Changes isWater check to trigger at pos.Z at or below 0, not just at 0.
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@@ -39,7 +39,7 @@ namespace OpenRA.Mods.RA
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if (!world.Map.IsInMap(targetTile))
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if (!world.Map.IsInMap(targetTile))
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return;
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return;
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var isWater = pos.Z == 0 && world.GetTerrainInfo(targetTile).IsWater;
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var isWater = pos.Z <= 0 && world.GetTerrainInfo(targetTile).IsWater;
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var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
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var explosionType = isWater ? warhead.WaterExplosion : warhead.Explosion;
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var explosionTypePalette = isWater ? warhead.WaterExplosionPalette : warhead.ExplosionPalette;
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var explosionTypePalette = isWater ? warhead.WaterExplosionPalette : warhead.ExplosionPalette;
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