Move editor template rendering to TerrainRenderer.
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@@ -73,24 +73,7 @@ namespace OpenRA.Mods.Common.Traits
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var pos = world.Map.CenterOfCell(cell);
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if (Type == EditorCursorType.TerrainTemplate)
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{
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var i = 0;
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for (var y = 0; y < TerrainTemplate.Size.Y; y++)
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{
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for (var x = 0; x < TerrainTemplate.Size.X; x++)
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{
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var tile = new TerrainTile(TerrainTemplate.Id, (byte)i++);
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if (!world.Map.Rules.TerrainInfo.TryGetTerrainInfo(tile, out var tileInfo))
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continue;
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var sprite = terrainRenderer.TileSprite(tile, 0);
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var offset = world.Map.Offset(new CVec(x, y), tileInfo.Height);
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var palette = wr.Palette(TerrainTemplate.Palette ?? TileSet.TerrainPaletteInternalName);
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terrainOrResourcePreview.Add(new SpriteRenderable(sprite, pos, offset, 0, palette, 1, false));
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}
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}
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}
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terrainOrResourcePreview.AddRange(terrainRenderer.RenderPreview(wr, TerrainTemplate, pos));
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else
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{
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var variant = Resource.Sequences.FirstOrDefault();
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