Changes isWater check to trigger at pos.Z at or below 0, not just at 0.
This commit is contained in:
@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
|
||||
if (!world.Map.IsInMap(targetTile))
|
||||
return;
|
||||
|
||||
var isWater = pos.Z == 0 && world.GetTerrainInfo(targetTile).IsWater;
|
||||
var isWater = pos.Z <= 0 && world.GetTerrainInfo(targetTile).IsWater;
|
||||
var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
|
||||
var explosionTypePalette = isWater ? warhead.WaterExplosionPalette : warhead.ExplosionPalette;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user