Changes isWater check to trigger at pos.Z at or below 0, not just at 0.

This commit is contained in:
reaperrr
2014-05-19 18:00:40 +02:00
parent 52816dcc3b
commit b85ea7cb3a

View File

@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
if (!world.Map.IsInMap(targetTile))
return;
var isWater = pos.Z == 0 && world.GetTerrainInfo(targetTile).IsWater;
var isWater = pos.Z <= 0 && world.GetTerrainInfo(targetTile).IsWater;
var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
var explosionTypePalette = isWater ? warhead.WaterExplosionPalette : warhead.ExplosionPalette;