Update fort-lonestar.lua
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@@ -6,7 +6,7 @@ LongRange = { "v2rl" }
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Boss = { "4tnk" }
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SovietEntryPoints = { Entry1, Entry2, Entry3, Entry4, Entry5, Entry6, Entry7, Entry8 }
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PatrolWaypoints = { Patrol1, Patrol2, Patrol3, Patrol4 }
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PatrolWaypoints = { Entry2, Entry4, Entry6, Entry8 }
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ParadropWaypoints = { Paradrop1, Paradrop2, Paradrop3, Paradrop4 }
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OilDerricks = { OilDerrick1, OilDerrick2, OilDerrick3, OilDerrick4 }
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SpawnPoints = { Spawn1, Spawn2, Spawn3, Spawn4 }
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@@ -102,7 +102,13 @@ SendUnits = function(entryCell, unitTypes, interval, targetCell)
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local i = 0
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Utils.Do(unitTypes, function(type)
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local a = Actor.Create(type, false, { Owner = soviets, Location = entryCell })
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Trigger.OnIdle(a, function(a) a.AttackMove(targetCell) end)
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Trigger.OnIdle(a, function(a)
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if a.Location ~= targetCell then
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a.AttackMove(targetCell)
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else
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a.Hunt()
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end
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end)
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Trigger.AfterDelay(i * interval, function() a.IsInWorld = true end)
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i = i + 1
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end)
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@@ -145,4 +151,4 @@ WorldLoaded = function()
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end)
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SendWave()
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end
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end
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