get<LogicKeyListenerWidget>("STATS_DROPDOWN_KEYHANDLER");
@@ -190,6 +196,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
economyStatsHeaders.Visible = false;
productionStatsHeaders.Visible = false;
supportPowerStatsHeaders.Visible = false;
armyHeaders.Visible = false;
combatStatsHeaders.Visible = false;
incomeGraphContainer.Visible = false;
@@ -343,6 +350,27 @@ namespace OpenRA.Mods.Common.Widgets.Logic
return template;
}
ScrollItemWidget ArmyStats(Player player)
{
armyHeaders.Visible = true;
var template = SetupPlayerScrollItemWidget(armyPlayerTemplate, player);
AddPlayerFlagAndName(template, player);
var playerName = template.Get<LabelWidget>("PLAYER");
playerName.GetColor = () => Color.White;
var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
SetupPlayerColor(player, template, playerColor, playerGradient);
template.Get<ObserverArmyIconsWidget>("ARMY_ICONS").GetPlayer = () => player;
template.IgnoreChildMouseOver = false;
return template;
}
ScrollItemWidget EconomyStats(Player player)
{
economyStatsHeaders.Visible = true;