Added widget showing the army for players in spec
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@@ -21,9 +21,9 @@ using OpenRA.Widgets;
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namespace OpenRA.Mods.Common.Widgets.Logic
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{
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public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Graph, ArmyGraph }
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public enum ObserverStatsPanel { None, Basic, Economy, Production, SupportPowers, Combat, Army, Graph, ArmyGraph }
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[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsSupportPowersKey", "StatisticsCombatKey", "StatisticsGraphKey",
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[ChromeLogicArgsHotkeys("StatisticsBasicKey", "StatisticsEconomyKey", "StatisticsProductionKey", "StatisticsSupportPowersKey", "StatisticsCombatKey", "StatisticsArmyKey", "StatisticsGraphKey",
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"StatisticsArmyGraphKey")]
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public class ObserverStatsLogic : ChromeLogic
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{
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@@ -32,11 +32,13 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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readonly ContainerWidget productionStatsHeaders;
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readonly ContainerWidget supportPowerStatsHeaders;
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readonly ContainerWidget combatStatsHeaders;
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readonly ContainerWidget armyHeaders;
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readonly ScrollPanelWidget playerStatsPanel;
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readonly ScrollItemWidget basicPlayerTemplate;
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readonly ScrollItemWidget economyPlayerTemplate;
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readonly ScrollItemWidget productionPlayerTemplate;
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readonly ScrollItemWidget supportPowersPlayerTemplate;
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readonly ScrollItemWidget armyPlayerTemplate;
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readonly ScrollItemWidget combatPlayerTemplate;
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readonly ContainerWidget incomeGraphContainer;
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readonly ContainerWidget armyValueGraphContainer;
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@@ -72,6 +74,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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economyStatsHeaders = widget.Get<ContainerWidget>("ECONOMY_STATS_HEADERS");
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productionStatsHeaders = widget.Get<ContainerWidget>("PRODUCTION_STATS_HEADERS");
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supportPowerStatsHeaders = widget.Get<ContainerWidget>("SUPPORT_POWERS_HEADERS");
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armyHeaders = widget.Get<ContainerWidget>("ARMY_HEADERS");
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combatStatsHeaders = widget.Get<ContainerWidget>("COMBAT_STATS_HEADERS");
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playerStatsPanel = widget.Get<ScrollPanelWidget>("PLAYER_STATS_PANEL");
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@@ -87,12 +90,14 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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AdjustHeader(productionStatsHeaders);
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AdjustHeader(supportPowerStatsHeaders);
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AdjustHeader(combatStatsHeaders);
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AdjustHeader(armyHeaders);
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}
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basicPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("BASIC_PLAYER_TEMPLATE");
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economyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ECONOMY_PLAYER_TEMPLATE");
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productionPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("PRODUCTION_PLAYER_TEMPLATE");
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supportPowersPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("SUPPORT_POWERS_PLAYER_TEMPLATE");
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armyPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("ARMY_PLAYER_TEMPLATE");
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combatPlayerTemplate = playerStatsPanel.Get<ScrollItemWidget>("COMBAT_PLAYER_TEMPLATE");
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incomeGraphContainer = widget.Get<ContainerWidget>("INCOME_GRAPH_CONTAINER");
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@@ -144,6 +149,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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createStatsOption("Production", ObserverStatsPanel.Production, productionPlayerTemplate, () => DisplayStats(ProductionStats)),
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createStatsOption("Support Powers", ObserverStatsPanel.SupportPowers, supportPowersPlayerTemplate, () => DisplayStats(SupportPowerStats)),
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createStatsOption("Combat", ObserverStatsPanel.Combat, combatPlayerTemplate, () => DisplayStats(CombatStats)),
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createStatsOption("Army", ObserverStatsPanel.Army, armyPlayerTemplate, () => DisplayStats(ArmyStats)),
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createStatsOption("Earnings (graph)", ObserverStatsPanel.Graph, null, () => IncomeGraph()),
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createStatsOption("Army (graph)", ObserverStatsPanel.ArmyGraph, null, () => ArmyValueGraph()),
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};
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@@ -157,7 +163,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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var statsDropDownPanelTemplate = logicArgs.TryGetValue("StatsDropDownPanelTemplate", out yaml) ? yaml.Value : "LABEL_DROPDOWN_TEMPLATE";
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statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 205, statsDropDownOptions, setupItem);
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statsDropDown.OnMouseDown = _ => statsDropDown.ShowDropDown(statsDropDownPanelTemplate, 230, statsDropDownOptions, setupItem);
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statsDropDownOptions[0].OnClick();
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var keyListener = statsDropDown.Get<LogicKeyListenerWidget>("STATS_DROPDOWN_KEYHANDLER");
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@@ -190,6 +196,7 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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economyStatsHeaders.Visible = false;
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productionStatsHeaders.Visible = false;
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supportPowerStatsHeaders.Visible = false;
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armyHeaders.Visible = false;
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combatStatsHeaders.Visible = false;
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incomeGraphContainer.Visible = false;
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@@ -343,6 +350,27 @@ namespace OpenRA.Mods.Common.Widgets.Logic
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return template;
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}
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ScrollItemWidget ArmyStats(Player player)
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{
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armyHeaders.Visible = true;
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var template = SetupPlayerScrollItemWidget(armyPlayerTemplate, player);
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AddPlayerFlagAndName(template, player);
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var playerName = template.Get<LabelWidget>("PLAYER");
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playerName.GetColor = () => Color.White;
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var playerColor = template.Get<ColorBlockWidget>("PLAYER_COLOR");
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var playerGradient = template.Get<GradientColorBlockWidget>("PLAYER_GRADIENT");
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SetupPlayerColor(player, template, playerColor, playerGradient);
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template.Get<ObserverArmyIconsWidget>("ARMY_ICONS").GetPlayer = () => player;
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template.IgnoreChildMouseOver = false;
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return template;
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}
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ScrollItemWidget EconomyStats(Player player)
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{
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economyStatsHeaders.Visible = true;
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