Misc changes
* Use Pair instead of KeyValuePair * double -> var * Butcher XML comments * Change WinState default to Undefined and use it instead of the new GameOutcome * Other changes
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@@ -23,7 +23,7 @@ using OpenRA.Traits;
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namespace OpenRA
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{
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public enum PowerState { Normal, Low, Critical };
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public enum WinState { Won, Lost, Undefined };
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public enum WinState { Undefined, Won, Lost };
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public class Player : IScriptBindable, IScriptNotifyBind, ILuaTableBinding, ILuaEqualityBinding, ILuaToStringBinding
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{
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