Code cleanup in the Tiberian Dawn Lua scripts.

Uppercase global variables.
Declare local variables.
Remove unused variable.
This commit is contained in:
Matthias Mailänder
2022-09-09 10:13:24 +02:00
committed by Gustas
parent ca45e02265
commit b8e261ff2f
18 changed files with 108 additions and 115 deletions

View File

@@ -13,8 +13,8 @@ BikeReinforcments = { "bike" }
WorldLoaded = function()
Nod = Player.GetPlayer("Nod")
dinosaur = Player.GetPlayer("Dinosaur")
civilian = Player.GetPlayer("Civilian")
Dinosaur = Player.GetPlayer("Dinosaur")
Civilian = Player.GetPlayer("Civilian")
InvestigateObj = Nod.AddObjective("Investigate the nearby village for reports of\nstrange activity.")
@@ -22,9 +22,9 @@ WorldLoaded = function()
ReachVillageObj = Nod.AddObjective("Reach the village.")
Trigger.OnPlayerDiscovered(civilian, function(_, discoverer)
Trigger.OnPlayerDiscovered(Civilian, function(_, discoverer)
if discoverer == Nod and not Nod.IsObjectiveCompleted(ReachVillageObj) then
if not dinosaur.HasNoRequiredUnits() then
if not Dinosaur.HasNoRequiredUnits() then
KillDinos = Nod.AddObjective("Kill all creatures in the area.")
end
@@ -60,7 +60,7 @@ Tick = function()
Nod.MarkFailedObjective(InvestigateObj)
end
if dinosaur.HasNoRequiredUnits() then
if Dinosaur.HasNoRequiredUnits() then
if KillDinos then Nod.MarkCompletedObjective(KillDinos) end
Nod.MarkCompletedObjective(InvestigateObj)
end