Misc changes
* Use Pair instead of KeyValuePair * double -> var * Butcher XML comments * Change WinState default to Undefined and use it instead of the new GameOutcome * Other changes
This commit is contained in:
@@ -16,62 +16,30 @@ using OpenRA.Network;
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namespace OpenRA
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{
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/// <summary>
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/// Contains information about a finished game
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/// </summary>
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public class GameInformation
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{
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/// <summary>The map identifier.</summary>
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public string MapUid;
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/// <summary>The map title.</summary>
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public string MapTitle;
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/// <summary>Game start timestamp.</summary>
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public DateTime StartTimeUtc;
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/// <summary>Game end timestamp (when the recoding stopped).</summary>
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// Game end timestamp (when the recoding stopped).
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public DateTime EndTimeUtc;
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/// <summary>
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/// Gets the game's duration, from the time the game started until the
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/// replay recording stopped.
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/// </summary>
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/// <value>The game's duration.</value>
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// Gets the game's duration, from the time the game started until the
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// replay recording stopped.
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public TimeSpan Duration { get { return EndTimeUtc > StartTimeUtc ? EndTimeUtc - StartTimeUtc : TimeSpan.Zero; } }
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/// <summary>
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/// Gets the list of players.
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/// </summary>
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/// <value>The players.</value>
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public IList<Player> Players { get; private set; }
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/// <summary>
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/// Gets the map preview, using <see cref="Game.modData.MapCache"/> and the <see cref="MapUid"/>.
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/// </summary>
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/// <value>The map preview.</value>
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public MapPreview MapPreview { get { return Game.modData.MapCache[MapUid]; } }
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/// <summary>
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/// Gets the human players.
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/// </summary>
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/// <value>The human players.</value>
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public IEnumerable<Player> HumanPlayers { get { return Players.Where(p => p.IsHuman); } }
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/// <summary>
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/// Gets a value indicating whether this instance has just one human player.
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/// </summary>
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/// <value><c>true</c> if this instance has just one human player; otherwise, <c>false</c>.</value>
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public bool IsSinglePlayer { get { return HumanPlayers.Count() == 1; } }
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Dictionary<OpenRA.Player, Player> playersByRuntime;
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/// <summary>
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/// Initializes a new instance of the class.
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/// </summary>
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public GameInformation()
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{
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Players = new List<Player>();
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playersByRuntime = new Dictionary<OpenRA.Player, Player>();
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}
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/// <summary>
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/// Deserialize the specified data into a new instance.
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/// </summary>
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/// <param name="data">Data.</param>
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public static GameInformation Deserialize(string data)
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{
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try
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@@ -104,9 +72,6 @@ namespace OpenRA
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}
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}
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/// <summary>
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/// Serialize this instance.
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/// </summary>
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public string Serialize()
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{
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var nodes = new List<MiniYamlNode>();
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@@ -119,11 +84,7 @@ namespace OpenRA
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return nodes.WriteToString();
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}
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/// <summary>
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/// Adds the start-up player information.
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/// </summary>
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/// <param name="runtimePlayer">Runtime player.</param>
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/// <param name="lobbyInfo">Lobby info.</param>
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// Adds the player information at start-up.
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public void AddPlayer(OpenRA.Player runtimePlayer, Session lobbyInfo)
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{
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if (runtimePlayer == null)
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@@ -160,11 +121,7 @@ namespace OpenRA
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Players.Add(player);
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}
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/// <summary>
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/// Gets the player information for the specified runtime player instance.
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/// </summary>
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/// <returns>The player, or <c>null</c>.</returns>
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/// <param name="runtimePlayer">Runtime player.</param>
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// Gets the player information for the specified runtime player instance.
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public Player GetPlayer(OpenRA.Player runtimePlayer)
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{
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Player player;
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@@ -174,56 +131,37 @@ namespace OpenRA
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return player;
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}
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/// <summary>Specifies whether the player was defeated, victorious, or there was no outcome defined.</summary>
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public enum GameOutcome
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{
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/// <summary>Unknown outcome.</summary>
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Undefined,
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/// <summary>The player was defeated</summary>
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Defeat,
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/// <summary>The player was victorious</summary>
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Victory
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}
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///<summary>
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/// Information about a player
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/// </summary>
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public class Player
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{
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//
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// Start-up information
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//
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/// <summary>The client index.</summary>
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public int ClientIndex;
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/// <summary>The player name, not guaranteed to be unique.</summary>
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// The player name, not guaranteed to be unique.
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public string Name;
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/// <summary><c>true</c> if the player is a human player; otherwise, <c>false</c>.</summary>
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public bool IsHuman;
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/// <summary><c>true</c> if the player is a bot; otherwise, <c>false</c>.</summary>
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public bool IsBot;
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/// <summary>The faction name (aka Country).</summary>
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// The faction name (aka Country)
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public string FactionName;
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/// <summary>The faction id (aka Country, aka Race).</summary>
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// The faction id (aka Country, aka Race)
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public string FactionId;
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/// <summary>The color used by the player in the game.</summary>
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public HSLColor Color;
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/// <summary>The team id on start-up, or 0 if the player is not part of the team.</summary>
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// The team id on start-up, or 0 if the player is not part of the team.
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public int Team;
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/// <summary>The index of the spawn point on the map, or 0 if the player is not part of the team.</summary>
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public int SpawnPoint;
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/// <summary><c>true</c> if the faction was chosen at random; otherwise, <c>false</c>.</summary>
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// True if the faction was chosen at random; otherwise, false
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public bool IsRandomFaction;
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/// <summary><c>true</c> if the spawn point was chosen at random; otherwise, <c>false</c>.</summary>
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// True if the spawn point was chosen at random; otherwise, false.</summary>
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public bool IsRandomSpawnPoint;
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//
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// Information gathered at a later stage
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//
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/// <summary>The game outcome for this player.</summary>
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public GameOutcome Outcome;
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/// <summary>The time when this player won or lost the game.</summary>
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// The game outcome for this player
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public WinState Outcome;
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// The time when this player won or lost the game
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public DateTime OutcomeTimestampUtc;
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}
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}
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@@ -23,7 +23,7 @@ using OpenRA.Traits;
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namespace OpenRA
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{
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public enum PowerState { Normal, Low, Critical };
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public enum WinState { Won, Lost, Undefined };
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public enum WinState { Undefined, Won, Lost };
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public class Player : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding
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{
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@@ -58,7 +58,7 @@ namespace OpenRA.Widgets
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{
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SpriteFont font;
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if (!Game.Renderer.Fonts.TryGetValue(Font, out font))
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throw new ArgumentException("Request font '{0}' was not found.".F(Font));
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throw new ArgumentException("Requested font '{0}' was not found.".F(Font));
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var text = GetText();
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if (text == null)
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@@ -308,9 +308,7 @@ namespace OpenRA
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var pi = gameInfo.GetPlayer(player);
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if (pi != null)
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{
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pi.Outcome = player.WinState == WinState.Lost ? GameInformation.GameOutcome.Defeat
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: player.WinState == WinState.Won ? GameInformation.GameOutcome.Victory
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: GameInformation.GameOutcome.Undefined;
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pi.Outcome = player.WinState;
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pi.OutcomeTimestampUtc = DateTime.UtcNow;
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}
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}
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA
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var client = world.LobbyInfo.ClientInSlot(kv.Key);
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var spid = (client == null || client.SpawnPoint == 0)
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? ChooseSpawnPoint(world, available, taken)
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: spawns[client.SpawnPoint-1];
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: spawns[client.SpawnPoint-1];
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Start.Add(player, spid);
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var preview = available.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => lobby.Map;
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preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
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var title = available.GetOrNull<LabelWidget>("MAP_TITLE");
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if (title != null)
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var preview = invalid.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => lobby.Map;
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preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
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preview.SpawnClients = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
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var title = invalid.GetOrNull<LabelWidget>("MAP_TITLE");
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if (title != null)
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var preview = download.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => lobby.Map;
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preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
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var title = download.GetOrNull<LabelWidget>("MAP_TITLE");
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if (title != null)
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var preview = progress.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => lobby.Map;
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preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
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var title = progress.GetOrNull<LabelWidget>("MAP_TITLE");
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if (title != null)
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@@ -149,14 +149,14 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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color.AttachPanel(colorChooser, onExit);
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}
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public static Dictionary<CPos, SpawnOccupant> GetSpawnClients(Session lobbyInfo, MapPreview preview)
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public static Dictionary<CPos, SpawnOccupant> GetSpawnOccupants(Session lobbyInfo, MapPreview preview)
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{
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var spawns = preview.SpawnPoints;
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return lobbyInfo.Clients
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.Where(c => c.SpawnPoint != 0)
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.ToDictionary(c => spawns[c.SpawnPoint - 1], c => new SpawnOccupant(c));
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}
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public static Dictionary<CPos, SpawnOccupant> GetSpawnClients(IEnumerable<GameInformation.Player> players, MapPreview preview)
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public static Dictionary<CPos, SpawnOccupant> GetSpawnOccupants(IEnumerable<GameInformation.Player> players, MapPreview preview)
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{
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var spawns = preview.SpawnPoints;
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return players
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@@ -104,25 +104,25 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (ddb != null)
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{
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// Using list to maintain the order
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var options = new List<KeyValuePair<GameType, string>>
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var options = new List<Pair<GameType, string>>
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{
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new KeyValuePair<GameType, string>(GameType.Any, ddb.GetText()),
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new KeyValuePair<GameType, string>(GameType.Singleplayer, "Singleplayer"),
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new KeyValuePair<GameType, string>(GameType.Multiplayer, "Multiplayer")
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Pair.New(GameType.Any, ddb.GetText()),
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Pair.New(GameType.Singleplayer, "Singleplayer"),
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Pair.New(GameType.Multiplayer, "Multiplayer")
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};
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var lookup = options.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
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var lookup = options.ToDictionary(kvp => kvp.First, kvp => kvp.Second);
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ddb.GetText = () => lookup[filter.Type];
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ddb.OnMouseDown = _ =>
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{
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Func<KeyValuePair<GameType, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, tpl) =>
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Func<Pair<GameType, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, tpl) =>
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{
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var item = ScrollItemWidget.Setup(
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tpl,
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() => filter.Type == option.Key,
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() => { filter.Type = option.Key; ApplyFilter(); }
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() => filter.Type == option.First,
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() => { filter.Type = option.First; ApplyFilter(); }
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);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Value;
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item.Get<LabelWidget>("LABEL").GetText = () => option.Second;
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return item;
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};
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@@ -139,27 +139,27 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (ddb != null)
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{
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// Using list to maintain the order
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var options = new List<KeyValuePair<DateType, string>>
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var options = new List<Pair<DateType, string>>
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{
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new KeyValuePair<DateType, string>(DateType.Any, ddb.GetText()),
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new KeyValuePair<DateType, string>(DateType.Today, "Today"),
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new KeyValuePair<DateType, string>(DateType.LastWeek, "Last 7 days"),
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new KeyValuePair<DateType, string>(DateType.LastFortnight, "Last 14 days"),
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new KeyValuePair<DateType, string>(DateType.LastMonth, "Last 30 days")
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Pair.New(DateType.Any, ddb.GetText()),
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Pair.New(DateType.Today, "Today"),
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Pair.New(DateType.LastWeek, "Last 7 days"),
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Pair.New(DateType.LastFortnight, "Last 14 days"),
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Pair.New(DateType.LastMonth, "Last 30 days")
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};
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var lookup = options.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
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var lookup = options.ToDictionary(kvp => kvp.First, kvp => kvp.Second);
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ddb.GetText = () => lookup[filter.Date];
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ddb.OnMouseDown = _ =>
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{
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Func<KeyValuePair<DateType, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, tpl) =>
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Func<Pair<DateType, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, tpl) =>
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{
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var item = ScrollItemWidget.Setup(
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tpl,
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() => filter.Date == option.Key,
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() => { filter.Date = option.Key; ApplyFilter(); }
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() => filter.Date == option.First,
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() => { filter.Date = option.First; ApplyFilter(); }
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);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Value;
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item.Get<LabelWidget>("LABEL").GetText = () => option.Second;
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return item;
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};
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@@ -176,27 +176,27 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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if (ddb != null)
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{
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// Using list to maintain the order
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var options = new List<KeyValuePair<DurationType, string>>
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var options = new List<Pair<DurationType, string>>
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{
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new KeyValuePair<DurationType, string>(DurationType.Any, ddb.GetText()),
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new KeyValuePair<DurationType, string>(DurationType.VeryShort, "Under 5 min"),
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new KeyValuePair<DurationType, string>(DurationType.Short, "Short (10 min)"),
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new KeyValuePair<DurationType, string>(DurationType.Medium, "Medium (30 min)"),
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new KeyValuePair<DurationType, string>(DurationType.Long, "Long (60+ min)")
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Pair.New(DurationType.Any, ddb.GetText()),
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Pair.New(DurationType.VeryShort, "Under 5 min"),
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Pair.New(DurationType.Short, "Short (10 min)"),
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Pair.New(DurationType.Medium, "Medium (30 min)"),
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Pair.New(DurationType.Long, "Long (60+ min)")
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};
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var lookup = options.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
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var lookup = options.ToDictionary(kvp => kvp.First, kvp => kvp.Second);
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ddb.GetText = () => lookup[filter.Duration];
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ddb.OnMouseDown = _ =>
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{
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Func<KeyValuePair<DurationType, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, tpl) =>
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Func<Pair<DurationType, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, tpl) =>
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{
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var item = ScrollItemWidget.Setup(
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tpl,
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() => filter.Duration == option.Key,
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() => { filter.Duration = option.Key; ApplyFilter(); }
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() => filter.Duration == option.First,
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() => { filter.Duration = option.First; ApplyFilter(); }
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);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Value;
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item.Get<LabelWidget>("LABEL").GetText = () => option.Second;
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return item;
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};
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@@ -277,25 +277,25 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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ddb.IsDisabled = () => string.IsNullOrEmpty(filter.PlayerName);
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// Using list to maintain the order
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var options = new List<KeyValuePair<GameInformation.GameOutcome, string>>
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var options = new List<Pair<WinState, string>>
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{
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new KeyValuePair<GameInformation.GameOutcome, string>(GameInformation.GameOutcome.Undefined, ddb.GetText()),
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new KeyValuePair<GameInformation.GameOutcome, string>(GameInformation.GameOutcome.Defeat, "Defeat"),
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new KeyValuePair<GameInformation.GameOutcome, string>(GameInformation.GameOutcome.Victory, "Victory")
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Pair.New(WinState.Undefined, ddb.GetText()),
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Pair.New(WinState.Lost, "Defeat"),
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Pair.New(WinState.Won, "Victory")
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};
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var lookup = options.ToDictionary(kvp => kvp.Key, kvp => kvp.Value);
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var lookup = options.ToDictionary(kvp => kvp.First, kvp => kvp.Second);
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ddb.GetText = () => lookup[filter.Outcome];
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ddb.OnMouseDown = _ =>
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{
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Func<KeyValuePair<GameInformation.GameOutcome, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, tpl) =>
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Func<Pair<WinState, string>, ScrollItemWidget, ScrollItemWidget> setupItem = (option, tpl) =>
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{
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var item = ScrollItemWidget.Setup(
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tpl,
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() => filter.Outcome == option.Key,
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() => { filter.Outcome = option.Key; ApplyFilter(); }
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() => filter.Outcome == option.First,
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() => { filter.Outcome = option.First; ApplyFilter(); }
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);
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item.Get<LabelWidget>("LABEL").GetText = () => option.Value;
|
||||
item.Get<LabelWidget>("LABEL").GetText = () => option.Second;
|
||||
return item;
|
||||
};
|
||||
|
||||
@@ -409,7 +409,11 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
button.IsDisabled = () => selectedReplay == null;
|
||||
button.OnClick = () =>
|
||||
{
|
||||
onDeleteReplay(selectedReplay, () => { if (selectedReplay == null) SelectFirstVisibleReplay(); });
|
||||
onDeleteReplay(selectedReplay, () =>
|
||||
{
|
||||
if (selectedReplay == null)
|
||||
SelectFirstVisibleReplay();
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
@@ -514,7 +518,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
// Duration
|
||||
if (filter.Duration != DurationType.Any)
|
||||
{
|
||||
double minutes = replay.GameInfo.Duration.TotalMinutes;
|
||||
var minutes = replay.GameInfo.Duration.TotalMinutes;
|
||||
switch (filter.Duration)
|
||||
{
|
||||
case DurationType.VeryShort:
|
||||
@@ -551,7 +555,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
return false;
|
||||
|
||||
// Outcome
|
||||
if (filter.Outcome != GameInformation.GameOutcome.Undefined && filter.Outcome != player.Outcome)
|
||||
if (filter.Outcome != WinState.Undefined && filter.Outcome != player.Outcome)
|
||||
return false;
|
||||
|
||||
// Faction
|
||||
@@ -582,7 +586,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
{
|
||||
selectedReplay = replay;
|
||||
selectedSpawns = (selectedReplay != null)
|
||||
? LobbyUtils.GetSpawnClients(selectedReplay.GameInfo.Players, selectedReplay.GameInfo.MapPreview)
|
||||
? LobbyUtils.GetSpawnOccupants(selectedReplay.GameInfo.Players, selectedReplay.GameInfo.MapPreview)
|
||||
: new Dictionary<CPos, SpawnOccupant>();
|
||||
|
||||
if (replay == null)
|
||||
@@ -680,7 +684,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
public GameType Type;
|
||||
public DateType Date;
|
||||
public DurationType Duration;
|
||||
public GameInformation.GameOutcome Outcome;
|
||||
public WinState Outcome;
|
||||
public string PlayerName;
|
||||
public string MapName;
|
||||
public string Faction;
|
||||
@@ -692,7 +696,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
|
||||
return Type == default(GameType)
|
||||
&& Date == default(DateType)
|
||||
&& Duration == default(DurationType)
|
||||
&& Outcome == default(GameInformation.GameOutcome)
|
||||
&& Outcome == default(WinState)
|
||||
&& string.IsNullOrEmpty(PlayerName)
|
||||
&& string.IsNullOrEmpty(MapName)
|
||||
&& string.IsNullOrEmpty(Faction);
|
||||
|
||||
Reference in New Issue
Block a user