Misc changes
* Use Pair instead of KeyValuePair * double -> var * Butcher XML comments * Change WinState default to Undefined and use it instead of the new GameOutcome * Other changes
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@@ -58,7 +58,7 @@ namespace OpenRA.Widgets
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{
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SpriteFont font;
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if (!Game.Renderer.Fonts.TryGetValue(Font, out font))
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throw new ArgumentException("Request font '{0}' was not found.".F(Font));
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throw new ArgumentException("Requested font '{0}' was not found.".F(Font));
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var text = GetText();
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if (text == null)
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