Misc changes

* Use Pair instead of KeyValuePair
* double -> var
* Butcher XML comments
* Change WinState default to Undefined and use it instead of the new GameOutcome
* Other changes
This commit is contained in:
Pavlos Touboulidis
2014-05-20 17:45:33 +03:00
parent fe1eb1f3e0
commit b8bbd55598
8 changed files with 74 additions and 134 deletions

View File

@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var preview = available.Get<MapPreviewWidget>("MAP_PREVIEW");
preview.Preview = () => lobby.Map;
preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
var title = available.GetOrNull<LabelWidget>("MAP_TITLE");
if (title != null)
@@ -54,7 +54,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var preview = invalid.Get<MapPreviewWidget>("MAP_PREVIEW");
preview.Preview = () => lobby.Map;
preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
preview.SpawnClients = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
var title = invalid.GetOrNull<LabelWidget>("MAP_TITLE");
if (title != null)
@@ -73,7 +73,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var preview = download.Get<MapPreviewWidget>("MAP_PREVIEW");
preview.Preview = () => lobby.Map;
preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
var title = download.GetOrNull<LabelWidget>("MAP_TITLE");
if (title != null)
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA.Widgets.Logic
var preview = progress.Get<MapPreviewWidget>("MAP_PREVIEW");
preview.Preview = () => lobby.Map;
preview.OnMouseDown = mi => LobbyUtils.SelectSpawnPoint(orderManager, preview, lobby.Map, mi);
preview.SpawnOccupants = () => LobbyUtils.GetSpawnClients(orderManager.LobbyInfo, lobby.Map);
preview.SpawnOccupants = () => LobbyUtils.GetSpawnOccupants(orderManager.LobbyInfo, lobby.Map);
var title = progress.GetOrNull<LabelWidget>("MAP_TITLE");
if (title != null)