Misc changes
* Use Pair instead of KeyValuePair * double -> var * Butcher XML comments * Change WinState default to Undefined and use it instead of the new GameOutcome * Other changes
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@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var preview = available.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => lobby.Map;
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preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
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var title = available.GetOrNull<LabelWidget>("MAP_TITLE");
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if (title != null)
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var preview = invalid.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => lobby.Map;
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preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
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preview.SpawnClients = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
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var title = invalid.GetOrNull<LabelWidget>("MAP_TITLE");
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if (title != null)
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@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var preview = download.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => lobby.Map;
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preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
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var title = download.GetOrNull<LabelWidget>("MAP_TITLE");
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if (title != null)
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@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
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var preview = progress.Get<MapPreviewWidget>("MAP_PREVIEW");
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preview.Preview = () => lobby.Map;
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preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
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preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
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var title = progress.GetOrNull<LabelWidget>("MAP_TITLE");
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if (title != null)
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