Misc changes
* Use Pair instead of KeyValuePair * double -> var * Butcher XML comments * Change WinState default to Undefined and use it instead of the new GameOutcome * Other changes
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@@ -42,7 +42,7 @@ namespace OpenRA.Mods.RA
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var client = world.LobbyInfo.ClientInSlot(kv.Key);
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var spid = (client == null || client.SpawnPoint == 0)
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? ChooseSpawnPoint(world, available, taken)
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: spawns[client.SpawnPoint-1];
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: spawns[client.SpawnPoint-1];
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Start.Add(player, spid);
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