Introduce IDefaultVisibility.
This commit is contained in:
@@ -16,18 +16,22 @@ using OpenRA.Traits;
|
||||
namespace OpenRA.Mods.Common.Traits
|
||||
{
|
||||
[Desc("The actor stays invisible under fog of war.")]
|
||||
public class HiddenUnderFogInfo : TraitInfo<HiddenUnderFog> { }
|
||||
|
||||
public class HiddenUnderFog : IRenderModifier, IVisibilityModifier
|
||||
public class HiddenUnderFogInfo : HiddenUnderShroudInfo
|
||||
{
|
||||
public bool IsVisible(Actor self, Player byPlayer)
|
||||
{
|
||||
return byPlayer == null || Shroud.GetVisOrigins(self).Any(byPlayer.Shroud.IsVisible);
|
||||
}
|
||||
public override object Create(ActorInitializer init) { return new HiddenUnderFog(this); }
|
||||
}
|
||||
|
||||
public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
|
||||
public class HiddenUnderFog : HiddenUnderShroud
|
||||
{
|
||||
public HiddenUnderFog(HiddenUnderFogInfo info)
|
||||
: base(info) { }
|
||||
|
||||
protected override bool IsVisibleInner(Actor self, Player byPlayer)
|
||||
{
|
||||
return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None;
|
||||
if (!VisibilityFootprint(self).Any(byPlayer.Shroud.IsVisible))
|
||||
return false;
|
||||
|
||||
return base.IsVisibleInner(self, byPlayer);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user