Fix spawn point rendering

This commit is contained in:
Paul Chote
2010-07-21 23:49:24 +12:00
parent 78aff37fe4
commit b8eab0614f

View File

@@ -118,6 +118,7 @@ namespace OpenRA.Widgets
sprite = OwnedSpawn;
offset = new int2(-OwnedSpawn.bounds.Width/2, -OwnedSpawn.bounds.Height/2);
WidgetUtils.FillRectWithColor(new Rectangle(pos.X + offset.X + 2, pos.Y + offset.Y + 2, 12, 12), colors[p]);
Game.Renderer.LineRenderer.Flush();
}
Game.Renderer.RgbaSpriteRenderer.DrawSprite(sprite, pos + offset, "chrome");
}