Add missing trait descriptions for cursors and unify the language
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@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Common.Traits
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[SequenceReference("Image")]
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public readonly string CirclesSequence = "circles";
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[Desc("Cursor to display when rally point can be set.")]
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public readonly string Cursor = "ability";
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[PaletteReference("IsPlayerPalette")]
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@@ -36,7 +36,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Require the force-move modifier to display the move cursor.")]
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public readonly bool RequiresForceMove = false;
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[Desc("Cursor to display when able to land at target building.")]
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public readonly string EnterCursor = "enter";
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[Desc("Cursor to display when unable to land at target building.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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public override object Create(ActorInitializer init) { return new TransformsIntoAircraft(init, this); }
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@@ -23,7 +23,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Add to a building to expose a move cursor that triggers Transforms and issues an enter tunnel order to the transformed actor.")]
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public class TransformsIntoEntersTunnelsInfo : ConditionalTraitInfo, Requires<TransformsInfo>
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{
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[Desc("Cursor to display when able to enter target tunnel.")]
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public readonly string EnterCursor = "enter";
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[Desc("Cursor to display when unable to enter target tunnel.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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[VoiceReference]
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@@ -27,7 +27,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Locomotor used by the transformed actor. Must be defined on the World actor.")]
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public readonly string Locomotor = null;
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[Desc("Cursor to display when a move order can be issued at target location.")]
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public readonly string Cursor = "move";
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[Desc("Cursor to display when a move order cannot be issued at target location.")]
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public readonly string BlockedCursor = "move-blocked";
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[VoiceReference]
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@@ -32,7 +32,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Require the force-move modifier to display the enter cursor.")]
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public readonly bool RequiresForceMove = false;
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[Desc("Cursor to display when able to enter target actor.")]
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public readonly string EnterCursor = "enter";
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[Desc("Cursor to display when unable to enter target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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public override object Create(ActorInitializer init) { return new TransformsIntoPassenger(init.Self, this); }
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@@ -33,7 +33,10 @@ namespace OpenRA.Mods.Common.Traits
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[Desc("Require the force-move modifier to display the enter cursor.")]
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public readonly bool RequiresForceMove = false;
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[Desc("Cursor to display when able to be repaired at target actor.")]
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public readonly string EnterCursor = "enter";
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[Desc("Cursor to display when unable to be repaired at target actor.")]
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public readonly string EnterBlockedCursor = "enter-blocked";
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public override object Create(ActorInitializer init) { return new TransformsIntoRepairable(init.Self, this); }
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